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simply USA

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Re: simply USA

Postby Peter Gibbons on Fri May 21, 2010 12:06 pm

Evil DIMwit wrote:This all sounds like it can get very complicated, very quickly (which is, incidentally, the opposite of the thread title). Are you sure it can all fit?
Nope. Not at all sure it could fit. And I hate to be "that guy," but I really am just throwing the idea out there. I think it could be a spectacular map if someone figured out a way to make it work. But if it's impossible, you'll get no complaints from me.

Incidentally, I like the Great Lakes angle. I also think river crossings at the Mississippi and mountain passes in the Rockies and Appalachians would work. Perhaps killer neutrals in Death Valley and Mt. McKinley, too. Regional airports are a decent idea, but I personally think it might be a little too much. 10 Major airports that make it easier to get around a ~140 territory map is one thing... 30+ airports seems like it would be overkill, but who knows?

Bottom line is that a LOT could be done to really bring out American geography--both physical and political. It could be an amazing team map. That being said, I realize it might be impossible.
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Re: simply USA

Postby Peter Gibbons on Fri May 21, 2010 12:11 pm

Evil DIMwit wrote:Are you planning to do the Northeast in an inset or something? Because otherwise I don't think there'll be room for more than one territory in Massachusetts.
An inset for the DC-Maine I-95 corridor might be the best route. That way, New York could be one of the 5-territory states and Pennsylvania could be a 3-territory state without a ton of clutter (all other states could be 2-territories, except DC, RI, CT & DE, which would be 1-territory). Perhaps the "magnifying-glass" phenomenon that has been bantered about in a few threads but, to my knowledge, not actually utilized in any map.

If the inset was done well, there would be 5 entry points into the region: Western PA, Central PA, DC, Baltimore, and the Eastern Shore. You'd be entering from Ohio, West Virginia and multiple areas in Virginia. So there shouldn't be bottleneck concerns.
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Re: simply USA

Postby The Bison King on Fri May 21, 2010 2:25 pm

Hmm... I'm Having a hard time deciding here. I like both Peter and Industrial's take on the idea. Right now I think I'm leaning towards Industrial's way a little more. It seems a little more stream lined and I think that the build your own bonus structure could work better. I like the idea of making each state its own bonus that you have to group together with other states, rather than breaking up the country into geographical regions. It's a little fresher and it puts more emphasis on the 50 states, rather than the various regions of the country. Having each state be it's own traditional bonus like Peter suggested could work... but you would need to find a way of legibly labeling 50 unique bonuses on your map, and that'll get pretty messy.

Either way I think the one of the most important things about this map is that it looks fantastic. Clean, streamlined, and classy. Maybe it's not my place but if someone wants to start pioneering the gameplay, I would be willing to lend a hand with the graphics.
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Re: simply USA

Postby tonbomorphew on Fri May 21, 2010 4:15 pm

intresting map industrial _________
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Re: simply USA

Postby Evil DIMwit on Sun May 23, 2010 8:04 am

All right, this incorporates some of Peter's idea, and some of Dusty's, and some of my own. There's not so much in the way of rivers and mountains; I ended up going with more of a transportation/travel/tourism angle, and sticking in some notable scraps of Americana.

This is, of course, just a gameplay sketch, so never you mind that it looks horrendous.

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124 territories. DC starts neutral.
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Re: simply USA

Postby Industrial Helix on Sun May 23, 2010 8:34 am

Interesting. To be honest, I think the need for another USA map is looking for some sort of simplicity though.

I'd say ditch the interstates and the entertainment bonus. I like the Historical landmarks and the parks are nice too. But there's got to be a better way of translating that into an image without using simple icons.

The inset is a bit wonky as well, I'd say cut ohio out and somehow emphasize DC/Maryland/Delaware more.

Is that Puerto Rico? As awesome as it would be that they were a state... I think they ought to go on this map until they are a state.
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Re: simply USA

Postby The Bison King on Mon May 24, 2010 2:52 pm

I'd say ditch the interstates and the entertainment bonus.


I agree.
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Re: simply USA

Postby The Bison King on Mon May 24, 2010 2:55 pm

I think Wyoming should at least be 2 territories, I am aware that nobody lives there, so it does make sense, but for the sake of gameplay I think it would work better as 2.
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Re: simply USA

Postby Peter Gibbons on Mon May 24, 2010 4:09 pm

Evil DIMwit wrote:All right, this incorporates some of Peter's idea, and some of Dusty's, and some of my own. There's not so much in the way of rivers and mountains; I ended up going with more of a transportation/travel/tourism angle, and sticking in some notable scraps of Americana.

