Conquer Club

[Rules] Limit New Recruit for 16 games in settings and maps

Suggestions that have been archived.

Moderator: Community Team

Re: Limit New Players to Classic AND unlock maps over time...

Postby AAFitz on Sun Nov 08, 2009 5:50 am

Queen_Herpes wrote: One of the great things about this site is that the players get a chance to help out the site. Here in this discussion thread we are helping out those players that haven't yet reached the site. Doubtful that we will be able to recover the players who left, for whatever reason.

Its also nice that we're all working on trying to get players to continue using the site, which is what my suggestion is attempting to accomplish. The number of players who have inactive accounts is staggering.


I for one respect the work you have put into this. Unfortunately, it is this point that I simply cant understand. How does limiting the maps make the site better for players. For players that left especially. They left and had access to all of the maps and options. I simply cant see how not having offered all of them in the first place would have encouraged them to stay. Or, put another way, would sending a message to a player that did leave, that they now had only a few maps at their disposal, and had to play even more games to get them, would in any way encourage them to come back.

In an effort to entice players to stay, you are suggesting limiting their game choices, and somewhat arbitrarily at that. You are summarily suggesting that because they have not played say 40 games, that they are for some reason unqualified to play those other maps, and that a player who can only play 4 games at a time, must play 10 sets of games, before getting to try them out...and the first suggestion was to make them play 8 sets of games to try some maps.

The entire point of the trial process, is to let players see the game, the options, and the maps. It is the massive amount of maps, and their uniqueness that is a major attraction of the site. Hooking new players early, and getting them interested is the NUMBER ONE KEY to keeping them. Giving them only 5 maps, or worse, limiting their options, will not hook them, in those first most important games that they play. It will show only a small percentage of what CC has to offer, and in an effort to increase membership, I am quite certain that this suggestion if implemented would reduce membership in the short term and long term. Without a doubt earning medals, and awards is an attraction, and Im all for increasing those and perhaps making more of them, especially for new players. But to limit the game options, would more than anything be a marketing mistake if nothing else, and possibly even unfair to new players, who in my opinion deserve to see the entire site, before making their decision whether to stay.

This suggestion is supposed to be about making CC better for new players, and I cant see how does anything but make it less enjoyable, more limited, and possibly even condescending, with the only people benefiting being people already at the site, who have decided to stay. I believe many simply are not looking at this issue from the point of view of the actual new player. The real input would need to be from them, and while it would be difficult to run a real survey, Im confident that if a survey was sent out, that most if not all new players if asked: Would you prefer to have all the options to test out CC before deciding to stay, or just some, would answer all.

Without a doubt there is a psychological benefit to unlocking options, getting new medals, and awards, but the people striving to do these, already like the game, and continue to unlock those things. But by limiting it so much, the new player simply wont have enough to see at first to possibly even have the desire to unlock any further maps. If a player has played 30 games on CC, and decides to leave, it simply doesnt make sense that the fact that there were maps they never saw would have made them stay. It more makes sense that they didnt like some other aspect of the game, which as others have said, is more likely its limitations on real time games. Certainly the over abundance of maps and gaming options is not turning away players. And I dont think even a student in Marketing 101 would suggest that an Add.....Join Conquer Club....we have even less options now, would ever work on any level.

If you really want to improve CC, and really want to increase membership, imagine having 4 games to play, that can take days to make turns, and then imagine needing to play 60 games before even seeing some maps. Its impossible to see this as a reason to want to stay. It diminishes the options, makes the game less fun and less interesting.

However, grouping the maps by difficulty level WILL help CC. 4 or 5 groups, labeled by difficulty WILL help new players. Instead of the simple alphabetical option, simply group them at basic, easy, medium, difficult, very difficult, and objective maps Perhaps. Now, if a new player is looking for a nice easy map, it is very clear which one to play, or if he/she wants to see what CC has to offer regardless of difficulty, they are still able to do so, or, if they simply are up for a challenge, and want to see if they can figure out a map and have some fun with it, they are still free to do so.

