A thread specifically for learning how to play on the City Mogul map. I'll provide pics of my game, and my thoughts as I go along. This is not only to motivate me to analyze the map as I learn it, but for everyone that's interested to know how the map works (hopefully before they have to play it). You will also get an inside look at my basic strategic thinking (in this situation). It is an interesting map with the bonuses etc. I kind of like the look of it.
Fun fact: I was paranoid of out my mind when I started playing this. By the end, it was like "whatev". You'll see.
Here's a walk-through of my first game:
Game 4764207Beginning drop:
I get 20 on EVERY House and Shop that I own, auto-deployed. Blank territories start with 20 neutral, Houses/Shops start with 30 (except players get 20 on Houses). From what I've heard, Arsonists/Manor/Mall start with 40 or something. Taking the Manor and Mall, and keeping it until your next turn, gives you a win.
After Round 1:
I wanted to keep blanks with 12 and Houses/Shops with 24, because those are nice round numbers to make sure that no territ is free to take, in case my defenses fail to hold back a bullrush. After all, each territory is worth a pretty bonus, and there are going to be plenty of armies to go around, in time.
After Round 2:
Just to make sure it is stated, the opponent started with Green, Orange, Blue, and Black Houses/Shops. I did get a little lucky with my drop because I can gain all Teal colored shops without having to directly fight him for one. The last Teal is in one of the two neutral blocks.
After Round 3:
That bastard farmed me. Recoverable damage? Probably not.

Well, maybe.... I don't know. I hope he is extremely weak from attacking me, though.
After TURN 4:
OK, so he was a little weak from that attack. Apparently, my defensive "No Territ. Left Behind Act" worked as I had hoped, and threw him for a loop. It seems that his strategy has been: hoard up an assload of armies (100+) and then throw that assload of armies into a perceived weak point so as to f*ck up the enemy irreparably. His tactic probably worked, unfortunately, but at least he had to pay my toll. I is guud.....
for now.
After Round 4:
Yeah, his tactic is working alright. I should have tried that? I had thought of that tactic, but figured it had a decent chance of failure. I guess that is not the case when it comes to effectiveness against my "slow but steady" routine.... maybe I was too steady and not enough slow?
After TURN 5:
I name this piece, "Attempt at Recovery Deux". I was in a real desperate mood during the creation of this piece, and I think you can see that in the subtle nuances,
here and
there. Spent a lot of time on it. Too much time, some would say.
After Round 5:
Guess it was kind of a close game. My defended territories putting up a fight helped keep his conquering forces in check, but it wasn't nearly enough to survive. Whatev. I suppose what you really need to do to survive is to only take one territory per round (or less, maybe one every second round). It's a weirdo map.... maybe. I did enjoy playing it, either way.
I hope everyone will learn something from this and beware of 1v1 foggy unlimited games on City Mogul. Getting farmed is never fun. Four player is
probably fun, and eight players must be totally crazy. Good luck out there.