In my oppinion it looks much better.
Well done Pep.

Moderator: Cartographers
lanyards wrote:1.5 years for you all to whine and bitch about how this revamp looks.
In my oppinion it looks much better.
Well done Pep.
samuelc812 wrote:I suggest people start following especially revamp threads if they enjoy the map being revamped, so that they don't get dissappointed when it does finally go up for beta play. A classic example of why more people should come in the foundry and look at threads that interest them
sully800 wrote:I do think the appearance of the new map is much better, but I also understand why many people are having difficulty playing on the new one due to the colors.
Let's give pep credit - not only has he done a ton of work on the map itself, but he is also fielding everyone's inquiries and listening and he is going to change the map. Meanwhile, people come after him with pitchforks and many simply complain without offering any constructive criticism. It is fine if there are things you don't like, but help to improve the map instead of simply complaining.
I think you are definitely on the right track here Pep. Light/dark splotches beneath the coordinates, a simpler font, and a greater contrast between the bonus regions will all help to make the map easier to play on. Visually it might go against some of the current principles you tried to capture in your current edition, but if it makes playing easier it is worth it. I'm sure you are very frustrated right now because you would have made any of these changes months ago if people had voiced their opinions then. Alas, that is the nature of the beast when you are dealing with revamps. Even WM gets crap for his Montreal from time to time and that map looks visually identical to the original, just cleaner!
owenshooter wrote:samuelc812 wrote:I suggest people start following especially revamp threads if they enjoy the map being revamped, so that they don't get dissappointed when it does finally go up for beta play. A classic example of why more people should come in the foundry and look at threads that interest them
it was swapped in for the old germany map. there was no beta transition. the beta was added by lack after jbrettlip voiced his concerns with the suggs forum. soooo, let's keep it all straight. it was not BETA, it simply took over the old map slot, mid-game for me, and is just an abomination... again, are you serious that THE RHINE is not an important natural barrier/landmark of deutschland? i grew up mostly in frankfurt and neu ulm, and have a pretty good grasp of germany, it's culture, and it's landmarks and natural borders... it is embarassing that one of the first things you think of when you think of germany, is not on the map... seriously, no rhine river? and every other concern i have has been voiced by myself and many others countless times, so i will save everyones time and just end this post...-0
p.s.-i thought when they moved the foundry above the general discussions and almost at the top of the forum list, this stuff was going to be avoided with the increased flow of traffic to the foundry... *cough* *cough*
lack wrote:Actually I intentionally did not load the Germany 2 as Beta. I figured it would confuse people who wanted to play a Germany game if the map suddenly dissappeared from its usual alphabetical spot. But after reading all this controversy, which reminds me that REVAMPS tend to be very controversial, I think I made a mistake. I'm going to set it as Beta right now.
As for not changing the map mid-game (making a REVAMP apply only to new games) - that would either require significant coding or splitting our Germany games into two maps for a very long time which has some undesireable side effects. So although I agree it can be annoying for a map to drastically change mid-game, there is unfortunately not much worth doing about it.
pepperonibread wrote:http://cheeseperi.free.fr/Jeopardy/culture/rhine.gif
As you can see from this image, the Rhine makes it's way first along the southwest border of Germany, a place where it would just add clutter to the map. It then does cut through Germany, in the light-red area of the revamped map (Rheinhessen). But it would serve no purpose there either, as it would be cutting straight through a continent. So I think it's fair to say that to add the Rhine to the map, however important a river it is, would be a useless addition - unless you want to change the map's basic gameplay.
And that's honestly the crux of the problem (this problem, and many other issues dealing with accuracy). I'll state right out that this map isn't an accurate portrayal of Germany. However, taking into account the fact that no gameplay could be changed whatsoever, I can certainly say that this map is much more accurate than the previous Germany 1.
pepperonibread wrote:danfrank wrote:There is obvious discontent with this map... an antrocity in comparison to the original and yet with disapproval from the community the map still gets forged through.. I b
can begin to pick at all the things i do not like . just to sum it up.. A revamp is supposed to be an improvement and this map definitly does not reflect that..
The discontent you mention came up only after the revamp was quenched. So there's an essential problem here: Only by way of quenching a map could the foundry bring in the outside community to express their opinions on it. I'm reluctant to place blame on anyone in regards to this dilemma, as it has been argued about with every revamp and won't help us with anything here. However, neither can you place blame on the foundry for "forging it through" when nearly all voiced opinions prior to quenching were positive.
