Queen_Herpes wrote:AAFitz wrote:Queen_Herpes wrote:AAFitz wrote:Your proposal to lock maps will cost CC players, not gain them.
You have missed the fact that maps are already locked for new players. FAIL on the part of AAFitz.
AAFitz wrote:The problem you are hoping to solve, is that they join games and get killed because they are difficult. That is easily solved by simply labeling the map as difficult.
AAFitz FAIL. You have missed the point and apparently all these other well-meaning people understand the point. That is not the problem I am trying to solve...stick to your suggestion which (from my last glance) is somewhere off of page one.
By all means, please continue to post here if you want this suggestion to continue to get the attention that it has received from many players.
Yes, the maps are locked for new
est players. Until they play
5 games. You want to lock some even after ten they played times that number.
I fully understand the problems you are trying to solve. There are many. It is you who fail if you think I dont understand the complexity of the situation after 7000 games and 3 years on here. The fact that Im only addressing some of the failings here...but the most important one...which is that this suggestion will COST CC players, not gain them, is the important fact.
I will however put even more time into pointing out the logical errors of unlocking maps for you one more time however when I get a chance. Its actually simply marketing and psychology, but as I said, I truly believe at this point, given the number of qualified people who really know what they are talking about, explaining why the unlocking wont work, and the fact that you keep pushing for it....that Ive come to the conclusion that you are just pushing it simply because you want to, and not because you have actually considered it as fully as you claim to. This is not a personal attack. Its just an observation of what Im seeing. No doubt I could be wrong, and perhaps you will post AAFitz: FAIL again...but again, its just my opinion.
Again, I love how much work you've put into it. Its just that I think it would be catastrophic and against everything that CC has stood for, so I make sure others see that point of view as well. I think its fairly clear that this point is lost on you, which is fine.
I do enjoy the part where you say who cant post their credentials and why they feel they are able to discuss the matter....a paragraph before you provide your credentials though. I may not have a statistics degree...but I do know funny when I see it.
And for the record, my marketing degree, and sales experience, not to mention running my own company...does kind of help in the analysis of customer satisfaction I think. If the three years of actually playing the game really means nothing....as you said.
All well and good. I invite you to take your personal attacks against me to PM. I have read your arguments, so continuing to post them here AGAIN as a photocopy of what you have already said in this thread is baiting and flaming. You also show disregard to those who have posted here in a well-meaning intentional manner to either support or show where there are flaws in the theory that I have come up with. Is it the best idea ever? No. Is it a work in progress? Yes. Rather than being part of the problem, you are welcome to post your objections to the theory and mention where you think it will work and won't work...as you have already done this though, I'm not sure what you can add to the argument. If you don't like it, it is noted and anyone who has the power to implement this idea will have read your objections time...and again.
Well, I am posting arguments Ive posted before I admit, but this is a new suggestion is it not. And there is no personal attack here. My attack is only of the suggestion, and the many reasons why I feel its bad for CC.
As far as the discussion of credentials etc, that is a subject you brought up in your suggestion body yourself. You tried to post the reasons why people could give for them posting, that were not acceptable, and then posted your credentials right after. Its not a flame to find humor in that.
As far as being a work in progress, I simply do not think it is in progress. Youve simply posted the same suggestion numerous times, over and over again...which is why I point out the reasons it wont work, and why Id hate to see it over again.
The suggestion is to limit players greatly on what maps they can play. It is partly meant to educate, and retain players as you suggest as part of the reasons. However, I and many, simply do not see any way in which giving players less maps will in any way enhance their experience. Not one. You are essetially dictating to them which ones You think they should play first, and take the decision out of their hands, and then say its for their own good. This is your suggestion.
I simply think that all you have to do is label the difficult maps, the objective maps....and explain them better...which has been done with an entire strategy guide for each map. I simply dont believe that making someone play 70 games, before they get to try a setting, or a map will in any way enhance their experience. It simply goes against any marketing logic possible.
The idea is to attract the new players and keep them hooked, and some of those maps you want to keep locked for 60 games are so, are great maps, and very well could be the reason why a player might stay. In any case, its certainly more logical to assume they would be more likely to stay after trying one of those maps and seeing the variety, than that they might leave, because they were able to actually play on it...and that somehow made the site more fun.
I simply cant imagine any scenario, in which locking the maps will retain customers. It simply wont solve any problem whatsoever, and will just lock the maps and options for the sake of locking them.
Now, I do agree, that there is a virtual sea of maps out there, with many settings and options, and that for a new player coming to the site, that its impossible to know which ones to join, and they can easily be farmed on them. However, there is even something to say about being farmed as an experience, because I myself, often go get farmed from the best on the site on a particular map, just to see how its done. I love seeing someone play a game perfectly and killing me and it teaches me how to play the map, and further, inspires me to get better at it.
