As training for coming to a real competitive online Risk community, I've downloaded a game called Domination, and I've found a couple very discouraging facets of the game of Risk, most notably, the spoils.
So far, I'm finding escalating spoils to be a major unbalancing factor in games,especially early on. I find myself attempting to establish myself in a continent, or even somewhere mildly defensible, and all-of-a-sudden I'm wiped off the map by 30 armies dropped into a country that was previously strategically worthless to a player.
For this reason, I do not like escalating spoils, so I tried the other extreme, no spoils. This, unfortunately rewards extremely defensive play. Games tend to last far too long with "turtling" encouraged, and is quite frankly the least fun way to play.
This leads me to my current love (and long standing play style) fixed spoils. To me, this is the most balanced method of playing, and keeps players on their toes. This rewards risky plays that pay off, and tends to force players into much more complex and well-thought out strategies.
Fixed > Escalating > None
So, what are your opinions on spoils, which ones do you prefer above the others and why? Please feel free to tell me why I'm wrong as well. =D