I think the major problem you are trying to solve is that new players dont realize the difficulty of the map at times. Labeling them into these groups would solve that issue, without reducing the game options one iota. Adjust the suggestion so that it doesnt limit the new players, but informs them instead. Perhaps even group the games on the join a game page by difficulty instead of just time of creation....Now a new player and all players will have a better idea of what they are getting into when they join, and it doesnt require blocking them from one aspect of the game at all. The groups will be subjective, but since the players are free to choose, it wont matter. I hope this will help in your goal to protect new players from tough settings, but not limit them unilaterally, to players that in my opinion HAVE to see all the options that CC has to offer, so that they are most likely to become hooked and stay, which is the ultimate goal.

viewtopic.php?f=4&t=101053
Last edited by AAFitz on Sun Nov 08, 2009 6:34 am, edited 2 times in total.
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
Sergeant 1st Class AAFitz
 
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Location: On top of the World 2.1

Re: Limit New Players to Classic AND unlock maps over time...

Postby Mr Changsha on Sun Nov 08, 2009 5:56 am

Queen_Herpes wrote:Another sniglet of the revamped suggestion:

## Completed Games> Unlocks: (Option/Map)
05 Completed Games> Unlocks: Terminator
10 Completed Games> Unlocks: Level 1 Maps
15 Completed Games> Unlocks: Flat Rate
20 Completed Games> Unlocks: Level 2 Maps
25 Completed Games> Unlocks: Unlimited
30 Completed Games> Unlocks: Level 3 Maps
35 Completed Games> Unlocks: Assassin
40 Completed Games> Unlocks: Escalating
45 Completed Games> Unlocks: Adjacent
50 Completed Games> Unlocks: Doubles
55 Completed Games> Unlocks: Triples + Quads
60 Completed Games> Unlocks: Level 4 Maps
65 Completed Games> Unlocks: Manual
70 Completed Games> Unlocks: Level 5 Maps
75 Completed Games> Unlocks: Fog
80 Completed Games> Unlocks: Level 6 Maps


I must just add a little anecdote in your favour...

About a week ago I introduced a very old friend (who lives in London) to this site and I was sure he'd dig it. He used to play Risk 2 (the old pc game) with me obsessively, loved the concept of Risk and I thought CC might be a great way for us to reconnect. I was already thinking of getting him into my trips team after five games, showing him how to play 2.1 standard etc etc.

So on he went and after about two minutes he was completely confused by the gamefinder page. I know this because I got a PM from him saying 'What the f*ck are all these games?' So I sent him some games I thought he might like...one was a 2.1 6 man standard, another was a 6 man classic..that kind of thing. Back comes another PM 'I can't join thse games!' Huh? So off I go to check the rules, realise my error (I thought there were only map restrictions) amd went to find him something more suitable and good to play. However, before I could get there he'd independently joined a manual 5 man flat, a manual 5 man escalating and an ok looking middle east with a private and the rest NR's which just looked like a deadbeating nightmare on first glance. "Uh oh..." I thought to myself. The next day I get a Pm from him saying he doesn't understand the numbers (he was of course spooked by the manual games, one was manual FOG for christs sake) and so I sent him a long pm trying to explain it all before sending him a 1vs1 against my good mother on europa (I'm on my holiday in France at the moment), but it was too late. He'd given up. I'd lost my chap. I might just add that this chap is a ridiculously high flying civil servant in the London and the most intelligent chap I know.

I realised that the difference between him and the others I've introduced is that in the other cases I was sitting with them when they joined. I chose their games, explained the rules..got them on their way. I was the one who actually went in blind and if anyone can be bothered to check they'll see my first few games were a nightmare of confusion. But I persisted in part because I had a bunch of chaps in the office and we all learned together. Great times. Yet my friend in London? He ended up choosing 3 horrible looking games...2 he couldn't understand at all and 1 which he might well win if he'd stayed in, but the likely deadbeating would surely have been painful.

So he gave up.

I think this anecdote should worry Lack a touch and it certainly gives some credence to your argument. I do agree that some changes should be made. However, I agree with lot's of the opposing points already made against you and won't repeat them.

If I was to set my mind to this seriously I would be thinking about how to ensure that when a NR clicks 'gamefinder' he quickly finds games that are not either full of other NR's, not on settings that are incomprehensible (I am with you on this point) and is made aware of how to play the game he gets into. Once the five games are completed I still believe everything should be open to him...effectively I am saying that you are right, but that you are stretching the point far too far.

