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qwert wrote:this is pointles.
Sometime with 10 army you can kill 9 territories,and sometime with 10 you can not kill one territory who defend 1 army.
Any statistic who tell you that you have 98% of chances to kill some territory,in CC not relevant.
moe wrote:Matted with hair, armed to the teeth, swift as the noble beast his screen name so "lovingly" embodies.. . ..
Wielding a hot dog in one hand and a fedora in the other. . . . .
MartijnF wrote:Hello,
While playing a game of RISK at Conquer Club, players (as usual) were stacking up units in a single area, making it harder for the other players to take this area from them. I started to wonder how many units I would need for a succesful attack on such a stack. How many units should I stockpile to stand a good chance at winning from a stack? And how many units would I have left?
To solve this problem, I wrote a little simulator which performs attacks using different numbers of units. To make sure the results are reliable, each attack was repeated 100,000 times, using reasonably random dice rolls. I've put the the data that is the result of this simulation here for everyone to look at: http://mspaint.kicks-ass.org/martijn/risk/
I've got no idea if this is of any use or help for anyone, but I thought it was pretty interesting.
Cheers,
MartijnF
qwert wrote:this is pointles.
Sometime with 10 army you can kill 9 territories,and sometime with 10 you can not kill one territory who defend 1 army.
Any statistic who tell you that you have 98% of chances to kill some territory,in CC not relevant.
Timminz wrote:That's impressive, and looks like it took a fair bit of work. Myself, I usually use http://www.gamesbyemail.com/Games/Gambit/BattleOdds, or the Assault Odds plugin, you can get in the plugins & add-ons sub-forum of General Discussion.
by Wolffystyle » Thu Nov 26, 2009 1:19 am
Qwert, this is the fundamental concept of PROBABILITY. 98 times out of a 100 you will be successful. The remaining 2 times will result in failure. No, nothing is ever CERTAIN nor GUARANTEED. However, those who roll their dice understanding the governing odds are playing providently.
qwert wrote:by Wolffystyle » Thu Nov 26, 2009 1:19 am
Qwert, this is the fundamental concept of PROBABILITY. 98 times out of a 100 you will be successful. The remaining 2 times will result in failure. No, nothing is ever CERTAIN nor GUARANTEED. However, those who roll their dice understanding the governing odds are playing providently.
Ofcourse if i attack 50 against 1,then 100% im sure that i will kill these 1.
I only know that theory its one thing,and in reality its diferent.
no, they are not. and 50v1 is not 100%
MartijnF wrote:Timminz wrote:That's impressive, and looks like it took a fair bit of work. Myself, I usually use http://www.gamesbyemail.com/Games/Gambit/BattleOdds, or the Assault Odds plugin, you can get in the plugins & add-ons sub-forum of General Discussion.
Thanks! Most work was done by my CPU though, it took about 4 days of processing to simulate all of the dice rolls and calculate the results afterwards
qwert wrote:no, they are not. and 50v1 is not 100%
how do you mean its not?
IF you play 100 games,and if you have situation 50 against 1,then probably you will in all 100 games kill this 1,and this is 100% succes.
qwert wrote:no, they are not. and 50v1 is not 100%
how do you mean its not?
qwert wrote:this is pointles.
Sometime with 10 army you can kill 9 territories,and sometime with 10 you can not kill one territory who defend 1 army.
Any statistic who tell you that you have 98% of chances to kill some territory,in CC not relevant.
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