
Took me some research and reading, but I think I want to do a "Rise of Communism" map pack. This would include the last years of the Chinese Civil War, the map of which you've seen, and now the Russian Civil War.
The starting details:
All territories will start as random deployment 2s.
Cities start neutral 2.
Oren, Kuban, Orel, Novgorod, Herson, Latvia, Muscovy and Saratov start neutral 1.
Czech legion, 6th Battalion and British Navy, Volhynia start neutral 2
Commanders start at 8 and are starting positions
Bonuses:
Red regions yield 3 for every 3 territories.
Cities auto deploy 1
Ukraine, Baltics and Poland have regional bonuses worth 4, 1 and 2 respectively.
Ukraine and Poland share a territory which is needed for their bonus. Holding both bonuses invalidates both bonuses.
Various special features
Railroads connect cities
Rivers are impassable though are bridged by cities.
Poland has a one way attack border.
V 1812/
The general idea is to keep within a mainframe of design and gameplay but still be able to express the massive differences in situation and consequence of these wars. Yes, the results were generally the same, rise of communism, but how it was done is pretty different.
As you see, the foreign element is much more active in Russia than it was in China. The commanders are much more directly related to their territories in Russia, also, the independent states are more than a region outside to conquer if necessary. Poland ought to be very involved in this map. I want to make it open deployment, though to do that I might have to add another region OR code one region neutral, perhaps the split region with Ukraine. Also, notice how the commanders aren't strictly red or white, the Anarachists were a major factor against the whites... until the bolsheviks turned on them. Jukums Vacietis was actually from the Latvian Red Riflemen, and fought for the bolsheviks.
Anyway, thoughts and crits are appreciated!
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