Moderator: Cartographers
sailorseal wrote:I can't read any of the words except the title
Industrial Helix wrote:And I think you're going to need 8 starting points.... not sure though. You can prolly squeeze it in between Ungar and van der veen.
DJ Teflon wrote:Sadly, I can see the wait-a-week-for-your-turn convention complain that 8 starts are needed for their lottery assassin games. Which inevitably means an ass-ache getting everything equidistant again.
DJ Teflon wrote:A possible solution = have the 6 radio stations as fixed starting positions that revert to neutral for 8 player games. Where do players start then? On 8 additional 'external' territories, maybe roads into town or something, that can all attack some territory or other? That would keep the lottery assassin once-a-week tribe happy and leave the 6 stations as the major feature for 6-player-or-less games. They could all be DeeJays ( ) - each with a house they can attack (as there are 8 buildings with a neutral 2-value). If they start with one neutral then it would realistically be round 2 before they can attack their house - meaning they probably dont get used much in 6-player-or-less games (but they are all the only starting point in 8-player long wait lottery games).
DJ Teflon wrote:Am I right in thinking this is the gameplay scenario:
Option 1:
6 Radio Stations & 2 Pirate Stations are the starting territories.
In 1-7 player games:
Both pirate stations are one start position. So, in 1 v 1, one player has 3 legit stations, the other has 2 stations and 2 pirate stations.
DJ Teflon wrote:Anyway, looks like its over to you for next update / option 2
Balsiefen wrote:DJ's houses should probably have a common colour, It's rather hard to pick them out at the moment. Also, while I like the font, it has rather a floor in that all the H's look like X's.
Balsiefen wrote:Finally, shouldn't there be an apostrophe after Woodboro seeing as it is short for Woodborough-just kind of looks wrong to me atm.
YipYipDog wrote:hi, maybe i'm dense or something, but how will someone ever get the +2 bonus for the radio station transmitter tower if it reverts to neutral at the end of every turn
DJ Teflon wrote:Option 1
If the pirate stations are the least preferred stations then setting the normal stations as starting positions and the pirate stations as the only 2 'ordinary' terits (with everything else neutral) means that they would be neutral in 1-6 player games (as the xml cant share 2 terits between 3 or more). In a 7 or 8 player game, the normal radio stations would become 'normal' terits, so each player in a 7/8 player shoot-em-up would get 1 of the normal or pirate stations. I think (I could be wrong)! Still, option 2 is my preference as the antenna come into play.
DJ Teflon wrote:Option 2
Perhaps the DJs at the side could be faces, or records or some other kind of icon? It seems wierd that they have house icons as though they are a house attacking their house.
DJ Teflon wrote:Would players start with a DJ and house, or just a DJ? Just a DJ would be interesting (as it would realistically take 2 turns to attack in shoot-em-ups) and probably fairer with the houses at different proximinities to the sponsors and dishes. Plus,in a 6-or-less-player game it would render attacking from the DJs a less attractive option and keep the gameplay focus on the original idea.
iceco wrote:One question though:
What is it that resets to neutral? And what then gets the autodeploy?
You surely need to write that a bit clearer.
Evil DIMwit wrote:iceco wrote:One question though:
What is it that resets to neutral? And what then gets the autodeploy?
You surely need to write that a bit clearer.
How's this?
http://www.freewebs.com/dimagic/ConquerClub/Woodboro_8b.png
By the way, guys, tell me if any of these backgrounds strike you as improvements over the white.
iceco wrote:As background, why don't you try (orangy) yellow on top and then to the green below? Kind of makes you think of the sun rising at morning.
DJ Teflon wrote:6-player option would prob not be allowed of course but definitely worth having as an option just to show what people think - maybe worth having as a seperate question though (as these folks would no doubt go for one of the allowed options too)?
The Neon Peon wrote:I am fairly there is rule in the foundry that new maps have to accommodate at least 8 people.
oaktown wrote:Game type flexibility. The map should support various game types and not be designed with specific/limited game settings in mind (standard, assassin, fog of war, 2-8 players, etc.).
Evil DIMwit wrote:there are enough extant maps with this limit that it wouldn't be unusual if a new one came out. I suppose this rule is up to interpretation. Any foundry sages care to opine?
Users browsing this forum: No registered users