make each layer in depth a different color
I'd say this would be a great idea. Why didn't I think of that.
Moderator: Cartographers
make each layer in depth a different color
paulk wrote:one of the HUGE advantages with the new system is that it makes discussing gameplay much more linear.
paulk wrote:Unfortunately it is not currently possible to determine who gets what start positions. It is random.
iancanton wrote:it is random in that u can't force y1-y3-y5-y7 to be red rather than green or vice versa. however, u can specify that one position is y1-y3-y5-y7 and that the other is y2-y4-y6-y8, with the game engine determining which is red and which is green.
paulk wrote:Ok, in that case, what happens in 3-8 player games?
paulk wrote:Is it also possible to specify that in 4 player games the players get the balls on the opposite side of the yellow mini cube?
paulk wrote:I am still waiting for some mathematics expert to calculate the chances of starting with an initial bonus of +1,+2 or more. But I think the risk of unfair start position is fairly reasonable.
iancanton wrote:i'm therefore happy to approve a version of the map that rewards only minicubes and minisquares that contain at least 1 yellow ball (in other words, without additional coloured minisquare bonuses) and has start positions that stop someone from starting with connected yellows.
skeletonboy wrote:Completely random comment, but there's an astronaught by g3 that's looking out of place
sinctheassasin wrote:hmmm... this is a map i definatly cant wait to play...
but a few graphic issues (since i believe, this is what we are working on now?)
yeah, first off. the cube itself looks very... boggling for some reason. the colors arent really doing it... are you signifying the cubelets, the squares maybe? Because all I see is really a jumbled mess of colored lines, no matter how you say you group them together
second... just a little nit pick here, the text at the bottom right, is very annoying to read. white on blue and white is not a good color choice... It's a lot of instructions, and a striking color would not fit onto the backdrop of earth and the stars... maybe you could stamp/paint out earth?![]()
not sure if you have decided on any of these things yet... I cannot wait to see the next update!
paulk wrote:sinctheassasin wrote:hmmm... this is a map i definatly cant wait to play...
but a few graphic issues (since i believe, this is what we are working on now?)
yeah, first off. the cube itself looks very... boggling for some reason. the colors arent really doing it... are you signifying the cubelets, the squares maybe? Because all I see is really a jumbled mess of colored lines, no matter how you say you group them together
second... just a little nit pick here, the text at the bottom right, is very annoying to read. white on blue and white is not a good color choice... It's a lot of instructions, and a striking color would not fit onto the backdrop of earth and the stars... maybe you could stamp/paint out earth?![]()
not sure if you have decided on any of these things yet... I cannot wait to see the next update!
This map is not for the weak. It is a challenge to see beyond the surface and truly take in the 3D structure.
I have tried many different versions of the design, and this version with the sides in different colors seem to be the one that most people can understand.
I am sorry to hear that you find it to be a jumbled mess. But please, give me a suggestion on what might be a better solution! We have 4 layers of balls. To me the current solution is the easiest to navigate in.
About the text. Yes, it is small. Yes, it is white with black border on white and blue over the earth.
But honestly, there is no satisfying alternative. And besides, the text is very much readable, and after you have read it once or twice, you should be able to know it by heart without reading it again. Then it actually is a good thing that it harmonizes with the background.
I hope you will like the end result, that I hope is near. Happy New Year.
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