Conquer Club

[Official] Classic Revamp [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: [Official] Classic Revamp (V11, page 35, 12/26/09)

Postby sully800 on Wed Dec 30, 2009 4:08 pm

saaimen wrote:Coordinates for Edmonton and Dakar could go 1 px to the left, I think.


Thanks saaimen. This was already fixed and updated so the XML link previously posted was still the most current and accurate.

MrBenn wrote:
          Quenching


Woot! Happy New Year everyone! :D
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby nagerous on Wed Dec 30, 2009 4:22 pm

Sweet! New map is up and it changed when I was doing an escalating sweep, which threw me off a loop for a second trying to adjust but still completed the sweep and got my swords back too! Good day all round!

Grats Sully.
Image
User avatar
Captain nagerous
 
Posts: 7513
Joined: Sat Feb 03, 2007 7:39 am

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby natty dread on Wed Dec 30, 2009 4:30 pm

Yayyy! IT'S ONLINE!! YAYY!!!

*throws confetti in the air*

:mrgreen: =D>
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby the.killing.44 on Wed Dec 30, 2009 4:30 pm

That stamp is really nice. As is this map :D
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby cairnswk on Wed Dec 30, 2009 4:36 pm

Congrats Sully800. very nice work.... =D> =D> =D>
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby Robinette on Wed Dec 30, 2009 4:42 pm

Image
Last edited by Robinette on Wed Dec 30, 2009 9:08 pm, edited 1 time in total.
Image
User avatar
Brigadier Robinette
 
Posts: 2944
Joined: Sat Apr 29, 2006 1:32 pm
Location: Northern California

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby skeletonboy on Wed Dec 30, 2009 4:44 pm

Started a game as soon as i saw it was up, just finished. I couldnt see any problems at all with it. =D>

Game 6193794
User avatar
Sergeant skeletonboy
 
Posts: 364
Joined: Wed Oct 24, 2007 8:17 am
Location: With Jesus

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby saaimen on Wed Dec 30, 2009 4:45 pm

Hooray!

Congrats, sully800! You gave us all a very nice new year's gift :)
Thanks for the marvellous work.
ImageImage
Winner of "As Easy As 1, 2, 3! - Africa I", "Championship Series: British Isles",
"1v1 Battle to Rule Doodle Earth 2", "Connect 4 (Restarted)" and "Blind Fold Buddy - BeNeLux"
Sergeant 1st Class saaimen
 
Posts: 476
Joined: Thu Nov 29, 2007 10:04 pm

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby skeletonboy on Wed Dec 30, 2009 4:46 pm

Robinette wrote:[img][img]http://timesync.gmu.edu/libnews/wp-content/uploads/2008/04/yippee_big.gif[/img][/img]


I think you meant
Image
User avatar
Sergeant skeletonboy
 
Posts: 364
Joined: Wed Oct 24, 2007 8:17 am
Location: With Jesus

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby sully800 on Wed Dec 30, 2009 4:52 pm

nagerous wrote:Sweet! New map is up and it changed when I was doing an escalating sweep, which threw me off a loop for a second trying to adjust but still completed the sweep and got my swords back too! Good day all round!

Grats Sully.


haha! The sudden change threw me for a loop as well, and I had a good idea it was coming! ;)

Thanks everyone, it's nice to see it well liked (at least in the first few moments of being live)
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby sully800 on Wed Dec 30, 2009 5:05 pm

To commemorate this moment, here is a bunch of crap that I made which got cut out due to the power of the wise foundry members (of course it was never quite such a hodge podge, but I also made many more titles and legends not included below). Yay foundry members for steering the design so well!

Image
Image
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby Suzy1 on Wed Dec 30, 2009 5:30 pm

Great new look of the Classic map. I love it. Congrats Sully.
Corporal 1st Class Suzy1
 
Posts: 269
Joined: Sat May 12, 2007 3:25 am

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby bedub1 on Wed Dec 30, 2009 5:35 pm

I saw the message it was updated, had to go check it out.

I still think it's retarded in order to see all the maps you first click on "start a game" and then on "browse maps". There should be a link to "map gallery" right below "game finder" or something....but on to the map.

It looks okay, except for Novosibirsk. Those 3 lines, 1 running all the way down to manila, is very poorly done.

Looking back through the revisions, R6 looks to be where it went from "Awesome start" to "now we are going down hill".

Image
Colonel bedub1
 
Posts: 1005
Joined: Sun Dec 31, 2006 4:41 am

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby danfrank on Wed Dec 30, 2009 5:42 pm

Moscow is considered geographically to be apart of ASIA not Europe
Corporal 1st Class danfrank
 
Posts: 611
Joined: Mon Dec 24, 2007 1:19 am

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby timl2k9 on Wed Dec 30, 2009 5:49 pm

This is just my honest opinion, the new map is hard to look at. I think you did a beautiful job, but having the continents all the same color plus all the lines going everywhere, well, maybe it will grow on me.

