Can Mt.Sanai have a cool symbol too? or were you planning on leaving it as just a drop circle?
looks great, get this into the game play forum already!
 
 -griff
Moderator: Cartographers
 
 

 grifftron
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		grifftron wrote:That's awesome looking man...
Can Mt.Sanai have a cool symbol too? or were you planning on leaving it as just a drop circle?
looks great, get this into the game play forum already!
-griff
 isaiah40
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 Rih0
				Rih0
			
 
		Rih0 wrote:Conect snakes to Mt. Sinai, instead of 10 comandments.

 soundman
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		isaiah40 wrote:grifftron wrote:That's awesome looking man...
Can Mt.Sanai have a cool symbol too? or were you planning on leaving it as just a drop circle?
looks great, get this into the game play forum already!
-griff
I'm looking for one. Or I can make a mountain darker with a black top on it!


 soundman
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		 isaiah40
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		Rih0 wrote:Conect snakes to Mt. Sinai, instead of 10 comandments.
 isaiah40
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		Conect snakes to Mt. Sinai, instead of 10 comandments.
Why? Doing that would make it easy to hold a +2 bonus.

 Rih0
				Rih0
			
 
		Rih0 wrote:Conect snakes to Mt. Sinai, instead of 10 comandments.
Why? Doing that would make it easy to hold a +2 bonus.
Wht do you mean wih it?

 soundman
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 soundman
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 Industrial Helix
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		Industrial Helix wrote:Graphically... I like it. Though the map could use the frayed edges of before.
The plagues could use little symbols or something, I think. Boils - an arm with boils.
Mt. Siani looks a tad strange... i don't get why its so dark at the top.
I say move it to the gameplay workshop, have you submitted your design brief?
 .  I think that it would be more cluttered with those extra symbols, so I am reluctant to use them.
 .  I think that it would be more cluttered with those extra symbols, so I am reluctant to use them. 
   
 soundman wrote:Rih0 wrote:Conect snakes to Mt. Sinai, instead of 10 comandments.
Why? Doing that would make it easy to hold a +2 bonus.
Wht do you mean wih it?
Well now you have to hold 4 territs. But if snakes connected to Mt. Sinai then a person would only have to hold 1 territ to protect a +2 bonus. Quite a bit like Australia on Classic, it's too easy to hold.
 isaiah40
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 Coleman
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		Coleman wrote:I've noticed you said no neutrals but in a 2 player game it is possible a person could have the extreme misfortune of randomly acquiring all the plagues and the snakes. Given that this map rewards for every 4 territories instead of 3 the odds are statistically significant that a person could end up with a negative troop bonus and the website would implode or the fabric of the space time continuum would collapse or something.
I would suggest you look at something like the frostbite mechanic in Age of Realms 3 for those territories. Where they lose 1 army a turn instead of hurting the overall bonus.
Other then that I don't see anything I would consider wrong with the map. Thank you very much for the PM it is a delightful map.
 I guess I'll have to start some territories as neutral. Hmmm . I'm now thinking these territories to start neutral:
  I guess I'll have to start some territories as neutral. Hmmm . I'm now thinking these territories to start neutral: isaiah40
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		 isaiah40
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 grifftron
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 Rih0
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		Rih0 wrote:OK. I got an idea. What if the person loses -3 for having Mt. sinai, golden calf, 10 comandments, ark of the coveenant + snakes
 isaiah40
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		 ) is needed, i think. I think the right corner might be overpowered, with the ark, the ten commandments etc...all very close to one another... Anyway great choice with lots and lots of possibilties! keep it up
 ) is needed, i think. I think the right corner might be overpowered, with the ark, the ten commandments etc...all very close to one another... Anyway great choice with lots and lots of possibilties! keep it up
 DubWarrior
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 Industrial Helix
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		DubWarrior wrote:what a great great great idea! I love it, i'm very intrested in how this will evolve.
I tried to read the whole topic, and there are a lot of ideas going around...
I was thinking, wouldn't it be nice that once you've conquered a plangue from the neutral player you could use it on another player's region - so it has the feel of a plague that is with you - not against you? how do you get in the plague-region btw? Also I would love to have more the feel of a 2-side scenario (Egypt vs. Israël - there wasn't realy a battle but his is CC, so you need some battle-feel) so I would work on 2 routes, 2 bases (egypt-bases vs. plagues maybe?) and some egypt and israel bonus.I'm thinking of the europe WW2 map, with the allied and the german forces. something different but a interesting gameplay... Also some larger thematical focus (like the crossing of the red sea is realy small here, while it's a very awesome story) is needed, i think. I think the right corner might be overpowered, with the ark, the ten commandments etc...all very close to one another... Anyway great choice with lots and lots of possibilties! keep it up
Industrial Helix wrote:Whats the story behind the snakes? I'm unfamiliar with it...
Since you have cool little "army spaces" for the Egyptian territories, have you considered making some for the Hebrew route or the other routes? Might make the map have a little more unity in terms of graphics. I'm trying to think of what you might use for either of those but I'm not sure. Perhaps footprints, lol? Its cheesy but its all I can think of.
Also, as I recall, there was a pillar of fire and a pillar of cloud... Plus 1 for holding?
 isaiah40
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		 isaiah40
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 natty dread
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 MrBenn
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