Conquer Club

Reconquista

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Reconquista

Postby theBastard on Thu Mar 11, 2010 5:13 pm

AndyDufresne wrote:In the upper right legend, I'd maybe reword the phrases to say:

"Military orders symbols" --- though you could change symbol to "icon" perhaps


In the bottom left legend, you're missing a "y" in deploy +3


do not look at the errors for now, because I´m working on new version, where I will use yours advices...

AndyDufresne wrote:In the bottom right legend, "Two alike shields +2,"
and then I'm not quite sure what you mean by "until not holding all all the same shields bonuses"


I can say that if "Kingdom" has 5 shields and player holds 2 he gain bonus +2 (something as bonus for title Duke), when this player has 4 shields ha gain bonus +4 (2 x 2), but when he "united" all Kingdom, so he holds all 5 shields he lost bonuses for 2 the same shields, but gain bonus for all Kingdom (+5, +6 how will be this set up).

AndyDufresne wrote:Wording aside, the graphics of the map look pretty terrific---except for the military/marinid symbols on the map---they don't quite seem to stand out (probably because of colors), since you have so many things already going on, on the play surface.


--Andy


thanks for kind words. I hope you will more like the new version :)
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby theBastard on Fri Mar 12, 2010 4:53 pm

new version of map. I need help with upper right legend explantation, because my bad English. thanks. after this legend will be clearly I will complet map...

I "resolve" the problem with bridges in the castles (which would mean strategic position of castles), now I simply add castles on the rivers, so they are crossing areas. I hope this is good and possible.

Click image to enlarge.
image
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby Industrial Helix on Fri Mar 12, 2010 7:12 pm

Your crescents look a little too wide.

For the religious icons on the map, you might try a drop shadow to make them stand out a little bit better.

Religious is spelled, Religious and not "religiuos."
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Reconquista

Postby theBastard on Fri Mar 12, 2010 7:27 pm

Industrial Helix wrote:Your crescents look a little too wide.


a little, no problem to change them...

Industrial Helix wrote:For the religious icons on the map, you might try a drop shadow to make them stand out a little bit better.


good idea. how much advices you still have ;)

Industrial Helix wrote:Religious is spelled, Religious and not "religiuos."


thanks. could you think about upper legend?

EDIT:
better?
Click image to enlarge.
image
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby Industrial Helix on Fri Mar 12, 2010 8:20 pm

Yeah, put something behind it or add a outer glow.

Also, your crescents should all face the same direction.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Reconquista

Postby theBastard on Sat Mar 13, 2010 1:48 am

Industrial Helix wrote:Yeah, put something behind it or add a outer glow.


this is for upper right legend? yes I will bordered it and add colour for it as others legends, but my question was if it is good explain that only holding combination if christian and moorish icons of the same colour gives players bonuses...
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby theBastard on Sat Mar 13, 2010 4:30 am

Click image to enlarge.
image


version with a little coloured cities (darker grey), towns (grey-brown). maybe this could helps for better orientation.
Click image to enlarge.
image
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby Kabanellas on Sat Mar 13, 2010 7:28 am

Hi TB! Just a small remark concerning regions names.

In actual Portuguese territories:

Oporto - should be spelled Porto (where I live, btw) :)
Santárem - should be spelled Santarém
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: Reconquista

Postby theBastard on Sat Mar 13, 2010 7:41 am

Santárem is my mistake. Porto, yes yes, Oporto is English term. so hope when/if this map will be playable you should conquer your town from moorish hands :D . thanks.

EDIT:
Click image to enlarge.
image
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby theBastard on Sat Mar 13, 2010 9:53 am

this should be a final version, I think... I added bonuses, and fliped crescents.
Click image to enlarge.
image
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby Industrial Helix on Sat Mar 13, 2010 10:04 am

Hmm... perhaps drop shadow wasn't the way to go. Try outer glow and keep it close to the shape?

Do you see what I mean though, how those symbols are difficult to see?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Reconquista

Postby theBastard on Sat Mar 13, 2010 4:03 pm

yes, I understand what you mean, but I think they are visble. I played several maps where were symbols less clearly.

I tried Outer Glow, but it looks maybe worst as with shadows... I will look what is possible, maybe bordered them with black?

EDIT:

here are three versions, I hope one f them will be good...
show

show

show
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby theBastard on Sun Mar 14, 2010 5:25 am

for me is this the best. I will see what you tell...
Click image to enlarge.
image
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby Industrial Helix on Sun Mar 14, 2010 6:48 pm

I agree, this version is better.

Another thing I highly recommend that you take up is updating your thread title to reflect what the discussion in regards to your map ought to be.

I think you need to start considering gameplay dynamics for this map. If there is no manual deploy, the +3 that you usually get, then you need to state this somewhere. I'd recommend in the legend that explains auto-deploy. Also, you can close that gap in your text by going up to the Window menu at the top and selecting Character. Using the little pop up menu that appears, highlight the text and go to character spacing (second line, right column). If you squeeze that autodeploy text a little more, you should be able to put something like "Standard +3 bonus does not apply"

Also, I think your sea connection needs to be brighter, try white or a light gray.

I think your shields should be in front of the castles, rather than behind. And they would benefit from 100% opacity.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Reconquista

Postby porkenbeans on Sun Mar 14, 2010 9:31 pm

I just looked at this map for the first time, and I must say that there are quite a few things that I really like.

