Read through much of the last two pages or so. first off, this map is very cool. I really like the creativity and the objective seems difficult enough but enticing enough.
I dont play 1v1 games and dont think the map should be moderately changed to accommodate "fairness" in 1v1 where dice can matter more than anything when good players play other good players (I had a 6 beat a 21 today which sucks, cause now I am due to lose about 16 units somewhere)
Thought I would voice an opinion based off of current 2v2 3v3 and 4v4 games just beginning.
Kingdom of Jerusalem is a bit high with +3 bonus there and a 6 border guarding the West 5 gaurding the North West and a 5/2 neutrals on the north. basically, only the 2 neutral is needed to guard for a +3 maybe make it a +2 or see alternatives through cypress below.
Starting positions Definitely isnt too fair starting off england with only a 3 while rest are 6. Also, I almost think a 6 is too high to start with, 4 or 5 on all seems more balanced particularly in France where a 6 can quickly take that bonus area and usually defending the bonus by 2 borders. France might be overpowered with +4 bonus consider +3 bonus on it instead.
Cypress Consider dropping the neutral to a 3 and changing the bonus to +1 when combined with London, this would put some pressure on Kingdom of Jerusalem bonus.
Vatican/Granada win I like the idea of two options for a win option. Objectives are so rarely achieved in most games I think adding more options is a great idea
Iberian bonus Granada could be an autodeploy +1 like Vatican and others. This gives Iberian the +1 for taking it and puts it on par with the other 4/5 stack regions that get an auto deploy bonus. Side note: Iberia bonus with 3 borders is the same as France with 2 borders (I assume a 4 or 5 neutral is a border that doesnt need guarding in most team games)
Jerusalem Nowhere on the key does it say Jerusalem = +1 or does it? On a friends game she is getting + 1 for Jerusalem, how would someone know this?
EDIT Noticed its autodeploy. I didnt relate the shield to jerusalem and didnt even see it really until now.
EC Why does this revert back to a 4 neutral? Not sure once it is taken why it would change back. It doesnt seem like an extremely strategic spot like naval superiority in another map that has the same feature.
Hungary Only worth a +1 to defend 4 borders? I understand it might be unimportant in the concept of 3rd Crusade but still it is hard to take and defend that bonus, consider making it a +2?
Principality of Armenia One has to take a 5 neutral that is one way attacked by Ratisbon. Could this bonus be changed to only the two outer territories and it worth +1 or +2 bonus. Otherwise seems a bonus gone to waste on most games?
Hope these thoughts are not redundant on the other 20 + pages I didnt read through. Im sure a lot of my ideas coincide with my name, but maybe 1 of them will be beneficial to the forum. Thanks for an awesome map so far!