Finally, 80 games CAN be a long time for a CC player. I'd imagine it took me 9 months to complete 80 games (and I was premium) and I'd gained the major rank after about 60. By that time I was playing dubs, trips and quads competently. I see that you played lot's of games quickly (I'd guess 1vs1 games) and would always amass a large record quickly. But some players (large standard games mainly) play few games but spend a long time thinking about them. Believe me I was entirely competent and aware of exactly what I wanted to play after about 10 games.. Maybe I'm on the unusual side, but your prescriptive method would have hindered me..as I'm sure you would accept.

So I say scale it back to about 10 games, and think about just what those players should be able to see over that period to give them the best possible introduction to CC. I think if you take your basic ideas but do it in that way then you might actually get yourself an approved suggestion. There is a lot that's good in what you say (hence I've taken the time to write all this) but that you must accept that the 'easter egg' concept is not going to fly on CC.
Image
User avatar
Colonel Mr Changsha
 
Posts: 1662
Joined: Sat Mar 03, 2007 1:42 am

Re: Limit New Players to Classic AND unlock maps over time...

Postby natty dread on Sun Nov 08, 2009 6:28 am

How about just a few steps: 5, 10 and 15 games? That would give 4 "levels" of maps. And it shouldn't take any new recruit too long to play 15 games. I think this would be a good compromise.

Adjust the maps to be in 4 categories (level 0- level3) and also for the options:

level 0: standard, terminator, 2-6 players, no fog & automatic only, seq/freestyle, flat/esc, chained/unlimited.
level 1: assassin, no spoils
level 2: team games, manual deployment
level 3: adjacent, fog of war

and the map levels should go approximately like this:

level 0: 2/5 of all maps
level 1: 3/5 of all maps
level 2: 4/5 of all maps
level 3: 5/5 of all maps

in the order of difficulty, of course.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Limit New Players to Classic AND unlock maps over time...

Postby Queen_Herpes on Sun Nov 08, 2009 11:01 am

Mr Changsha wrote:
Queen_Herpes wrote:Another sniglet of the revamped suggestion:

## Completed Games> Unlocks: (Option/Map)
05 Completed Games> Unlocks: Terminator
10 Completed Games> Unlocks: Level 1 Maps
15 Completed Games> Unlocks: Flat Rate
20 Completed Games> Unlocks: Level 2 Maps
25 Completed Games> Unlocks: Unlimited
30 Completed Games> Unlocks: Level 3 Maps
35 Completed Games> Unlocks: Assassin
40 Completed Games> Unlocks: Escalating
45 Completed Games> Unlocks: Adjacent
50 Completed Games> Unlocks: Doubles
55 Completed Games> Unlocks: Triples + Quads
60 Completed Games> Unlocks: Level 4 Maps
65 Completed Games> Unlocks: Manual
70 Completed Games> Unlocks: Level 5 Maps
75 Completed Games> Unlocks: Fog
80 Completed Games> Unlocks: Level 6 Maps


I must just add a little anecdote in your favour...

About a week ago I introduced a very old friend (who lives in London) to this site and I was sure he'd dig it. He used to play Risk 2 (the old pc game) with me obsessively, loved the concept of Risk and I thought CC might be a great way for us to reconnect. I was already thinking of getting him into my trips team after five games, showing him how to play 2.1 standard etc etc.

So on he went and after about two minutes he was completely confused by the gamefinder page. I know this because I got a PM from him saying 'What the f*ck are all these games?' So I sent him some games I thought he might like...one was a 2.1 6 man standard, another was a 6 man classic..that kind of thing. Back comes another PM 'I can't join thse games!' Huh? So off I go to check the rules, realise my error (I thought there were only map restrictions) amd went to find him something more suitable and good to play. However, before I could get there he'd independently joined a manual 5 man flat, a manual 5 man escalating and an ok looking middle east with a private and the rest NR's which just looked like a deadbeating nightmare on first glance. "Uh oh..." I thought to myself. The next day I get a Pm from him saying he doesn't understand the numbers (he was of course spooked by the manual games, one was manual FOG for christs sake) and so I sent him a long pm trying to explain it all before sending him a 1vs1 against my good mother on europa (I'm on my holiday in France at the moment), but it was too late. He'd given up. I'd lost my chap. I might just add that this chap is a ridiculously high flying civil servant in the London and the most intelligent chap I know.