--edit --

bring back the old classic shapes, please!
User avatar
Sergeant 1st Class timl2k9
 
Posts: 27
Joined: Sat May 16, 2009 8:30 pm
Location: FL, USA

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby saaimen on Wed Dec 30, 2009 6:06 pm

sully800...

I don't get it. There's been a whole lot of arguing about saturation/brightness/... and there was a good compromise everyone agreed on.
If I go to page 1 of this thread now, the map looks beautiful.
But go to "Game Finder" and click the thumbnail there (or FWIW, just have a look at a game) and say what you see.
I see a muted, 'dead' version of the colourful map you created here.
How come?
ImageImage
Winner of "As Easy As 1, 2, 3! - Africa I", "Championship Series: British Isles",
"1v1 Battle to Rule Doodle Earth 2", "Connect 4 (Restarted)" and "Blind Fold Buddy - BeNeLux"
Sergeant 1st Class saaimen
 
Posts: 476
Joined: Thu Nov 29, 2007 10:04 pm

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby sully800 on Wed Dec 30, 2009 6:50 pm

saaimen wrote:sully800...

I don't get it. There's been a whole lot of arguing about saturation/brightness/... and there was a good compromise everyone agreed on.
If I go to page 1 of this thread now, the map looks beautiful.
But go to "Game Finder" and click the thumbnail there (or FWIW, just have a look at a game) and say what you see.
I see a muted, 'dead' version of the colourful map you created here.
How come?


I notice the same thing. The images I submitted were the same ones posted in this thread, but the product we are seeing in games does look muted or washed out. I don't know what is causing that discrepancy, but maybe it can be fixed.

timl2k9 wrote:This is just my honest opinion, the new map is hard to look at. I think you did a beautiful job, but having the continents all the same color plus all the lines going everywhere, well, maybe it will grow on me.


Hey timl,

I responded to your PM already, and said that distinct regions like Classic Art were not possible and it was mandated to use points connected by lines like in Classic Shapes. As for the coloring of the continents - the earth tone scheme was picked to differentiate from other maps and to give a more realistic feel to the map. I hope that it will grow on you, because as often seen on CC change is hard to adjust to. After time most users like the change, but I understand the big shock can be tough to get over!
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby NK2007 on Wed Dec 30, 2009 6:51 pm

I appreciate all the hard work that goes into creating maps but I think I like the old, "blocky", classic map better.
Captain NK2007
 
Posts: 10
Joined: Fri May 25, 2007 2:26 pm

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby Peter Gibbons on Wed Dec 30, 2009 7:03 pm

danfrank wrote:Moscow is considered geographically to be apart of ASIA not Europe
This just isn't true. On the old Risk board, sure. But geographically, the Ural Mountains are typically considered the east/west boundary between the two continents (north of the Black Sea). Moscow is well west of the Urals. Culturally, religiously and historically, Moscow is also more European than Asian. The only way Moscow is not European at the moment is politically. Regardless, I digress. Geographically--the only thing that really matters here--Moscow is in Europe.

Anyway, as for the map, I'm very happy to see it quenched. I'm sure, as always happens, some will resist change; but I can't imagine that many people will be longing for the art or shapes maps in a few weeks.
User avatar
Major Peter Gibbons
 
Posts: 1077
Joined: Wed Sep 10, 2008 9:21 am
Location: Washington, DC

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby whitestazn88 on Wed Dec 30, 2009 7:35 pm

excellent
Lieutenant whitestazn88
 
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Location: behind you

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby Peter Gibbons on Wed Dec 30, 2009 7:55 pm

Buenos Aires is misspelled as "Beunos Aires" in the code.
User avatar
Major Peter Gibbons
 
Posts: 1077
Joined: Wed Sep 10, 2008 9:21 am
Location: Washington, DC

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby The Neon Peon on Wed Dec 30, 2009 8:22 pm

Did we ever have an actual coordinate check on this?
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby sully800 on Wed Dec 30, 2009 9:13 pm

The Neon Peon wrote:Did we ever have an actual coordinate check on this?


88's are on page 37 if you would like to check alignment. Whenever someone mentioned there was a centering issue I corrected it, though I suppose some could still be slightly off.
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby sully800 on Wed Dec 30, 2009 10:31 pm

Peter Gibbons wrote:Buenos Aires is misspelled as "Beunos Aires" in the code.


Thank you Peter.

The XML has been corrected and can be found here: http://h1.ripway.com/bjs309/_ClassicXML11.txt

(This may take some time to be updated, so fortunately it doesn't affect gameplay).
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: [Official] Classic Revamp (V11, page 37, 12/29/09)

Postby Lionz on Wed Dec 30, 2009 10:44 pm

Perhaps bedub1 made one or more valid point. What would it take to have Shanghai and no Manila?
Last edited by Lionz on Wed Dec 30, 2009 10:55 pm, edited 3 times in total.
User avatar
General Lionz
 
Posts: 69
Joined: Wed Dec 16, 2009 4:37 pm

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users