natty_dread wrote:I did say: we can still tweak it some, but, I think in order for this to pass, we need to invest more time into the graphics
And I did say: if your gameplay doesn't work, then no amount of fancy graphics is going to save the map. You're going to need more than a little tweaking here.
Really, I'm trying to help you here. Stop worrying about the graphics for now. The graphics are fine.
In order for this to pass, you will need balanced and working gameplay. This is more than just deciding how many territories, how much bonus values, etc. It is about balancing every aspect of the map so that the map will not get decided by the drop.
But first you need to finish those territories on the latest map.We also could create resources Griff for every clan homeland area? Kind of like age of merchants. I mean you could keep all that you have the same but have a a resource pair within each clan area, so for example every 2 lands owned is still +1 troop, but, also, You could have 2 small horses drawn on 2 lands in Thota somewhere, obtaining those 2 resources pair lands would increase the value of Thota lands, so maybe an extra +1 for all resources pairs as well.
Resource pairs... hmm. Seems a bit gimmicky to me. I mean, if you already have a bonus for every 2 lands owned, then the resource pairs would just seem out of place. If you have 15 territories per country, that gives you a +7 bonus, so the +1 from the resource pairs won't make a huge difference. And on the other hand if you make the bonus larger, they will bring imbalance: a lot of gain with very little work to do. Easy to defend as well.
In my opinion, some kind of bonus for the portals could work. This would make them even more valuable, and make the players compete for the portals. But make it so you'd need to hold at least 3 portals for the bonus.
oh, Ok, that is a good idea Natty, hmmmm, if you hold 3 portals, then what do you think would be a fair bonus for that? Also, do you think 6 neutrals per portal is reasonable?