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macbone wrote:That's basic strategy. When one player gets far too powerful, the other players should work to take down the strongest player. It's all about balance and striking when the time is right.
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
john9blue wrote:I AM SO FUCKING SICK OF THIS
I actually came here thinking about starting this exact same topic. In over half of my games I have the most troops out of 4-8 players, and I am constantly teamed up upon because of an "unspoken agreement" among the other players to not break each other's bonuses and suicide on me. I regard this as only a small step above illegal secret alliances. I'm seriously considering only playing fog games from now on because my actual skill at the game is being punished and I have to play the fucking diplomacy game with everyone else to stand a chance at winning. And it seems like when I "lay low" and let others gain a lead, nobody does anything about it and they end up winning. I realize the "diplomacy game" is part of actual Risk, but I'm sick of playing it with random people over the Internet. Now I know why most high-rankers only play other high-rankers.
DAMN I am pissed. You guys have no idea.
john9blue wrote:I AM SO FUCKING SICK OF THIS
I actually came here thinking about starting this exact same topic. In over half of my games I have the most troops out of 4-8 players, and I am constantly teamed up upon because of an "unspoken agreement" among the other players to not break each other's bonuses and suicide on me. I regard this as only a small step above illegal secret alliances. I'm seriously considering only playing fog games from now on because my actual skill at the game is being punished and I have to play the fucking diplomacy game with everyone else to stand a chance at winning. And it seems like when I "lay low" and let others gain a lead, nobody does anything about it and they end up winning. I realize the "diplomacy game" is part of actual Risk, but I'm sick of playing it with random people over the Internet. Now I know why most high-rankers only play other high-rankers.
DAMN I am pissed. You guys have no idea.
john9blue wrote:I AM SO FUCKING SICK OF THIS
I actually came here thinking about starting this exact same topic. In over half of my games I have the most troops out of 4-8 players, and I am constantly teamed up upon because of an "unspoken agreement" among the other players to not break each other's bonuses and suicide on me. I regard this as only a small step above illegal secret alliances. I'm seriously considering only playing fog games from now on because my actual skill at the game is being punished and I have to play the fucking diplomacy game with everyone else to stand a chance at winning. And it seems like when I "lay low" and let others gain a lead, nobody does anything about it and they end up winning. I realize the "diplomacy game" is part of actual Risk, but I'm sick of playing it with random people over the Internet. Now I know why most high-rankers only play other high-rankers.
DAMN I am pissed. You guys have no idea.
Donald Fung wrote:So sometimes, you start off dominating the game with much more troops than everyone else and all the other players decides to work together and target you. What is the best way to avoid that and what is the best way to overcome it? here's an example of an ongoing game that this happened.
http://www.conquerclub.com/game.php?game=6662373
I basically held 3x the bonus of everyone else and they all decided to beat me down (and the fact a few decided to take this all personal). I got torn apart but is there any strategy to this for future games?
Mr Changsha wrote:When playing large multiplayer flat and no cards games I aim to knock about in about 3rd until the moment when I can decisively take first and win. Effectively one should aim to be oh so quiet for the vast majority of the game until WHAM! you explode, take a vast number of territories, break all the opposition players and then win.
This is a bit of a generalisation of course. Sometimes I will lead from the front (as in have the largest bonus) but then it is a case of not getting too far ahead while still stacking up the troop advantage. In the end though, flat and no cards wins almost always come from the second or third placed player, not the first, so if you are in the best position it is often a good idea to have a few 'phoney wars' (or better strategically useful long-term wars if you can) slip gracefully back to second or third and then wait to swoop.
I'll give you a tip: If you ARE first consider which of the two or three leading contenders is the least likely to prosecute a win. Maybe base this on current position on the board, but in general it is best to get the old map rank out and see which one has the least ability to close out the game. Weaken yourself on the better players, let the weakest player get to the front, watch him overspread (which it seems is what the OP also does) wait for one of the better players to take on the new leader and THEN you are a ready to assume command.