As for you concerns with the map, if you can come up with something specific I'll see what I can do with suggestions you might have, but right now unfortunately you haven't given me much to work with.Bruceswar wrote:When I look at a map I always look at it from the view of I am a brand new person to CC and this is my first time on it. I can verify this quickly by asking for a friend's opinion on this map who does not play CC. Which is what I usually do. I ask him(different people) a series of quick questions and see how many he gets right or wrong or has trouble with. This time he told me those 2 yellow bonuses he could not tell apart much and the map was overall hard to read. I had to agree with him. He also noted that those slate areas were not great either.
So far, nonCCer's I've asked have had problems distinguishing the two yellow continents, and one had an issue with the font. And this is if they had any problems at all. As for the slate continents, to be honest I can't cross my eyes or blur my vision in any way that would make them look the same.
I'm fine with working on the font, and the similarly colored continents, as well as army number visibility issues in tough areas. But I'm very reluctant to revert back to the old color scheme. The current palette works very well aesthetically and thematically with the rest of the map: it works together well with the blue ocean and brown dead land, and of course it's the German colors. But more important than that, I think we need to give the noobs some credit here.
First of all, compare this map with some of the other maps that a noob might start out on. Some of the more complicated maps are exponentially more confusing than this one if we have to take everything from a new-player standpoint. Secondly, we've got two types of noobs here: previously R-I-S-K players, and those that have never played the original game. Seasoned players will have relatively little trouble after understanding the CC interface - I'd venture to say that anyone who has played the game before will look first toward prospective bonuses (boni?) prior to making a move. This leads them straight to the minimap, were they see that there are indeed six zones: after this they'll have little trouble distinguishing them. Then we have the double noobs, who haven't even tried the board game. For them... maybe I'm pessimistic, but I'm pretty sure that they're gonna get confused anyway - so that's kind of a lost cause.
Long story short, I'm confident that we can resolve many of these visibility issues while still keeping the color scheme. Essentially my point buried beneath all the rambling is that though "catering to new players/making maps clear" is important, at some point there's a tradeoff of art vs clarity and IMO reverting the color scheme would add no clarity that can't be added with other methods, and would take the aesthetics down a notch.
Off to bed for me.
danfrank wrote:Well all i did was scan the thread and not read to much into.. Well for the first 17 pages the foundry regulars were in there tickling your balls and patting you on the back.. It was not until bruceswar comment on page 17 that i saw a serious dislike for this map.. And then you did not even respond to him , it appears that another individual fought the war with him over the issues for you. your a coward in my book . The map is terrible , the colors are gross the territory labeling is hideous and the mountains are elementary. is that specific enough for you? i wonder why this map sat dead for so long. with the first cries of forge coming in november of 08..
pepperonibread wrote:Well, Incandenza and others hit virtually everything, I'll add to two things though. Foremost, no gameplay changes are being made to the Germany map, as I said earlier (see the "About the Revamp" quote in the first post of this thread for more info). That misconception seems to be where much of this revamp opposition springs from. All changes to territory names, shapes, and borders have been made to increase accuracy while preserving the original gameplay.
The other thing you mention is a revamp's effect on the site. I honestly believe that revamps are better in the long run for CC. The benefits of having enticing and/or interesting graphics on CC will almost certainly outweigh a few old members portraying the site in a negative light.
Last, for your individual comments:
1. This color scheme was decided on due to a certain lack of German flavor in the original draft of the revamp. It's been adjusted throughout this thread - to be frank, I'd venture to say that this aspect of the image has really already been agreed upon, save for some minor adjustments.
2. Which spot are you referring to? The territories Osnabruck and Munster do not border, if this is what you're talking about I could scoot the mountains over a bit to make the impassable more clear.
3. These were switched for accuracy's sake.
4. This revamp would replace the current Germany map.
danfrank wrote:To Boot the brish isles revamp was truly a revamp , They took the original image and tweeked it. Now thats a revamp. The same with brazil another fine revamp. This map here is a NEW map all in itself. Nothing from the original image is left... I am curious what the original mapmaker has to say about this. you put his name on it and yet nothing from his original image is revised .....
pepperonibread wrote:Hey everybody. More than other maps, revamps like this have certain restrictions on how they are developed. One of the most important of these is that a revamp cannot change the "gameplay" of the map being revamped. Basically, which territories border which other territories and which continents they are contained in must remain the same as in the original map.