I realised that the difference between him and the others I've introduced is that in the other cases I was sitting with them when they joined. I chose their games, explained the rules..got them on their way. I was the one who actually went in blind and if anyone can be bothered to check they'll see my first few games were a nightmare of confusion. But I persisted in part because I had a bunch of chaps in the office and we all learned together. Great times. Yet my friend in London? He ended up choosing 3 horrible looking games...2 he couldn't understand at all and 1 which he might well win if he'd stayed in, but the likely deadbeating would surely have been painful.

So he gave up.

I think this anecdote should worry Lack a touch and it certainly gives some credence to your argument. I do agree that some changes should be made. However, I agree with lot's of the opposing points already made against you and won't repeat them.

If I was to set my mind to this seriously I would be thinking about how to ensure that when a NR clicks 'gamefinder' he quickly finds games that are not either full of other NR's, not on settings that are incomprehensible (I am with you on this point) and is made aware of how to play the game he gets into. Once the five games are completed I still believe everything should be open to him...effectively I am saying that you are right, but that you are stretching the point far too far.

Finally, 80 games CAN be a long time for a CC player. I'd imagine it took me 9 months to complete 80 games (and I was premium) and I'd gained the major rank after about 60. By that time I was playing dubs, trips and quads competently. I see that you played lot's of games quickly (I'd guess 1vs1 games) and would always amass a large record quickly. But some players (large standard games mainly) play few games but spend a long time thinking about them. Believe me I was entirely competent and aware of exactly what I wanted to play after about 10 games.. Maybe I'm on the unusual side, but your prescriptive method would have hindered me..as I'm sure you would accept.

So I say scale it back to about 10 games, and think about just what those players should be able to see over that period to give them the best possible introduction to CC. I think if you take your basic ideas but do it in that way then you might actually get yourself an approved suggestion. There is a lot that's good in what you say (hence I've taken the time to write all this) but that you must accept that the 'easter egg' concept is not going to fly on CC.


Thanks, I'm glad you like it. Other players have claimed (rather stupidly) that limiting new players AT ALL is something that will never happen on this site. As you have found out, and unfortunately your friend found out in a dificult manner with no information from the site, new players are limited from playing certain options and playing certain maps ALREADY. So to the commenters who say this will NEVER HAPPEN, open your eyes! My suggestion is a training program that tells new players WHAT IS GOING ON!
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Limit New Players to Classic AND unlock maps over time...

Postby sully800 on Sun Nov 08, 2009 12:53 pm

I'm so glad this will never be implemented on ConquerClub. I've been around long enough to know that Lack will never change this aspect of the site. Alphabetical listings is the way it has always been on this site, and changing this will not help the site at all.

Oh my goodness, I cannot believe this was posted, but I understand that there are well meaning people out there. Its great that we all can recommend things to this site, and this recommendation was well written and well thought out. But it will never pass and I'm so glad that It won't.


That is a good summation of my feelings about this topic.
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: Limit New Players to Classic AND unlock maps over time...

Postby Queen_Herpes on Sun Nov 08, 2009 1:15 pm

As mentioned, there is a forthcoming update to this suggestion that will include a better-formulated concept that also incorporates the input received on this thread. I will post a link to the new suggestion here once I post the new thread.

Thank you again those of you for the comments that showed thought, a concise read of the suggestion, evidence of reading the other comments, and real examples of why you think it might work or might not work.

=D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D>
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Limit New Players to Classic AND unlock maps over time...

Postby Queen_Herpes on Sun Nov 08, 2009 11:24 pm

More fuel for the fire:

[*]this thread suggest that Feudal be put on the blocked list for new recruits and it has received a lot of discussion, seems like a lot of players agree that players need to be segregated from some maps. The alternative appears to be to punish experienced players:

No Feudal For Noobs

[*]this thread has proposed that the random map and a whole list of maps (43 of them) should not be open/available to new recruits. Posted by JOHNNYROCKET24 who appears to have been around a while and has one of those “Special Contribution” Medals.

JR's proposed list of maps to block for New Recruits
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Limit New Players to Classic AND unlock maps over time...

Postby AAFitz on Mon Nov 09, 2009 7:36 am

feudal absolutely be blocked from new recruits. It should have been a long time ago.

