buildings
- Mine - build next to mountains in curtain spots, gets you x number of extra troops per turn
- Lumber camp - pretty much a mine except next to a forest (which are those weired green things, they will eventual look better)
- Fishing spot - mines for lakes
- Markets - Increases the amount of troops you get from mines of fishing spots of lumber camps.
- Big Catapult - can bombard up to 3 spaces away from the town it is in.
- Navy - can attack beaches (those sand colored territories) and bombard other navies.
- Defenses - I was thinking of setting it up so the towns could only be attacked by defenses which can be attacked by the surrounding territories and can't attack anything else, BUT having like a -10 auto deploy in the cities, since the townspeople don't like armies in their town, so it would make it so people's only deferences would be the defenses territory and unless they put troops on it they can easily be attacked and only have one troop defending their city.
- Elite navy - can bopmbard any territory except towns and land on any beaches.
- Tunnel - connects to each side of a mountain, collapses at the start of next turn (killer nutural)
It would be great if the xml allowed for you needing to have a path connecting the mines or whatever back to the town, but currently that is really hard to code so I could just do the shortest pat, which is easier to code.
draft .5

I NEED A FEW PARTNERS FOR THIS MAP. PM ME IF YOU WANT TO HELP OR TAKE OVER THE GRAPHICS!