The outside border is great, and looks like an authentic antique map, as dose the linen/grunge overlay.

The mountains are spectacular. That is saying a lot, as every cartographer will tell you, they are the hardest thing to do.

I also like your icons, (except the bridges), I suggest that you get rid of the outer glow that you have on some of them. A drop shadow will work much better.

The blurry inside color for the bonus areas is all wrong. This imo is the only real problem that you need to solve.

Your style is very nice, and I hope that you will be able to get this one quenched.
Good luck. :D



Love the style.
Image
User avatar
Lieutenant porkenbeans
 
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: Reconquista

Postby theBastard on Mon Mar 15, 2010 1:59 am

Industrial Helix wrote:Another thing I highly recommend that you take up is updating your thread title to reflect what the discussion in regards to your map ought to be.


o.k. and what about we discus here. now about gameplay or graphic...

Industrial Helix wrote:I think you need to start considering gameplay dynamics for this map. If there is no manual deploy, the +3 that you usually get, then you need to state this somewhere. I'd recommend in the legend that explains auto-deploy. Also, you can close that gap in your text by going up to the Window menu at the top and selecting Character. Using the little pop up menu that appears, highlight the text and go to character spacing (second line, right column). If you squeeze that autodeploy text a little more, you should be able to put something like "Standard +3 bonus does not apply"


o.k. I will se how I will do it, because maybe there will be not enough place by your advice.

Industrial Helix wrote:Also, I think your sea connection needs to be brighter, try white or a light gray.


good idea.

Industrial Helix wrote:I think your shields should be in front of the castles, rather than behind. And they would benefit from 100% opacity.


try look at the first post, there is version with shields in front of settlements, and sometimes is not clearly which one is "city" and which one is "town". I will try this again, or put out more them behind settlements. 100% opacity I´ve tried and they looks too strong visible...

thanks for advices :)



porkenbeans wrote:I just looked at this map for the first time, and I must say that there are quite a few things that I really like.

The outside border is great, and looks like an authentic antique map, as dose the linen/grunge overlay.

The mountains are spectacular. That is saying a lot, as every cartographer will tell you, they are the hardest thing to do.


thanks for your kind words. I´m glad that you like it.

porkenbeans wrote:I also like your icons, (except the bridges), I suggest that you get rid of the outer glow that you have on some of them. A drop shadow will work much better.


no one bridge has Outer Glow, all have Drop Shadow. problem is that when I must flip some of them the shadow is not visible. I will try do bridges darker or maybe add dark Outer Glow...?

porkenbeans wrote:The blurry inside color for the bonus areas is all wrong. This imo is the only real problem that you need to solve.


what exactly is wrong. you mean that two regions which makes greater bonus are not similar (example: Taifa de Granada + Taifa de Dénia could have similar colour)?

porkenbeans wrote:Your style is very nice, and I hope that you will be able to get this one quenched.
Good luck. :D

Love the style.


thanks :)
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby theBastard on Mon Mar 15, 2010 5:38 am

Helix, look here. I think that shields need less opacity. or? what do you think about bridges? I´m not sure what "porkenbeans" means with "the blury inside colours".
Click image to enlarge.
image
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby AndyDufresne on Mon Mar 15, 2010 9:54 am

Yowza, how the map has changed since I've last seen it! I'll be back with more feedback at another time---how will this map look on the small scale---will everything fit?


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Reconquista

Postby theBastard on Mon Mar 15, 2010 9:59 am

well we will see the small version. I aslo see it now the first time :D
630 x 600 pxs format
Click image to enlarge.
image
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby Industrial Helix on Mon Mar 15, 2010 3:37 pm

Looks like you're going to have to make your text bigger.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Reconquista

Postby theBastard on Mon Mar 15, 2010 6:02 pm

I made names of settlements bigger, and added more opacity to legend text...

Click image to enlarge.
image
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby porkenbeans on Mon Mar 15, 2010 7:07 pm

I was referring to your icons, especially the religious ones. A drop shadow will raise them up and make them stand out more. The outer glow is doing the opposite. As for the bridges, they are the only icons that I am not too fond of. All of the others are great. :D
Image
User avatar
Lieutenant porkenbeans
 
Posts: 2546
Joined: Mon Sep 10, 2007 4:06 pm

Re: Reconquista

Postby theBastard on Mon Mar 15, 2010 7:10 pm

ou, now I understand. I´ve tried add shadow to icons, but it was not good. somewhere is version with this, when you will have interest to llok how it looks.

what exactly you do not like on bridges?
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: Reconquista

Postby Industrial Helix on Mon Mar 15, 2010 8:38 pm

The bridges on this map and Baltic Crusades don't look like they connect to the land at all. it's like they're floating there. I think for this map, something like what I did on Unification of Germany might be best (and plenty of other maps have done this too).

viewtopic.php?f=64&t=95710
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Reconquista

Postby TaCktiX on Mon Mar 15, 2010 9:05 pm

I have one major beef with this map: it all looks blurry. I have a crystal-clear 1080p 24" display, and I can barely read any of the map. Please fix that ASAP, and I'll add some more comments for other improvements to the map (when it doesn't hurt my eyes to read).
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users