Georgerx7di wrote:I've found that any map that I play enough I start to like. I still can't stand usa. Seems so unbalanced. It just irritates me. A little iffy on usa apoc too. I'm kind of tired of fuedal. And I don't like big maps. world 2.1 is just annoying. Oh and Draknor, how irritating.
Maps I dislike playing
USA
USA Apoc
Fuedal
World 2.1
Great lakes
Draknor (worst)
world and great lakes are kind of the same. I don't think theres more skill in bigger maps like a lot of people do. I think its just more armies, more clicking, and a longer game. Playing world 2.1 just annoys me. Its the same as playing 3 games on classic.
So youre actually suggesting, that having more armies, more bonuses, more areas of attacks, more areas to fort, multiple more decisions to make, all directly affecting the outcome of the game doesnt mean more strategy...
What then is your definition of strategy....having very few options and picking the best one....but picking from more means less?
I understand where youre coming from, and believe me, many underestimate the map, and I think its because it does just appear to be a blow up of classic, but I assure you, I, and the many who play it often, some exclusively have learned otherwise, and essentially it comes down to scale, and percentages. Its size is geometrically bigger than many maps, it means that while your starting bonus is much bigger than other maps, its affect is often not similarly bigger. Usually, on a 1v1, player one gets 12, and player 2 gets 11....the dice then mean much more than these numbers, and more importantly, how they are used, where they are used, where they are forted, means much more than the numbers themselves. Many do become blowouts, but that is true of all maps...the difference here is, you have more options, more armies, and more time, to inch your way back from a bad round, or more importantly one bad roll...which is simply unrecoverable on a great many maps.
Really though, seeing is believing... only those that have played it enough come to realize this, and those that play it often, usually keep playing it. I honestly stumbled on world, simply because I liked playing it, and due to the fact that it does tend to work with my rather aggressive playing style anyways.
If nothing else, world at least gives you some time to have fun with it, even if you are losing, as opposed to a small map where you drop on one place every turn, and hope to get a good roll...often that place is predetermined, and you might as well be a computer playing, and might as well have flipped a coin to decide the outcome. That can happen on world too, just less often.