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Alternate History Earth 405 ad

Postby oldrisky44 on Wed May 19, 2010 6:44 am

Version 2.0
Ok, after hearing from a few of you, I have come up with an idea to make this map all my own. Watch the end of the posts for updates, but here is my new premise...

The following is a fanciful improbable unlikely turn of world events spanning several centuries...

Suppose instead of history being made from the European world out, just the opposite were true. Suppose the Indigenous peoples of the world expanded their territories outward. In my new map, not yet finished, Native Americans conquered Europe. The Aztec conquered southern Africa. The Zulu were pushed north by the Aztecs and conquered northern Africa, the middle east and parts of Asia. The Mongols hold most of Asia. The aboriginal Australians became the technology leaders and occupy most of the large islands of the world. The geography of the world will be the same, but the political territories will be completely different and the bonuses will be given based on Empires instead of land mass. Ships will allow passage across the oceans and capital cities will still be placed in each cultural region.

Obviously each empire/culture will have appropriately named territories. The ships will either be killer neutrals or start neutral and will allow ship-shore access.

Capitals will either start neutral or each player will start with a capital. Capitals will autodeploy +(2 to 5) depending on what works best once the game is up and running.

I am thinking that empire/culture bonuses will be a little larger than on the classic map due to the larger and widely scattered nature of the landscape.


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Last edited by oldrisky44 on Mon Sep 06, 2010 3:05 am, edited 11 times in total.
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Re: Classic - Revisited

Postby Industrial Helix on Wed May 19, 2010 7:28 am

Looks like Risk II with ships to be honest.

But the ships remind me of the rules on Risk Napoleon Edition... which might be worth looking into on your part. I've got the game and its loads of fun with little quirky rules, ect.
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Re: Classic - Revisited

Postby oldrisky44 on Thu May 20, 2010 6:52 am

Are there some old map ideas you are referencing that I can check out?
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Re: Classic - Revisited

Postby jasnostj on Thu May 20, 2010 7:00 am

I think this is cool, and in all simplicity quite different than all existing maps on CC. But I think Helix is trying to say that copyrights may be a problem, if it looks too much like commercial Risk editions.
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Re: Classic - Revisited

Postby oldrisky44 on Thu May 20, 2010 11:04 am

As far as copyrights go, I would change all the territory names first. Like I said, this was never meant to be a public offering, I was working at home on a real board, just trying to port the idea over.
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Re: Classic - Revisited

Postby Industrial Helix on Thu May 20, 2010 1:03 pm

Risk II was the online version of the game which had a few extra territories: http://archive.gamespy.com/legacy/revie ... /risk2.jpg

Risk Napoleon Edition:

Click image to enlarge.
image


And you can get the rules here: http://www.boardgamegeek.com/boardgame/ ... n-napoleon

Another thing you ought to consider is that the Risk map was made by a frenchman in the 50s but the map reflected the world during the napoleonic era. One thing that ought to be tried is a simplified map of the modern era or perhaps Cold War. I tried a Cold War era sort of map a while ago but decided not to run with it.

I never put a legend in it so here's what I had in mind: Communists (red) +3, NATO (blues) +4, Latin America (greens) +2, Sub-saharan Africa (browns) +2, Oceania/India (yellows) +4, Islamic areas (violets) +1

Iceland, South Korea, Philippines are in there as well but for whatever reason never got labeled. I guess Denmark ought to be grouped in with West Europe.

And in Hindsight, Indonesia ought to be Islamic and India could be broken up to make an Indian sea area bonus.
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Re: Classic - Revisited

Postby oldrisky44 on Fri May 21, 2010 6:06 am

The thing about the classic map is that it is so classic. Everybody loves it. I really would like to stick with the classic map and tweak a few little things. That is my goal with this map. It takes away the one-way Australia game. It opens up the entire map to all players from all continents.

I did make a mistake in my legend, though. The one-way bombards are actually two-way, otherwise there would be no way to get into the ships in the first place. Also I think the addition of the capitals would be a good thing.
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Re: Classic - Revisited

Postby TFSpilker on Sat May 22, 2010 10:22 am

I like this map. It reminds me of the ultimate map from the R**k Sega Genesis game only with a lot less territories. You make be able to seek some inspiration from that map. One this I think needs cleaned up is Congo-South Africa border and the Congo-West Africa Border. Have you thought about just extending that little piece of Congo further north and south so that border is more clear? I also noticed you have Cuba labelled as a country but have not specified it with your 888 notation. I think it should be present. It will also give the map 30 Territories. Will there be territorial bonuses?
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Re: Classic - Revisited

Postby oldrisky44 on Sat May 22, 2010 10:32 am

Spiker, you were looking at the wrong map. Look at the top of the page.
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Re: Classic - Revisited

Postby TFSpilker on Sat May 22, 2010 10:50 am

Alright, correct map this time. I still think you should extend Congo a little bit north, but the colors of the territories really help highlight the border. I think Tazmania should be connected to Eastern Australia; I think it will allow for more action in that region of the map. Just to make sure, the ships to the shore are 2-way movements, correct? With the castles, will every player begin with a castle or will those have a neutral count at the beginning of the game. I would like to see each player starting with one. It would games on this map similar to the Feudal maps which I enjoy playing. Is Greenland part of North America or Europe, the color doesn't work well with North America if it is a part. Hope this helps. Let me know if you want further input.
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Re: Classic - Revisited

Postby The Bison King on Sat May 22, 2010 12:28 pm

Here are my thoughts:

I agree that Tasmania should attack Australia. The Islands shouldn't be worth as much as 9. Maybe 6, 7, or 8 because the do look hard to hold but 9 is outrageously high. What made you decide where to put the capitals? Some of their placement doesn't make much sense to me. For example Alberta is nothing but a Prairie, and their aren't any major cities in it (at least on a world wide scale. North America's capital should be in Eastern United States, the home of both New York, Boston, Chicago, and Washington DC. Essentially all of the continents biggest cities except LA and Mexico City. Europe's Capital, should either be Northern Europe or Great Britain. Britain would be cool if you made East US a capital to because then you'd have 2 capitals separated by a boat. Lastly I think Asia's capital should be China and not Irkutsk, a mysterious nowhere land in the heart of the Russian wilderness.

