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Public Team Games

Postby Master Fenrir on Tue Oct 27, 2009 11:26 pm

Laddida and I were discussing this a few days ago, and I was curious what everybody else's thoughts were on it.

Since the introduction of the invites, has anybody else noticed the lack of variety in team games available? Laddida mentioned that he was disappointed to see pretty much the same 7 or 8 teams starting games, and I felt the same way about those joining team 2.

Frankly, I get bored with the same teams joining my games, and you run the risk of getting foed when you repeatedly join against the same team. There are different usergroups and callout sections to go to, but you eventually come across the same thing there.

I dunno, the more time that passes, the less I like the invite feature aside from how easy it makes setting up tournament and clan challenge games.

Anybody else have any thoughts on this? I know Lad and I can't be the only ones, so I'm curious just how many others there are.
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Re: Public Team Games

Postby King_Herpes on Tue Oct 27, 2009 11:30 pm

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Re: Public Team Games

Postby hwhrhett on Tue Oct 27, 2009 11:37 pm

i dont like to play the same team over and over again, but sometimes when you play alot of games, it can happen sometimes...
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Re: Public Team Games

Postby tdans on Tue Oct 27, 2009 11:37 pm

i find playing the same team over and over.. challenging... but fun
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Re: Public Team Games

Postby lord voldemort on Tue Oct 27, 2009 11:38 pm

Master Fenrir wrote:Laddida and I were discussing this a few days ago, and I was curious what everybody else's thoughts were on it.

Since the introduction of the invites, has anybody else noticed the lack of variety in team games available? Laddida mentioned that he was disappointed to see pretty much the same 7 or 8 teams starting games, and I felt the same way about those joining team 2.

Frankly, I get bored with the same teams joining my games, and you run the risk of getting foed when you repeatedly join against the same team. There are different usergroups and callout sections to go to, but you eventually come across the same thing there.

I dunno, the more time that passes, the less I like the invite feature aside from how easy it makes setting up tournament and clan challenge games.

Anybody else have any thoughts on this? I know Lad and I can't be the only ones, so I'm curious just how many others there are.

I notice I rarely get random groups of people in teams. Its usually people who play with each other always. Ie Johnny and alster.
I prefer a challenge in that I like decent teams joining my games. But I am getting sick of playing the same people over and over again. Ive been playing most of my team games now in +2000 team forum
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Re: Public Team Games

Postby safariguy5 on Tue Oct 27, 2009 11:40 pm

Dubs tends to have a bit more variability in people who join. Maybe it's just me, but I've seen both random dubs partners and what looks like teammates join my public games.
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Re: Public Team Games

Postby laddida on Wed Oct 28, 2009 9:39 am

lord voldemort wrote:
Master Fenrir wrote:Laddida and I were discussing this a few days ago, and I was curious what everybody else's thoughts were on it.

Since the introduction of the invites, has anybody else noticed the lack of variety in team games available? Laddida mentioned that he was disappointed to see pretty much the same 7 or 8 teams starting games, and I felt the same way about those joining team 2.

Frankly, I get bored with the same teams joining my games, and you run the risk of getting foed when you repeatedly join against the same team. There are different usergroups and callout sections to go to, but you eventually come across the same thing there.

I dunno, the more time that passes, the less I like the invite feature aside from how easy it makes setting up tournament and clan challenge games.

Anybody else have any thoughts on this? I know Lad and I can't be the only ones, so I'm curious just how many others there are.

I notice I rarely get random groups of people in teams. Its usually people who play with each other always. Ie Johnny and alster.
I prefer a challenge in that I like decent teams joining my games. But I am getting sick of playing the same people over and over again. Ive been playing most of my team games now in +2000 team forum



playing the same teams doesnt bother me a whole lot and i do like the invite feature i never said that. But i do fear the foe is comming cause its basically the same people that make games and nobody else does anymore i join what tends to be the most evenly pointed match i can find. Not trying to pick on anybody i dont think its the invites features fault that not as many people make trips games anymore. There used to be 6 pages worth of games to join now theres only 2. What changed i do not know but invite feature cant be blamed for that i dont believe. Maybe the site is just starting to lose popularity overall or more private games are being made.
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Re: Public Team Games

Postby JOHNNYROCKET24 on Wed Oct 28, 2009 10:15 am

I dont care what the team is. I been trying to clean up the games in waiting status by joining them all instead of creating games. I been trying to avoid those teams that start 20 games at a time and hitting the single games with players only creating 1 so they dont get upset and if I would join all 20 games vs the same team than I would have to move in all 20 at the same time which increases my workload. I started hitting the triples too. Eventually I will have dubs/trips/and quads down to under 100 each in waiting status. again, I dont really care what the players rank or game options are. I just go down the page and join them all.
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Re: Public Team Games

Postby Master Fenrir on Wed Oct 28, 2009 10:16 am

laddida wrote:playing the same teams doesnt bother me a whole lot and i do like the invite feature i never said that...What changed i do not know but invite feature cant be blamed for that i dont believe.


