MarshalNey wrote:The general layout of the paths looks workable, but I'd like to wait to see a legend and the research before commenting further I think. If you could put neutral values in as well that would be nice.
I'm not a fan of such "gatekeeper" high-level killer neutrals as you're proposing. However, it was true in StarCraft that defensive emplacements could create quite the killing zone.
If you were to keep the gatekeeper neutrals, might I suggest having some sort of tech available that simulates cloaking/flying/special doomsday attacks by having a territory that, once researched, can circumvent the gatekeeper. And no, I don't mean making that a killer neutral either (like in Monsters). Thing is, once the game got into its final stages, the defenses pretty much got outclassed by the tech. So, just make the tech a high neutral (not killer), and once it's researched, you've got access to a spot inside their base... you could even call the target spot within the base "recon detection" and have it do nothing essentially, except be a blocker- but only if the intended victim devoted troops there to block against the possibility of those nasty cloaked guys showing up, heh heh.
I like that idea for a tech better than just the nuke. Plus, it really includes the idea of a nuke, since they used cloaked Ghosts and had to breach defenses to get into the base.
you're forgetting that once a player has 2 bases they are earning well over 60 troops per turn, against a player who has that sort of bonus the gate becomes nothing. I like the idea of more tech but am also worried about the map becoming overly complicated, as it is I have already accounted for most of the balancing currently it allows for players to go for 3 ways of initial growth, that I hope symbolizes the different species.
1) horde up and fast expand (very Zerg, also dangerous if you stumble upon an enemy and arnt strong enough to face a counter attack)
2) turtle up inside your base and pick up all the safe resources before expanding. (terran)
3) Mining and quickly teching up to explore and out think your oppsoition (Toss)
Obviously the entire idea is to allow for huge amounts of variation, unlimited potentials to change up their game play. I will think a lot about the idea of ghosts and the like but currently I think I prefer nukes... will look and think for awhile and add in those nuetrals for you