Other than that It looks pretty neat.
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Re: Classic - Revisited

Postby oldrisky44 on Sat May 22, 2010 12:38 pm

Now that's some good input. Thanks. As far as capitals go I was not so much concerned with geo-political accuracy as I was strategic position. I didn't want to put the capitals on highly contested border territories. However I am open to suggestion.

Also regarding capitals, yes I was thinking that each player would start with 1 capital and 1 ship-shore point, and yes ship-shore is two way.

I definitely agree upon further review that Tazmania should border East Aus.
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Re: Classic - Revisited

Postby army of nobunaga on Sat May 22, 2010 3:56 pm

I think it needs even more of your personal stamp. too much like the other map still. in my opinion though.
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Re: Classic - Revisited

Postby natty dread on Sat May 22, 2010 4:00 pm

army of nobunaga wrote:I think it needs even more of your personal stamp. too much like the other map still. in my opinion though.


I concur
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Re: Classic - Revisited

Postby oldrisky44 on Sat May 22, 2010 5:44 pm

Ok, so do I work on the map in ms paint until it starts to be something people are excited about? Or do I leave it as is, listen to the discussion, then get moved up to get an artist to do the final version?

Because although I have some art skills, I lack the creative flair of an artist.
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Re: Classic - Revisited

Postby oldrisky44 on Sat May 22, 2010 8:17 pm

Ok, I added the Tazmania - East Aus land link.

This link has been removed in favor of Version 2.0
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Re: Classic - Revisited

Postby oldrisky44 on Sun May 23, 2010 2:45 pm

Here is my first draft of my brave new world map as described in my first post.




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Re: Classic - Revisited

Postby mattattam on Sun May 23, 2010 8:22 pm

I do like this idea a lot. I'm a fan of an auto deploy bonus. What do you think about starting all the capitals neutral 3 or 4.

I like the ships as well. I think +5 neutral for ships is too much for passage. You could have the ships not be nuetral too.. Do you plan on any bonus's relating to the ships or islands?
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Re: Classic - Revisited

Postby Industrial Helix on Sun May 23, 2010 8:25 pm

Interesting...

You're going to have to consult your history books though as there are some strange ways that things turned out. The zulu's and their related races are in south africa and only rose to power in the late 18th century yet somehow they're in northern africa.

My advice is to take a critical point in history and go from there. Mongol invasion, which you reference, is quite good. What if the mongols sacked Europe and the renaissance never happened? Europe never would have rose to world prominence and things would have been quite different. I'd say the successor state to the Aztecs would have been vastly different, as the Aztecs were crumbling as Cortez put the nail in the coffin. The Manchu never would have rose in China to conquer it and modern China would be quite different, although the Chinese had a tendency to expand south, which might pose a threat to the disunited Aborigines of Australia. The Zulu's were a major power int eh 19th century, but the Asante in Ghana were a much stronger and equally military powerful group on the West coast of Africa. West Africa could have formed to a massive subsaharan Empire as it controlled all the trade links to the Mid east. Perhaps the Turks would never have taken down the Byzantines, who challenged by the Mongol threat might have retained power (given their history in Athens, perhaps they'd evolve into a Democratic state). Without a Europe, Japan might have expanded unchecked, also interesting for Australia as well as China...

It's interesting where this is going, but I think you need to adhere to a point in time where things go differently and then expand your alternate world from there.
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Re: Classic - Revisited

Postby oldrisky44 on Sun May 23, 2010 9:15 pm

I was thinking more along the lines of a fanciful alternate history. My idea of a mix of historically diverse cultures was not intended to be in any way historically accurate or even feasible, but simply an interesting alternate reality. I chose cultures that are historically and culturally interesting (at least to me) and whose philosophies did not necessarily lend themselves to world conquest.

If historical accuracy is a prerequisite for map approval, then I would be obliged to create a more realistic alternate history. If however, the goal of a mapmaker is to create an interesting game with an interesting story line, then I would like to pursue MY version.
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Re: Classic - Revisited

Postby Jason The Great on Mon May 24, 2010 12:21 pm

all look incredible
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Re: Classic - Revisited

Postby oldrisky44 on Wed Jun 02, 2010 5:21 pm

Here is my first draft of how the territories would break down.


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Re: Classic - Revisited

Postby oldrisky44 on Fri Jun 11, 2010 6:55 pm

Is anyone interested in seeing more on this subject?
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Re: Classic - Revisited

Postby natty dread on Fri Jun 11, 2010 7:26 pm

Frankly, I'm not too excited with another world map, sorry. We already have plenty of world maps. If you could think of some kind of twist to it, something that really separates it from the already existing world maps (classic, 2.1, doodle) then I might be interested...

A good example is the Extreme global warming map. It's a world map, but it has a neat gameplay twist. There's a zone in the equator that you can only cross by sea. And just like that it makes the map interesting, and different from the other world maps. I'm not suggesting that you make another global warming map, but think of something similar - in terms of gameplay. Something that gives the map that extra twist...
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Re: Classic - Revisited

Postby oldrisky44 on Fri Jun 11, 2010 7:36 pm

Thanks for the input. I will leave this bar, go home and rethink my life.

As I explained in my first post this idea was pre-CC, and not a world-wide idea either, just me and a couple friends with some old cardboard. C'est la vis.
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