Woodruff wrote:eddie2 wrote:eliminate deferered troups.
sorry but hade enough of players missing shots to come back and play to get the advantage.
THERE IS NO ADVANTAGE.  PERIOD.  NONE.  IN FACT, THERE IS A DISADVANTAGE.  SADLY, YOU APPEAR UNWILLING TO TAKE ADVANTAGE OF THAT DISADVANTAGE THEREFORE YOU GIVE THEM THE ADVANTAGE YOURSELF THROUGH YOUR LACK OF ACTION.
 
Incorrect, woodie; illogical of you. 
#1. Missing turns as a tactic can be helpful in some games since players will still get troops. To a small extent, in Escalating spoils; to a greater extent in Nuclear spoils. 
#2. Additionally, the tactic is used as a mindf*** to make people think the player has given up, something the other players can choose to ignore, which is what your scream is about. But there's still #1.
At one time, I thought, "hmm, good idea, giving a player deferred troops if he has a booboo and can't take his shot, minimizes the penalty to teammates." I feel differently now; I do believe it encourages missing turns as a tactic.
Another problem I have is giving everything one mate owns to teammates if the person deadbeats. That REALLY can change a game enough to encourage rather than discourage missing turns as a tactic.