I believe you have possibly confused losing with not having fun, and are trying to protect players from losing in hopes that they will stay longer. I agree that for some players, who cant find a way to win, that maybe that is reason enough to leave, but since thousands of players do stay, who constantly do lose, its obvious that is not the reason they are leaving....so your suggestion simply will not keep many, if any from leaving. On the converse, it greatly risks the player that might stick around, had they played one of those interesting maps you feel they aren't ready to play earlier.
CC is a massive game, it has many options... I have been here for over 3 years, I have played over 7000 games, and while this means nothing to you, it does give me the experience enough to know that even after all those games there are still maps I have not played, and settings I do not use, and some that I am just not good enough to play. However, I do have many settings and maps that I prefer, and they are based on personal taste and choice, and not ability...so locking me out of an option I might like, is simply not fair, isnt going to add to my fun, isnt going to let me try out all the options I want to, in order to try out the site, and risks me leaving after not fully trying every option....which is the real risk here, and why so many have posted as much...and why I keep repeating it....
Its the most important point. You risk losing customers with this suggestion, and cant be reasonably assured of attracting even one. This risk is obvious to many, and has been pointed out many times, but you are still avoiding it. That is the reason for the repetition.
All that needs to be done to achieve the goal of keeping players from unexpectedly being farmed, or joining a game tougher than they thought, is to let them know what they are joining. I agree that getting smashed by someone on round 3 is no fun, if they were hoping to have a chance, but by labeling the map as very difficult...anyone qualified to play the game in the first place would already know at joining, that they might get smashed, especially if the opponent was highly ranked. Its not a difficult assumption, and I know when I joined, as I have joined other sites, that I expected to lose. It is in losing that you learn.
The point is, that limiting players to certain maps and unlocking them, simply will risk losing players that may have stayed, while not achieving the goal of making the game more fun. People have personal tastes, and personal abilities that vary on a massively large scale, and for someone to tell them which ones they have to play first, is simply wrong, unfair, and risks losing those customers. The basic logic here, is just that, basic logic.
You have yet to address this in any real way whatsoever, and simply keep pushing the idea, even though no one really thinks it will be better for players in any way, and more importantly, many have explained...as you said repeatedly, that there are other easier, more viable options, such as labeling the difficulty of maps, organizing them so that the goals are achieved, with no downside whatsoever.
Its great that you passionately believe in this suggestion, but I wont apologize for passionately believing it is flawed at its basic level, as I have since it was first presented. Locking the maps is just a bad idea, that can only risk losing customers, while not ever hoping to actually keep even one. Its simply not logical to think that less options will convince people to stick around.
However, if you can actually address how someone who decides to leave, after having the option to try out all the sites potential, might actually decide to stay without even having access to it, then perhaps this wont be as repetitive. However, its clear the idea to unlock is simply taken from other games, but also fundamentally different types of games. More importantly, the unlocking on those games, is almost always done after the game has already been purchased, and not as a sampler, which is essentially what a freemium is...a sampler. Also, I personally believe Lack likes that people from around the world can enjoy the game, and tries to give them as much as he reasonably can, which is what he has always done. The options and features on CC are vastly greater than any other site, and the value is barely comparable to many, who limit players much more...as you are suggesting CC should do.
Ive been on those other sites, ive paid premiums on those other sites...I'm not there any more. What keeps me coming back to CC is the variety, and great value that CC offers. Even for premiums, allowing freemiums such access is a good thing. It allows a much more diverse group of people, and allows those who cant afford the premium, a chance to compete everywhere on the site. Really, its just great. I definitely agree that it needs to be reorganized, but that the basic premise, of giving as much as can be given is the true reason for CC's continued success. Myself, I wouldn't put two minutes into this place if it wasn't for that atmosphere, or if I didnt know that atmosphere was genuine, which I in fact do.
So again, how does telling a player he cant play a map make him want to stay, more than just telling him what the maps are like, and letting him decide what hes ready for?
More importantly, how could limiting a player from a map, inspire them to stay, especially if they left with access to those very maps in the first place? It is this basic logic I can't see.
Why would a player who can only play 10 maps, be more inclined to stay than someone who was given the option to try 100 maps?
And further, Why should people be forced to play maps unlocked, on an arbitrary basis, when it really serves no real good, beyond perhaps just locking them for the sake of locking them, especially considering, that the player might very well like, and be better at the "more difficult" maps, the day they get here?
Most importantly, if the maps are all labeled and grouped as you suggested, and it is clear to a player what they are joining, then why would they have to be locked in the first place?
And, wouldn't it stand to follow, that if they wanted to try the tough maps, while giving the site a try, that they should be able to?
And, isnt it more likely, that someone may try one of those locked maps, and stick around, rather than them being hooked by having to play a bunch of maps and waiting to play the ones they really like?