Moderator: Cartographers
Blitzaholic wrote:note: if we went to only 8 clans, I would probably have to lean towards these 8
thota-the horsemen of the apocalypse--want on the map-1
tsm-the spanking monkis-want on the map-2
IA-immortal assassins-want on the map-3
Kort-knights of the round table-want on the map-4
empire-want on the map-5
AOD-angels of death-want on the map-6
LOW-legends of war-want on the map-7
Tofu-the odd fellows union-want on the map-8
this would leave a lot off, this is why I was saying if most votes are on polar extremes 8 and 18, we may need to meet in the middle for 12 clans.
if we had 12, I may lean this way.
thota-the horsemen of the apocalypse--want on the map-1
tsm-the spanking monkis-want on the map-2
IA-immortal assassins-want on the map-3
Kort-knights of the round table-want on the map-4
empire-want on the map-5
AOD-angels of death-want on the map-6
LOW-legends of war-want on the map-7
Tofu-the odd fellows union-want on the map-8
Nem-nemesis-want on the map-9
L4D-left 4 dead-want on the map-10
ID-imperial dragoons-want on the map-11
O+H-outlaws and highway men-want on the map-12
and if we did 12, these clans would probably get snubbed, either 8 or 12, some are still going to get hurt and feel left out.
Someone has to make the hard decisions.
may miss the cut
Bss-black sheep squadron
BpB
Gen 1
EE-eternal empire
VDLL
Brethren
Legion
chipv wrote:
However, let's take the excellent idea presented earlier. Work with the Foundry and lack, and see if they are for or against a fluid map.
So for example after every season, the map image gets changed, and the map XML has the territory and continents renamed without any change to the gameplay. If that happens, I can see this being a very popular map. (Call it an annual revamp/overhaul).
chipv wrote:I got your PM about this Blitz, so here are a few thoughts about your first map/next medal.
Trying to decide on a fixed set of clans for this map is a bad idea. 6 out of the 7 pages (I've just trawled through them)
here have been nothing but discussion on the number of clans, with a handful of good posts on gameplay.
Currently the poll has 8 clans at 46% which is hardly a consensus and no surprise as this is
a divisive premise. You would also be consigning your map to a short term experiment. With 8 clans on the map you are not going to be getting
a lot of people playing this map in 2 years aside from the surviving clans - and that would only be if the gameplay was good enough.
Any more than that and you would a) severely restrict the game settings usable on the map and b) result in way too many territories to impose
decent gameplay on.
However, let's take the excellent idea presented earlier. Work with the Foundry and lack, and see if they are for or against a fluid map.
So for example after every season, the map image gets changed, and the map XML has the territory and continents renamed without any change to the gameplay. If that happens, I can see this being a very popular map. (Call it an annual revamp/overhaul).
Gameplay ought also to reflect clan challenges (this is just an opinion). Clans challenge each other, and there may be many simultaneous clan challenges. Maybe the map should reflect that by designing the continents/starting positions so that you force pairs of clans to fight each other to begin with. The portal idea is a good one, maybe use that to offer a choice of which clan to 'challenge'.
So from my point of view, I think this has a lot of potential, so long as you don't try and imprison it with arbitrary restrictions.
Chariot of Fire wrote:First of all let me say thanks for giving TOFU consideration. There are a lot of well-deserving clans that warrant inclusion and this, in my mind, is part of the problem. It's a clash between 'incorporating everybody' and 'creating good gameplay', plus there's a conflict between clans' history and clans' ability.
Is it too radical to propose two maps?
Map 1 = take an existing map (e.g. Feudal Epic) and simply convert it so that it has the eight prominent clans featured. This can be done almost overnight as everything is already in place, and it satisfies the demands of the people who prefer an '8 clan' map. The game style would be the same as Feudal.
Map 2 = the new map, one that incorporates all the clans, on such a scale as WWII Europe (which has 17 decent bonus regions).
Or take 1 & 2 and reverse the idea (i.e. amend WW2 Europe immediately and put 17 clans on it, the same way Classic became Classic Art) and then spend time getting Map 1 right.
I think what matters most is to get the gameplay perfect so that it's actually something people will want to play. Iron out all those kinks and get it perfect and see what you're left with. In the meantime just amend any existing map and get something started with either 8 or 16/17/18 clans, whichever is different to the one in progress.
What I'm trying to say is....let's not rush decisions - this is an opportunity to make something really good, but in the meantime can we not simply relabel bonuses in an existing map and keep a vast number of people happy?
Thanks
Blitzaholic wrote:Chariot of Fire wrote:First of all let me say thanks for giving TOFU consideration. There are a lot of well-deserving clans that warrant inclusion and this, in my mind, is part of the problem. It's a clash between 'incorporating everybody' and 'creating good gameplay', plus there's a conflict between clans' history and clans' ability.
Is it too radical to propose two maps?
Map 1 = take an existing map (e.g. Feudal Epic) and simply convert it so that it has the eight prominent clans featured. This can be done almost overnight as everything is already in place, and it satisfies the demands of the people who prefer an '8 clan' map. The game style would be the same as Feudal.
Map 2 = the new map, one that incorporates all the clans, on such a scale as WWII Europe (which has 17 decent bonus regions).
