Moderator: Cartographers
natty_dread wrote:I think you should decrease the colour saturation a bit. Making it look a bit more "faded" would give it more of that ancient look... and make it easier on the eyes.
Thanks for the kind words WM.WidowMakers wrote:MUCH better. Looks great pork.
Suggestions:1) Delete the roads behind the city army circles. That way they don't interfere with the 88's.
2) Maybe use a smoother brush to draw the roads, they are a bit pixelly
3) Explain somewhere how the naming works (FK=Frankish Kingdom, etc) maybe?
4) Maybe come up with a better Jerusalem icon since it is so close to the regular star.
Anotehr question. How can K2 attack the otehr ports? It is not connected to them by water.
Overall 100% improvement IMO. Good work.
I LOVE the crossing line throughout the map. I ddi not notice them at first but they really help with the ancient feel.
WM
Thanks partner.Raskholnikov wrote:Wow! |Idrisi's map meets Conan the Barbarian!!!
Hey I love it, I think it's great and the initial reaction to it seems positive, so let's go for it!
A few comments:
1. I'd like to see the roads and icons come out a bit clearer from the map background. They tend to blend in and almost fade away right now.
2. After (or underneath) each Dynasty name write its short form: Al Andalus Caliphate (AN). Also please make sure its Al Andalus, not Ai Andalus.
3. In the legend, please use same font and size for Jerusalem as for all others. Also, don't switch fonts between icon names and the bonus numbers. Use one font consistently for everything. It's easier on the eye IMHO.
4. In regular bonuses, please add the battle site symbol and write Battle Site: +1.
5. On the right-hand side legend, either capitalise all Ports, Capitals, Religious Sites and Cities or none at all. That way we stay consistent.
6. In Regular Bonuses, the bracket after Includes should be moved all the way down, after sites.
7. You wrote Al Andalus over a battle site and connected two cities directly instead on connecting each to that battle site.
8. I noticed you worked on renumbering the cities, and skipped the number 2 for Dynasties without Religious sites. Therefore, as I said, all Capitals should be "1", all Ports "2", all Religious sites "3", regular cities for smaller Dynasties should go from "4" to "6", for larger Dynasties from "3" to "11".
9. 5. All Ports Can Attack Each Other covers a city name. So does Abbasid Caliphate.
10. I love the color and script of the text at the top left-hand side, but I think we need a font that is a bit easier to read. Espacially on a small map, I think people will have a hard time deschiphering that font.
11. Because in that text we refer to Religious Shrines, we should be consistent and use Religious Shrines in the legend too, not Religious Sites.
12. Question: Do you think we should add the flags of each Dynasty, or leave it as is?
That's all I have for now. Great change of direction, huge amount of work - let's see what people think now. My main concern overall is making the icons and roads stand out more from a very rich, colorful, relatively dark background.
Thank you Pork for all this hard work. You did really great!
R
danryan wrote:Speaking as a relatively rare poster, the parchment version is much much better than the space. Really liking the direction you're headed, theme seems very appropriate now.
natty_dread wrote:I think you should decrease the colour saturation a bit. Making it look a bit more "faded" would give it more of that ancient look... and make it easier on the eyes.
cubfanpgh wrote:As long as we're talking about water connections, I'd like to suggest that the strip of water connecting the Red and Mediterranean Seas be replaced with land. Though I'm not entirely sure of the date, I'm 95% confident that the Suez Canal did not exist A.H. 150.
Raskholnikov wrote:We're reworking the picture. Stay tuned.
Raskholnikov wrote:Swords are battle sites and act as neutral territories.
Raskholnikov wrote:We have the names of all cities in XML - they just wont't fit in full on the map. See World War II Europe.
Raskholnikov wrote:There are no fixed borders, just cities belonging to the same Prince. Historically, borders were fluid and a sovereign's control centered around cities. Same thing here - therefore no fixed boundaries for individual territories or kingdoms.
theBastard wrote:Raskholnikov wrote:We're reworking the picture. Stay tuned.
good luck. I wait for it.Raskholnikov wrote:Swords are battle sites and act as neutral territories.
but this is not explain in the map´s legend. if my eyes are good...
No. it will be on the new picture.Raskholnikov wrote:We have the names of all cities in XML - they just wont't fit in full on the map. See World War II Europe.
yes, but with full names map will look perfect (as old fashioned)... the names are not so long, I think.
I'd love to, but space will be tight. Let's see how the new picture looks when its ready.Raskholnikov wrote:There are no fixed borders, just cities belonging to the same Prince. Historically, borders were fluid and a sovereign's control centered around cities. Same thing here - therefore no fixed boundaries for individual territories or kingdoms.
but you have kingdoms (continents) on the map. and I do not see that any town belongs to two or more kingdoms. so coloured border around cities, ports which belongs to the same Prince could be good...
Yes, I agree, We may do that. Thanks.
I not see place in legend for explain this:
These are the names of each city. The full names will appear in XML, next to the code corresponding to each city as it appears on the map. Same thing with the name and year of the battles, corresponding to the swords.
The name of each kingdom will appear on the map.
are you sure that this will be clear for players?
Raskholnikov wrote:Yes, I agree, We may do that. Thanks.
Raskholnikov wrote:These are the names of each city. The full names will appear in XML, next to the code corresponding to each city as it appears on the map. Same thing with the name and year of the battles, corresponding to the swords.
The name of each kingdom will appear on the map.
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