Take the dark gray continent Preussen (the red continent Prussia in the old map). If you take a look at the two maps, you can see that each territory on the old map directly corresponds to one territory on the new map. For example, Potsdam on the old map, bordering three territories of other continents and two in its own, is equivalent to Magdeburg on the new map, which has the same border configuration. Dresden on the old map, which borders three territories in its own continent, corresponds to Potsdam on the new map, which also has these borders.
Here are a few more examples to clarify:
Old map's Donrath = New map's Koblenz
Old map's Erfurt = New map's Zwickau
Old map's Augsburg = New map's Bayreuth
Old map's Niedersachsen = New map's Bremen
etc.
In this way, while names have been changed and border shapes have been altered, the gameplay of the map remains identical. So if I want to make the map more accurate, I have to make sure that there are no gameplay changes while I edit it.
If everyone could try and make sure that their suggestions don't break any of these "rules", that would be great
danfrank wrote:I have to agree.. They have ruined the british isle map and next there going to destroy the germany map..
As required, the gameplay that the original mapmaker came up with is still the same in the revamp. The original mapmaker Hoff gets credit for creating the original map that this map was based off of. The revamp is only changing the map graphically, which is what all revamps do so how are you contrasting this revamp with the British Isles or any others?danfrank wrote:There you go twisting words.. A true liberal. A vile attempt to discredit me.. You *sshole. I never said i like the british isle revamp.. But applied the meaning of the word to the result of the image. As i said your map is not a revision, or a reconstruction of an exsisting image.. You have a new image.. Not the old image revised.. Revamp would not apply in your case.. Its unique to you and has nothing to do with the original mapmaker.. Did the original mapmaker take pride in his image ? More so than if A could attack E. Because its obvious here your defending your image. After you destroyed the original.. Oh wait liberally you would call it a revamp and add the original author to it to give him some credit![]()
lanyards wrote:As required, the gameplay that the original mapmaker came up with is still the same in the revamp. The original mapmaker Hoff gets credit for creating the original map that this map was based off of. The revamp is only changing the map graphically, which is what all revamps do so how are you contrasting this revamp with the British Isles or any others?danfrank wrote:There you go twisting words.. A true liberal. A vile attempt to discredit me.. You *sshole. I never said i like the british isle revamp.. But applied the meaning of the word to the result of the image. As i said your map is not a revision, or a reconstruction of an exsisting image.. You have a new image.. Not the old image revised.. Revamp would not apply in your case.. Its unique to you and has nothing to do with the original mapmaker.. Did the original mapmaker take pride in his image ? More so than if A could attack E. Because its obvious here your defending your image. After you destroyed the original.. Oh wait liberally you would call it a revamp and add the original author to it to give him some credit![]()
danfrank wrote:There you go twisting words.. A true liberal. A vile attempt to discredit me.. You *sshole. I never said i like the british isle revamp.. But applied the meaning of the word to the result of the image. As i said your map is not a revision, or a reconstruction of an exsisting image.. You have a new image.. Not the old image revised.. Revamp would not apply in your case.. Its unique to you and has nothing to do with the original mapmaker.. Did the original mapmaker take pride in his image ? More so than if A could attack E. Because its obvious here your defending your image. After you destroyed the original.. Oh wait liberally you would call it a revamp and add the original author to it to give him some credit![]()
tyche73 wrote:
i posted this to show what i mean about about not clear
i hope this helps to solve the issue
please note green 5 up north and yellow 7 on nurnberg just as examples because they actually effected my next move
sully800 wrote:I can see the borders perfectly in that screen capture as I can on my own games. I reiterate this point because it really puzzles me that people cannot see the lines at all in the dark region, when on my screen they are as clear as any of the other borders.You guys must have some wacky contrast on your monitors or it is indeed a form of color blindness. Nonetheless, it causes a real (and repeatable) problem on the map.
Gamefreakguy wrote:I agree with those that were of the opinion that there are better ways to represent the colors of Germany than making 3 sets of similarly colored regions... it's just not a good idea. If they were shifted around like the other version of the map that Bruce posted, it would be acceptable.
the.killing.44 wrote:sully800 wrote:I can see the borders perfectly in that screen capture as I can on my own games. I reiterate this point because it really puzzles me that people cannot see the lines at all in the dark region, when on my screen they are as clear as any of the other borders.You guys must have some wacky contrast on your monitors or it is indeed a form of color blindness. Nonetheless, it causes a real (and repeatable) problem on the map.
Yeah I'm with sully; I don't see any issue with that screen shot
PLAYER57832 wrote:A minor point. The "Z" in Ziweche looks a LOT like an "E". Rather confusing to those of us in "later years"
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