New recruits are much different than New players though. While im all for rules against farming new players, punishing them with less options because others take advantage of them occasionally is something completely different.

The problem is, even with new recruits, the goal is to let them see how good the game is. By blocking too much of the site, there is a real risk of them not becoming hooked, and not staying. With new players, who have played at least 4 or 5 games, at least they understand the basics of how the games work, and its presumable to assume they want to check out the rest of the site before deciding to stay, so keeping all the options open to them, in the earliest of their days is vital to keeping them here.

Any limits on maps or settings, will risk losing customers much more than them leaving because they lose a game, in my opinion. I actually think to some degree this game looks easy at first glance, and that it seems all based on luck, but when you see a player dominate on a map, even against you, you see that there is something to learn, and are much more likely to become interested. By blocking those maps past the point of games when new players have already made their decision to stay or go, not only were they denied the fun of trying those maps, but its entirely possible that one of those maps may have caught their eye and kept them from leaving in the first place.

I believe it is the information that is lacking with these maps. New players need to know what they are joining, and need to see the skill level of the maps. If they want a chance to win, they can join smaller maps, or larger ones if they think they are up to a challenge and want to give it a try. This will achieve all of the objectives of limiting players, without ever having to limit players choices. There is no downside to labeling the difficulty of the map....except that labeling them in itself is somewhat tricky to be perfectly accurate. A game on doodle is easy. A game on freestyle manual doodle is not, so the settings need to be accounted for in any rating as well.
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
Sergeant 1st Class AAFitz
 
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Location: On top of the World 2.1

Re: Limit New Players to Classic AND unlock maps over time...

Postby SirSebstar on Mon Nov 09, 2009 9:15 am

I am not so much into the protection against yourself bit, but i would still support this suggestion.
I like the 'you got to have them all' thing with medals. The same would be true for a lot of other people. Getting an accomplishment(new map, new settings) done every 10 games or so, even if you have lost is a great way to make people stay interrested.
obviously the majority of these forum readers have accomplished everything, but for a noob it would be a great encouragement. i feel people also leave because thay are not adressed. Nobody to really congratualate them on some accomplishment. Once that doe shappen however, they are hooked...

grats
SirSebstar
User avatar
Major SirSebstar
 
Posts: 6969
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011

Re: Limit New Players to Classic AND unlock maps over time...

Postby Queen_Herpes on Mon Nov 09, 2009 11:17 am

SirSebstar wrote:I am not so much into the protection against yourself bit, but i would still support this suggestion.
I like the 'you got to have them all' thing with medals. The same would be true for a lot of other people. Getting an accomplishment(new map, new settings) done every 10 games or so, even if you have lost is a great way to make people stay interrested.
obviously the majority of these forum readers have accomplished everything, but for a noob it would be a great encouragement. i feel people also leave because thay are not adressed. Nobody to really congratualate them on some accomplishment. Once that doe shappen however, they are hooked...

grats
SirSebstar


I'm glad that someone else sees the importance of this. We cannot really rely on members to congratulate other members so that they stick around. My suggestion, as you recognized, sends an automated PM to new players frequently throughout their training. This perceived concern (on the part of the site) could be enough to encourage a player (as you said) to stick around.
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Limit New Players to Classic AND unlock maps over time...

Postby AAFitz on Mon Nov 09, 2009 6:31 pm

SirSebstar wrote:I am not so much into the protection against yourself bit, but i would still support this suggestion.
I like the 'you got to have them all' thing with medals. The same would be true for a lot of other people. Getting an accomplishment(new map, new settings) done every 10 games or so, even if you have lost is a great way to make people stay interrested.
obviously the majority of these forum readers have accomplished everything, but for a noob it would be a great encouragement. i feel people also leave because thay are not adressed. Nobody to really congratualate them on some accomplishment. Once that doe shappen however, they are hooked...

grats
SirSebstar


I completely agree with encouraging new players in any way possible, but stripping their ability to play maps, just to congratulate them if they play enough to try them out doesnt seem to be the best way to go about it. Its the not letting them try these maps thats the dangerous part of this suggestion....anything else to achieve the goals is great, but taking away options will not increase the fun of the site...it will only decrease chances of them sticking around.
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
Sergeant 1st Class AAFitz
 
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Location: On top of the World 2.1

Re: Limit New Players to Classic AND unlock maps over time...