Finally, in general don't attempt to become the strongest unless you are after the win, and when you do go for it, break the bonuses of all your main threats as you push. If you are not able to break all those bonuses, expand your own position AND defend your empire reasonably through the round then you shouldn't attempt the move.
darrens99 wrote:
first of all you are playing the worst map especially without fog for this kind of problem so perhaps reconsider your game choice
in world 2.1 its easy for emotions to get flared up because people can go from top to bottom at the drop of a pin. As well as planning your moves you've got to guess what the opponent is going to do, know thy enemy as is always said in real life war, did you really expect your opponents to not attack you? put yourself in their shoes?
you are playing a game that only has one winner, nobodies going to sit back and watch you win
john9blue wrote:I AM SO FUCKING SICK OF THIS
I actually came here thinking about starting this exact same topic. In over half of my games I have the most troops out of 4-8 players, and I am constantly teamed up upon because of an "unspoken agreement" among the other players to not break each other's bonuses and suicide on me. I regard this as only a small step above illegal secret alliances. I'm seriously considering only playing fog games from now on because my actual skill at the game is being punished and I have to play the fucking diplomacy game with everyone else to stand a chance at winning. And it seems like when I "lay low" and let others gain a lead, nobody does anything about it and they end up winning. I realize the "diplomacy game" is part of actual Risk, but I'm sick of playing it with random people over the Internet. Now I know why most high-rankers only play other high-rankers.
DAMN I am pissed. You guys have no idea.
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
Trephining wrote:john9blue wrote:I AM SO FUCKING SICK OF THIS
I actually came here thinking about starting this exact same topic. In over half of my games I have the most troops out of 4-8 players, and I am constantly teamed up upon because of an "unspoken agreement" among the other players to not break each other's bonuses and suicide on me. I regard this as only a small step above illegal secret alliances. I'm seriously considering only playing fog games from now on because my actual skill at the game is being punished and I have to play the fucking diplomacy game with everyone else to stand a chance at winning. And it seems like when I "lay low" and let others gain a lead, nobody does anything about it and they end up winning. I realize the "diplomacy game" is part of actual Risk, but I'm sick of playing it with random people over the Internet. Now I know why most high-rankers only play other high-rankers.
DAMN I am pissed. You guys have no idea.
Are you saying that you are so good that you can't beat bad players?
Jatekos wrote:Donald, you have to re-evaluate your strategy completely. You have just taken your turn but are already the weakest player on the board. You should find those regions (depending on your remaining regions by next turn) that you could effectively defend. Having 1s and 3s on your borders while the others have 10+ on theirs has made you a perfect target.
Donald Fung wrote:Jatekos wrote:Donald, you have to re-evaluate your strategy completely. You have just taken your turn but are already the weakest player on the board. You should find those regions (depending on your remaining regions by next turn) that you could effectively defend. Having 1s and 3s on your borders while the others have 10+ on theirs has made you a perfect target.
how will I be able to defend anything if they keep hitting me? should I just sit there for 10 turns not attacking and hopefully get a stack of 50? no way I lost and I know it, now I'm just trying to save my ratings. The point of the thread is not what should I do after being targetted cause that is nothing. Unless all the other players get targetted, you have 0% chance of winning.
Dauntless07 wrote:Donald, being the aggressor in a game will not earn you any allies. If someone else is being attacked by a stronger player, others will symphasize with the one being attacked. Whining and begging for mercy in the chat-box will only cause players to "putting you on ignore so I can pretend you don't exist." You have to reevaluate your strategy completely, and play the psycological game.![]()
If you are too weak, you will be targeted by the other players for some easy territories. If you are too strong, you will be targeted by other players until you become a weak player; and we know what happens to weak players. You can't be too strong or too weak, but simply intimidating enough to discourage other players suiciding your territory. Though RISK is a game of global domination, you can't fight the whole world alone.
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
john9blue wrote:Whenever I am winning it's me vs. the world. Whenever someone else is winning they get a free ride. WHAT. THE. f*ck. People are idiots.
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
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