Master Fenrir wrote:I believe I know what Agent is trying to say. My understanding is that there is a dice file with a random list of numbers, and it is from this file that attack cube outcomes are derived. Within this list are naturally occurring, individual streaks.
Now, if you're playing a speed game or a 1 vs. 1 in RT, the chance of being the victim or the beneficiary of a dice streak is greater over the course of the game, because you're pulling numbers close together over a short period of time, so there are good odds that you could encounter a streak in the dice file.
But in team games, 1 player rolls, then 8 hours later another rolls, then 20 hours later, another rolls. Now, it is possible for each player to encounter an individual streak, but they won't encounter the same streak that you would in a speed game or 1 vs. 1 in RT.
Also, as team games tend to be on larger maps, there are more attack rolls and defensive rolls. The larger the sample size of the rolls, the better chance there is that they will appear random.
If I'm wrong about the way the dice are generated, feel free to ignore me, but I think that should make sense.
No offense but that is the dumbest logic I have ever head about the dice.
Let's take a set of those dice rolls, but with variables rather than random numbers. Each "roll" represents a single number 1-6 in the file that you mentioned.
Roll 1, Roll 2, Roll 3, Roll 4, Roll 5,
Roll 6, Roll 7, Roll 8, Roll 9, Roll 10,
Roll 11, Roll 12, Roll 13, Roll 14, Roll 15,
Roll 16, Roll 17, Roll 18, Roll 19, Roll 20,
Roll 21, Roll 22, Roll 23, Roll 24, Roll 25,
Roll 26, Roll 27, Roll 28, Roll 29, Roll 30,
Roll 31, Roll 32, Roll 33, Roll 34, Roll 35...
So you're trying to tell me that when I attack consecutively in a 1v1:
Roll 2, Roll 3, Roll 4, Roll 5,
Roll 6, Roll 7, Roll 8, Roll 9, Roll 10,
Roll 11, Roll 12
That those sets of rolls will somehow be more streaky than performing them over a long period of time:
Roll 2, Roll 3, Roll 14, Roll 19,
Roll 26, Roll 27, Roll 34, Roll 55, Roll 105,
Roll 111, Roll 120
How the **** is taking some random numbers all at once any more streaky than taking some random numbers but waiting a bit between each one?