Postby alex951 on Mon Nov 09, 2009 6:57 pm

AAFitz wrote:
SirSebstar wrote:I am not so much into the protection against yourself bit, but i would still support this suggestion.
I like the 'you got to have them all' thing with medals. The same would be true for a lot of other people. Getting an accomplishment(new map, new settings) done every 10 games or so, even if you have lost is a great way to make people stay interrested.
obviously the majority of these forum readers have accomplished everything, but for a noob it would be a great encouragement. i feel people also leave because thay are not adressed. Nobody to really congratualate them on some accomplishment. Once that doe shappen however, they are hooked...

grats
SirSebstar


I completely agree with encouraging new players in any way possible, but stripping their ability to play maps, just to congratulate them if they play enough to try them out doesnt seem to be the best way to go about it. Its the not letting them try these maps thats the dangerous part of this suggestion....anything else to achieve the goals is great, but taking away options will not increase the fun of the site...it will only decrease chances of them sticking around.


do you remember playing Mario? remember after every level you found some new challenge to overcome and even if you lost you kept at it because it was fun. that how this will work. someone that starts out and learns the basics will continue to find new and interesting challenges and when they pass another level their interest and participation simply increases. i dont think taking away these game will be dangerous to new players and noobs. once they lose 4-5 times they'll start to get the hang of the new maps.
User avatar
Private 1st Class alex951
 
Posts: 920
Joined: Thu Aug 28, 2008 1:00 pm

Re: Limit New Players to Classic AND unlock maps over time...

Postby Tupence on Mon Nov 09, 2009 8:44 pm

This thread is getting increasingly complicated. Queen_Herpes, maybe you could update your first post to include the main ideas that have subsequently been brought up? It'll make things much easier to follow :D
Important Tournament Notice

The data for ALL of my tournaments has potentially been lost. I am working to recover it but as I am away on business all of this week, there will be some delay. Sincere apologies.
User avatar
Private Tupence
 
Posts: 1860
Joined: Thu Jul 31, 2008 9:40 am

Re: Limit New Players to Classic AND unlock maps over time...

Postby Queen_Herpes on Mon Nov 09, 2009 10:47 pm

Tupence wrote:This thread is getting increasingly complicated. Queen_Herpes, maybe you could update your first post to include the main ideas that have subsequently been brought up? It'll make things much easier to follow :D


I have a reservation about updating the original post (as opposed to posting a new thread). My reservation is this: the first comments (or replies) to my first post are comments/replies to the OLD suggestion.

I know there is a tendency to want to merge topics and a preference to "keep it all in one place," but my suggestion no longer Limits New Players to Classic only.

Would it be ok for me to create a new thread when I'm finished with v2.0?
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Limit New Players to Classic AND unlock maps over time...

Postby peanutsdad on Mon Nov 09, 2009 11:30 pm

wow, I typically don't come and take a look at the new ideas on here as i stay pretty busy with games and running Mythology. I have to say though, this is one of the few times that i've seen such a well thought out idea and in my opinion, a very good idea.
Last edited by peanutsdad on Tue Nov 10, 2009 8:00 am, edited 1 time in total.
Image
User avatar
Lieutenant peanutsdad
 
Posts: 718
Joined: Sun May 27, 2007 9:16 pm
Location: behind you

Re: Limit New Players to Classic AND unlock maps over time...

Postby Gogatron on Tue Nov 10, 2009 12:01 am

this is a terrible idea.
players might be new to conquer club but this game idea has been around for decades. It doesnt take long to get used to maps or game styles if you know how to play the game
User avatar
Lieutenant Gogatron
 
Posts: 29
Joined: Tue Nov 03, 2009 9:47 pm

Re: Limit New Players to Classic AND unlock maps over time...

Postby Queen_Herpes on Tue Nov 10, 2009 1:59 am

Gogatron wrote:this is a terrible idea.
players might be new to conquer club but this game idea has been around for decades. It doesnt take long to get used to maps or game styles if you know how to play the game


With one post and two games completed, I'm putting my money that someone who is REALLY against this suggestion just spent $25 to flame/post this thread. LOL! Can comeone please find out who's multi this is????
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Limit New Players to Classic AND unlock maps over time...