I didn't say that you don't like the invite feature, just that I'm starting to dislike it some. To clarify, Lad only mentoined that the same teams start most of the available games, which I blame on the invites. The rest was all me. Sorry, Lad, if it looked like I was putting words in your mouth, I see how one could get that.
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Re: Public Team Games

Postby Greatwhite on Wed Oct 28, 2009 10:17 am

The 'invite' add on is making for in-breeding, I liked just starting a game before and seeing who joined my team and having new team mates. Now I feel I have to invite buds I've played with before to avoid the game being hijacked with deadbeats and newbies without a clue.
I also enjoyed cruising the team games other people started, it made for more diversity than now.
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Re: Public Team Games

Postby laddida on Wed Oct 28, 2009 10:24 am

Master Fenrir wrote:
laddida wrote:playing the same teams doesnt bother me a whole lot and i do like the invite feature i never said that...What changed i do not know but invite feature cant be blamed for that i dont believe.


I didn't say that you don't like the invite feature, just that I'm starting to dislike it some. To clarify, Lad only mentoined that the same teams start most of the available games, which I blame on the invites. The rest was all me. Sorry, Lad, if it looked like I was putting words in your mouth, I see how one could get that.



no master its cool i just wanted to make it known i do like the feature cause jioning games is much easier now i dont have to wait for my friends to come online to do so especially the ones across seas. Perhaps thats why its so hard to find games now cause they are so easy to join nobody makes games anymore. Its easier to avoid playing vs noobs now than ever why make games and have cooks join when you can easily join a game of pros and invite your friends. So i guess i take back my statement about the invite option creating less games to join. it probably does have alot to do with it cause of the confenance of joining now. Although its a catch22 in my book, i love the feature but i would also like to see 6 pages of games i like to join again lol i guess we cant have both eh?
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Re: Public Team Games

Postby Master Fenrir on Wed Oct 28, 2009 10:41 am

Greatwhite wrote:The 'invite' add on is making for in-breeding, I liked just starting a game before and seeing who joined my team and having new team mates. Now I feel I have to invite buds I've played with before to avoid the game being hijacked with deadbeats and newbies without a clue.
I also enjoyed cruising the team games other people started, it made for more diversity than now.


Exactly! That's exactly what's bothering me about it.

JOHNNYROCKET24 wrote:I dont care what the team is. I been trying to clean up the games in waiting status by joining them all instead of creating games. I been trying to avoid those teams that start 20 games at a time and hitting the single games with players only creating 1 so they dont get upset and if I would join all 20 games vs the same team than I would have to move in all 20 at the same time which increases my workload. I started hitting the triples too. Eventually I will have dubs/trips/and quads down to under 100 each in waiting status. again, I dont really care what the players rank or game options are. I just go down the page and join them all.


Right, I get that, I'm just not understanding why. Is it just OCD with waiting games? Mentally not liking so many "open" games? Honestly, I can get that, I'm just curious.

Or does it go back to yours and Fitz's movement of "no free ride?" I understand wanting to stop the low rank farming, but I wonder how many people your quest has adversely affected. If I understood the point of "no free ride" correctly, it was to identify the good players who could play against other good players, and reveal those who earned a high rank by just playing noobs. You would no better than me, so how successful have you been at this?


Now that I think about it, if we kept the invite feature, the problem could possibly be solved with the implementation of the rank requirements for public games, but other than that, I'm not sure how this situation gets better.
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Re: Public Team Games

Postby L M S on Fri Dec 04, 2009 1:10 am

Greatwhite wrote:The 'invite' add on is making for in-breeding, I liked just starting a game before and seeing who joined my team and having new team mates. Now I feel I have to invite buds I've played with before to avoid the game being hijacked with deadbeats and newbies without a clue.
I also enjoyed cruising the team games other people started, it made for more diversity than now.



I was going to start a new thread about this and thought that it had to have been discussed before. This has been bothering me for quite some time. I think we should have a serious discussion regarding the possibility of removing this feature of the site....at least in the "public" area of the waiting games menu. While I think the system is great for tourneys, clan challenges and private games.....the public area should be just that, available to everyone as it was. The site was more fun, more competitive and more entertaining.
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Re: Public Team Games

Postby laughingcavalier on Fri Dec 04, 2009 3:25 am

I think the competition element of the site is increasingly in tournaments, clan games & usergroups like team2000. These are better vehicles for competition than the public gamelist. I like the invite feature - fewer clicks & makes sure you get to play with your mates. There may be fewer games waiting for players because games are getting filled quicker, because fewer games are dropped when noobs join.... But I've not been playing team games long enough to remember the good old days.
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Re: Public Team Games

Postby drunkmonkey on Fri Dec 04, 2009 9:36 am

How popular would something like this be? viewtopic.php?f=4&t=56854
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Re: Public Team Games

Postby L M S on Fri Dec 04, 2009 10:48 am

laughingcavalier wrote:I think the competition element of the site is increasingly in tournaments, clan games & usergroups like team2000. These are better vehicles for competition than the public gamelist. I like the invite feature - fewer clicks & makes sure you get to play with your mates. There may be fewer games waiting for players because games are getting filled quicker, because fewer games are dropped when noobs join.... But I've not been playing team games long enough to remember the good old days.




