Ray Rider wrote:Arachnophobia wrote:My advice would be to lower the number of neutrals in the center areas (as someone else said, it would create a rush for the center which would be pretty fun, rather than chasing each other around the outside), open up the attacks between boats and ports so it's less complicated, and allow the temples to attack normally rather than bombard....that's just me though, I prefer simple maps lol
Btw, my apologies for jumping in and only reading the last five pages before giving my opinion. Feel free to ignore this

No.. I have said this before. Its a circle with choke points. Its a well drawn map with great theme and ideas.
But the neutrals need to be dropped.... Otherwise you have a crap map in my opinion.
You map makers always ignore the few of us that have played 5000 + games that post here... Im telling you its a huge circle with nothing but choke points.
The one game Ive won there as a doubles team, I instructed my guy (a cook) to act like it was one huge circle with chokes. We easily won.
Im done with this map unless it undergoes something a little more rigorous than "looks good" "should play good in theory"
Natty had a good idea too... he said "really think it'd be a nice feature if one of the temples could assault instead of bombard.
This would give a higher value to the center, and balance the amount of chokepoints on the outer area.
Poseidon seems the logical choice to me. Being able to attack any of the docks... now that would be useful enough that players would be scrambling there even in escalating games."
And even that would help.
I understand the work these guys have done, and I appreciate them. I do. But passing this map as is, is a travesty of the control system you guys have developed here.