Postby Mr Changsha on Tue Nov 10, 2009 5:47 am

Queen_Herpes wrote:
Gogatron wrote:this is a terrible idea.
players might be new to conquer club but this game idea has been around for decades. It doesnt take long to get used to maps or game styles if you know how to play the game


With one post and two games completed, I'm putting my money that someone who is REALLY against this suggestion just spent $25 to flame/post this thread. LOL! Can comeone please find out who's multi this is????


When I start seeing monsters in the shadows my mummy always says "Have a lie down after a nice cup of hot milk.."
Image
User avatar
Colonel Mr Changsha
 
Posts: 1662
Joined: Sat Mar 03, 2007 1:42 am

Re: Limit New Players to Classic AND unlock maps over time...

Postby AAFitz on Tue Nov 10, 2009 6:28 am

Queen_Herpes wrote:
Gogatron wrote:this is a terrible idea.
players might be new to conquer club but this game idea has been around for decades. It doesnt take long to get used to maps or game styles if you know how to play the game


With one post and two games completed, I'm putting my money that someone who is REALLY against this suggestion just spent $25 to flame/post this thread. LOL! Can comeone please find out who's multi this is????


Youre possibly correct of course, but there is the chance that this is just a new player chiming in, and since this idea is supposedly meant to be helping them stay, I would think it might not be a bad Idea to hear what someone who not just joined, and even bought premium thinks, let alone actually be welcoming to what could be a new player, who likes CC so much, because of all the maps he can play.

I joined before I finished a game as I recall myself. Though I admit I didnt post in the forums until I had finished 300 games.
Ive made up for that now.

Welcome Gogatron! And dont worry, we have your back and all the other new players like you.
Last edited by AAFitz on Tue Nov 10, 2009 6:32 am, edited 1 time in total.
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
Sergeant 1st Class AAFitz
 
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Location: On top of the World 2.1

Re: Limit New Players to Classic AND unlock maps over time...

Postby natty dread on Tue Nov 10, 2009 6:29 am

:lol:
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Limit New Players to Classic AND unlock maps over time...

Postby Queen_Herpes on Tue Nov 10, 2009 10:42 am

AAFitz wrote:
Queen_Herpes wrote:
Gogatron wrote:this is a terrible idea.
players might be new to conquer club but this game idea has been around for decades. It doesnt take long to get used to maps or game styles if you know how to play the game


With one post and two games completed, I'm putting my money that someone who is REALLY against this suggestion just spent $25 to flame/post this thread. LOL! Can comeone please find out who's multi this is????


Youre possibly correct of course, but there is the chance that this is just a new player chiming in, and since this idea is supposedly meant to be helping them stay, I would think it might not be a bad Idea to hear what someone who not just joined, and even bought premium thinks, let alone actually be welcoming to what could be a new player, who likes CC so much, because of all the maps he can play.

I joined before I finished a game as I recall myself. Though I admit I didnt post in the forums until I had finished 300 games.
Ive made up for that now.

Welcome Gogatron! And dont worry, we have your back and all the other new players like you.



Yes, we've got your back new players...thankfully my suggestion allows for players like Gogatron to circumvent the training process if they purchase premium. A player like you AAFitz (and like Gogatron if he is a real player and not a multi) who purchases premium after 0 or 1 games is more likely to be a player who is capable of "getting it" sooner than others. I doubt that a player who is clueless or lacks the ability to quickly understand the options and the maps is going to buy into the site right away.
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Limit New Players to Classic AND unlock maps over time...

Postby AAFitz on Tue Nov 10, 2009 6:28 pm

Queen_Herpes wrote:
AAFitz wrote:
Queen_Herpes wrote:
Gogatron wrote:this is a terrible idea.
players might be new to conquer club but this game idea has been around for decades. It doesnt take long to get used to maps or game styles if you know how to play the game


With one post and two games completed, I'm putting my money that someone who is REALLY against this suggestion just spent $25 to flame/post this thread. LOL! Can comeone please find out who's multi this is????


Youre possibly correct of course, but there is the chance that this is just a new player chiming in, and since this idea is supposedly meant to be helping them stay, I would think it might not be a bad Idea to hear what someone who not just joined, and even bought premium thinks, let alone actually be welcoming to what could be a new player, who likes CC so much, because of all the maps he can play.