Fair points all, but I liked the public game list. I have met, played with and against ton of great players also played with a large variety of ranks and I miss that aspect of the site terribly. While I think that game invites have a place and are very good for certain aspects of the site; I maintain that the public game menu (for lack of a better term) is NOT the place for the feature to be used. If you want to be sure to play with your mates do it in a tourney or a clan challenge.....not for nothing but before GI we all found a way to play on the same team as our mates so that argument doesn't really work too well...
I say restrict the invite feature to a small degree.....is there a way?
Last edited by L M S on Fri Dec 04, 2009 11:11 am, edited 1 time in total.
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Re: Public Team Games

Postby clapper011 on Fri Dec 04, 2009 10:53 am

I find my games do not fill any more or not very fast any more with the invite option now. As well I dont see many team games even open now to the public. That was always something I liked . :?
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Re: Public Team Games

Postby L M S on Fri Dec 04, 2009 11:01 am

clapper011 wrote:I find my games do not fill any more or not very fast any more with the invite option now. As well I dont see many team games even open now to the public. That was always something I liked . :?



100% agree Clapper.
Could it be as simple as this.........when creating a game, if the "public" option is selected then the game invites feature is disabled.

That way all the good reasons to have game invites are still viable ie., tourneys, private games, clan challenges ect....
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Re: Public Team Games

Postby AndyDufresne on Fri Dec 04, 2009 11:08 am

L M S wrote:
clapper011 wrote:I find my games do not fill any more or not very fast any more with the invite option now. As well I dont see many team games even open now to the public. That was always something I liked . :?



100% agree Clapper.
Could it be as simple as this.........when creating a game, if the "public" option is selected then the game invites feature is disabled.

That way all the good reasons to have game invites are still viable ie., tourneys, private games, clan challenges ect....

I think there was discussion of this in the old suggestion topic---that one of the reasons people wanted invites was to set up teams for public games---so they didn't have to use private games, and thus get in their teammate, and then open it up to whoever wanted to join.

I don't know if that is the case today---but that was one of the arguments for the feature in the first place.


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Re: Public Team Games

Postby L M S on Fri Dec 04, 2009 11:28 am

AndyDufresne wrote:
L M S wrote:
clapper011 wrote:I find my games do not fill any more or not very fast any more with the invite option now. As well I dont see many team games even open now to the public. That was always something I liked . :?



100% agree Clapper.
Could it be as simple as this.........when creating a game, if the "public" option is selected then the game invites feature is disabled.

That way all the good reasons to have game invites are still viable ie., tourneys, private games, clan challenges ect....

I think there was discussion of this in the old suggestion topic---that one of the reasons people wanted invites was to set up teams for public games---so they didn't have to use private games, and thus get in their teammate, and then open it up to whoever wanted to join.

I don't know if that is the case today---but that was one of the arguments for the feature in the first place.


Andy,
I think you are correct about the original discussion. I also think however, now that some time has passed and we have seen real applications of the feature, it is worth reviving the subject. Again I will state that, while not as easy to do, before the feature was installed we still found a way to play with the teammates we wanted to in the public game menu if that was the goal. I guess what I am saying is the original intention of the GI feature did not match the long term result and did not improve this aspect of the site....I think GI damaged a significant enough part of the site that a continuing discussion and/or evolution of the feature should be opened for consideration.
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Re: Public Team Games

Postby AndyDufresne on Fri Dec 04, 2009 11:34 am

Definitely take some of these discussion posts to the Suggestions forum then, if you haven't already! :D


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Re: Public Team Games

Postby clapper011 on Fri Dec 04, 2009 1:37 pm

the thing I have noticed more is that there are less open games then before..... if there are..they are all reserved
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Re: Public Team Games

Postby L M S on Fri Dec 04, 2009 8:09 pm

How about we move this to suggs and bugs then?
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Re: Public Team Games

Postby faramier on Sun Dec 06, 2009 6:08 pm

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Re: Public Team Games

Postby Incandenza on Mon Dec 07, 2009 4:42 am

L M S wrote:Andy,
I think you are correct about the original discussion. I also think however, now that some time has passed and we have seen real applications of the feature, it is worth reviving the subject. Again I will state that, while not as easy to do, before the feature was installed we still found a way to play with the teammates we wanted to in the public game menu if that was the goal. I guess what I am saying is the original intention of the GI feature did not match the long term result and did not improve this aspect of the site....I think GI damaged a significant enough part of the site that a continuing discussion and/or evolution of the feature should be opened for consideration.


I bolded the important bits. What's great about the invite system is that I can start a public dubs game without having to wait for my partner to be online and refreshing. Even better for trips and quads, and it's an absolute godsend in clan challenge/league games.

I appreciate the fact that there seem to be fewer public team games than a few months ago, but blaming the invite feature, which is awesome and should've been implemented years ago (a guy could get tired of saying that about this site), seems like barking up the wrong tree.
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