Or take 1 & 2 and reverse the idea (i.e. amend WW2 Europe immediately and put 17 clans on it, the same way Classic became Classic Art) and then spend time getting Map 1 right.
I think what matters most is to get the gameplay perfect so that it's actually something people will want to play. Iron out all those kinks and get it perfect and see what you're left with. In the meantime just amend any existing map and get something started with either 8 or 16/17/18 clans, whichever is different to the one in progress.
What I'm trying to say is....let's not rush decisions - this is an opportunity to make something really good, but in the meantime can we not simply relabel bonuses in an existing map and keep a vast number of people happy?
Thanks
I like your thinking here CoF, however, I think we will just stick with one map for now. it will be similar to Feudal Epic themed with 8 Clans with starting points as 8 was the leading votes, however, as you all know epic has villages which have more neutrals on them then normal lands, and there is I think 8 of them, so those villages or castles, whatever we call them could have the next 8 clan names on them perhaps, at least they may have there clan name represented on the map.
Blitzaholic wrote:Ladder:
here was the last of the ranking according to JP in Nov 2009, it has changed so many times, I have lost track.
grifftron wrote:Blitzaholic wrote:Chariot of Fire wrote:First of all let me say thanks for giving TOFU consideration. There are a lot of well-deserving clans that warrant inclusion and this, in my mind, is part of the problem. It's a clash between 'incorporating everybody' and 'creating good gameplay', plus there's a conflict between clans' history and clans' ability.
Is it too radical to propose two maps?
Map 1 = take an existing map (e.g. Feudal Epic) and simply convert it so that it has the eight prominent clans featured. This can be done almost overnight as everything is already in place, and it satisfies the demands of the people who prefer an '8 clan' map. The game style would be the same as Feudal.
Map 2 = the new map, one that incorporates all the clans, on such a scale as WWII Europe (which has 17 decent bonus regions).
Or take 1 & 2 and reverse the idea (i.e. amend WW2 Europe immediately and put 17 clans on it, the same way Classic became Classic Art) and then spend time getting Map 1 right.
I think what matters most is to get the gameplay perfect so that it's actually something people will want to play. Iron out all those kinks and get it perfect and see what you're left with. In the meantime just amend any existing map and get something started with either 8 or 16/17/18 clans, whichever is different to the one in progress.
What I'm trying to say is....let's not rush decisions - this is an opportunity to make something really good, but in the meantime can we not simply relabel bonuses in an existing map and keep a vast number of people happy?
Thanks
I like your thinking here CoF, however, I think we will just stick with one map for now. it will be similar to Feudal Epic themed with 8 Clans with starting points as 8 was the leading votes, however, as you all know epic has villages which have more neutrals on them then normal lands, and there is I think 8 of them, so those villages or castles, whatever we call them could have the next 8 clan names on them perhaps, at least they may have there clan name represented on the map.
I like this thought Blitz,
what if we had the 8 "main clans" that had the "homelands"/"castles"/whatever we will name them with say 8 territories each, and then had 1 village in each territory which is named after 8 other clans, making it up to 16, if we did it like that each player on the map would have their own territory plus their own village to go for and we would still have NM land and Pinnacle with their unique bonuses as well... of course if played on by 8 players everyone would have to be careful how they play as enemies would be on their backs I don't know about everyone else, but i like the idea...
-griff
Tisha wrote:I'd prefer something like feudal, over the current layout
grifftron wrote:
or we could go for a look like this, Castles in the middle and possibly add more territories in the middle for NM land, i will redo all borders on my next update, please let me and Blitz know what you all feel about how many territories each area should have.
-griff
edit: opps BFM wont be on their, i acciedently clicked their layer, same with EE will be on the right side castle not MYTH sorry for this mistake. I will edit in next map update.
wolfpack0530 wrote:I would like to vote, but for some reason couldnt from the first page.
Outlaws & Highwaymen want in
So i vote for 16
Blitzaholic wrote:wolfpack0530 wrote:I would like to vote, but for some reason couldnt from the first page.
Outlaws & Highwaymen want in
So i vote for 16
try again wolfpack, i was trying to delete the poll, but, I am not sure how to. I need to create a new poll now. anyone know how to do this?
natty_dread wrote:Blitzaholic wrote:wolfpack0530 wrote:I would like to vote, but for some reason couldnt from the first page.
Outlaws & Highwaymen want in
So i vote for 16
try again wolfpack, i was trying to delete the poll, but, I am not sure how to. I need to create a new poll now. anyone know how to do this?
You need to ask for a moderator to take down the old poll before you can make a new one. Otherwise the new poll will come up all messed up.
Blitzaholic wrote:natty_dread wrote:You need to ask for a moderator to take down the old poll before you can make a new one. Otherwise the new poll will come up all messed up.
the poll expires in one day, will that just automatically delete the poll so I could create a new one?
natty_dread wrote:Blitzaholic wrote:natty_dread wrote:You need to ask for a moderator to take down the old poll before you can make a new one. Otherwise the new poll will come up all messed up.
the poll expires in one day, will that just automatically delete the poll so I could create a new one?
No, you still need to ask a moderator to reset it.
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