I joined before I finished a game as I recall myself. Though I admit I didnt post in the forums until I had finished 300 games.
Ive made up for that now.

Welcome Gogatron! And dont worry, we have your back and all the other new players like you.



Yes, we've got your back new players...thankfully my suggestion allows for players like Gogatron to circumvent the training process if they purchase premium. A player like you AAFitz (and like Gogatron if he is a real player and not a multi) who purchases premium after 0 or 1 games is more likely to be a player who is capable of "getting it" sooner than others. I doubt that a player who is clueless or lacks the ability to quickly understand the options and the maps is going to buy into the site right away.


They might if they get to try out all the maps and not have to wait 80 games for them.
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
Sergeant 1st Class AAFitz
 
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Location: On top of the World 2.1

Re: Limit New Players to Classic AND unlock maps over time...

Postby Queen_Herpes on Tue Nov 10, 2009 6:49 pm

To all you new players out there who have already played 80 games, I'd like to ask: How have you enjoyed all 141 maps?

Oh, wait, Lackattack already prevents you from playing on certain maps...

...see this post entitled “No Feudal for NOOBs”:

viewtopic.php?f=4&t=94810&p=2297608#p2297608

...for this quote:

lackattack wrote:Even though New Recruits seem to enjoy it, I've restricted Feudal Wars to curb abuse.

EDIT: I also revised the list of restricted maps and opened up a number of newer, simple maps.


And you’ll get a better understanding of where the site currently is, where it has been (because noobs have been limited for some time now) and where it is likely going.

:)
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

Re: Limit New Players to Classic AND unlock maps over time...

Postby AAFitz on Tue Nov 10, 2009 7:21 pm

Queen_Herpes wrote:To all you new players out there who have already played 80 games, I'd like to ask: How have you enjoyed all 141 maps?

Oh, wait, Lackattack already prevents you from playing on certain maps...

...see this post entitled “No Feudal for NOOBs”:

viewtopic.php?f=4&t=94810&p=2297608#p2297608

...for this quote:

lackattack wrote:Even though New Recruits seem to enjoy it, I've restricted Feudal Wars to curb abuse.

EDIT: I also revised the list of restricted maps and opened up a number of newer, simple maps.


And you’ll get a better understanding of where the site currently is, where it has been (because noobs have been limited for some time now) and where it is likely going.

:)


Only NEW RECRUITS have been restricted. Not NEW PLAYERS. The word noob does not apply here, because it can apply to anyone including myself at times, and I have never been limited on maps. A newbie is a new player, a noob is someone who doesnt understand the game, or even makes a mistake. They are not an actually definable group, and certainly will never have any restrictions as such.
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
Sergeant 1st Class AAFitz
 
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Location: On top of the World 2.1

Re: Limit New Players to Classic AND unlock maps over time...

Postby Queen_Herpes on Tue Nov 10, 2009 7:25 pm

AAFitz wrote:
Queen_Herpes wrote:To all you new players out there who have already played 80 games, I'd like to ask: How have you enjoyed all 141 maps?

Oh, wait, Lackattack already prevents you from playing on certain maps...

...see this post entitled “No Feudal for NOOBs”:

viewtopic.php?f=4&t=94810&p=2297608#p2297608

...for this quote:

lackattack wrote:Even though New Recruits seem to enjoy it, I've restricted Feudal Wars to curb abuse.

EDIT: I also revised the list of restricted maps and opened up a number of newer, simple maps.


And you’ll get a better understanding of where the site currently is, where it has been (because noobs have been limited for some time now) and where it is likely going.

:)


Only NEW RECRUITS have been restricted. Not NEW PLAYERS. The word noob does not apply here, because it can apply to anyone including myself at times, and I have never been limited on maps. A newbie is a new player, a noob is someone who doesnt understand the game, or even makes a mistake. They are not an actually definable group, and certainly will never have any restrictions as such.

I thought you, AAFitz, might especially want to know that players are restricted from maps, which is something you said "would never happen." So to you I give my applause...
=D> =D> =D> =D> =D> =D> =D> =D> =D> =D>
User avatar
Lieutenant Queen_Herpes
 
Posts: 1337
Joined: Mon Jun 08, 2009 9:50 pm
Location: Right Here. Look into my eyes.

PreviousNext

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users