This is, of course, just a gameplay sketch, so never you mind that it looks horrendous.

Click image to enlarge.
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124 territories. DC starts neutral.

Wow. I really like this start.

First, I disagree that a new USA map has to be "simple." That might be the title of this thread, and perhaps this draft should split off into another thread, but I think we already have a very "simple" USA map. A complex map that encapsulates "simply" USA (as in, not "fractured" or "nuclear fallout") is what I feel the site is missing. With that, my first thoughts...

I would kill the mint facilities, entertainment and national parks. I would consider keeping the historic sites, but would reserve judgment on that until we see how the final map looks graphically. I just think there is a lot on the map already, just from territory and connection standpoints. Adding in the additional bonuses and graphics seems unnecessary--it makes for too much to digest visually. In short, I like the transportation/travel angle, but I'd leave off the tourism angle.

I'd omit Puerto Rico.

I love the ports, but I think a discussion would have to be had about the Great Lakes connections.

I agree that Wyoming should be two territories.

I like the ingenuity of the interstate crossing idea, but I don't like it in practice. First, it's very hard to decipher visually. Second, it creates several dozen impassables that aren't really impassable at all. Third, I'm reminded of The Hunt for Red October, where they talk about driving state-to-state "without papers." Part of America's political geography is the fact that you can walk across these borders without having to drive through specific points. The interstate connection-only concept runs counter to that. So, for those reasons, I think we should stick to normal connections. But I certainly wouldn't be the sole protester if other people like this concept.

Finally, I'm sure we'd have long discussions about bonus structure and graphics, but we have good starts there.

I really like concept. Kudos to you for putting this draft together.
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Re: simply USA

Postby AndyDufresne on Mon May 24, 2010 4:41 pm

The title needs a change. Maybe "Complicatedly USA" :)


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Re: simply USA

Postby MarshalNey on Mon May 24, 2010 5:01 pm

Peter Gibbons wrote:First, I disagree that a new USA map has to be "simple." That might be the title of this thread, and perhaps this draft should split off into another thread, but I think we already have a very "simple" USA map. A complex map that encapsulates "simply" USA (as in, not "fractured" or "nuclear fallout") is what I feel the site is missing. With that, my first thoughts...


I agree on this. With all deference to IH, my annoyance with the current USA map is that it is both oversimplified and just plain wrong.

Peter Gibbons wrote:I would kill the mint facilities, entertainment and national parks. I would consider keeping the historic sites, but would reserve judgment on that until we see how the final map looks graphically. I just think there is a lot on the map already, just from territory and connection standpoints. Adding in the additional bonuses and graphics seems unnecessary--it makes for too much to digest visually. In short, I like the transportation/travel angle, but I'd leave off the tourism angle.


I don't agree on this one. I like that every area of the country has little goodies to offer players. In addition, it provides information and gives flavor to each region. I think the goal of a USA map should be to provide these things.

I will say that all of the tourism stuff leaves no room for geography, but DiM stated that was the angle he was taking and I'm fine with that.

Peter Gibbons wrote:I'd omit Puerto Rico....
I agree that Wyoming should be two territories


My only deal with Puerto Rico is that none of the other territories/protectorates are listed (Virgin Islands, Guam). I think that it's a little narrow of perspective to limit our idea of "the USA" to the 50 states when anyone who lives in PR et al. are natural-born US citizens and are free to travel throughout the 50 states.

Or to put it another way, if you want to limit the map to the 50 states, you'd have to omit all of the Indian Reservations to be consistent, of which there are very very many.

I know that pinpoint accuracy isn't necessarily great for a game board, but that's just my 2 cents.

Also, I don't know why Wyoming got singled out. How does it negatively affect gameplay as one territory? Can someone explain please? Tennessee, S. Carolina, Indiana as well as half of the New England States are all one territory too.

Peter Gibbons wrote:I like the ingenuity of the interstate crossing idea, but I don't like it in practice. First, it's very hard to decipher visually. Second, it creates several dozen impassables that aren't really impassable at all. Third, I'm reminded of The Hunt for Red October, where they talk about driving state-to-state "without papers." Part of America's political geography is the fact that you can walk across these borders without having to drive through specific points. The interstate connection-only concept runs counter to that. So, for those reasons, I think we should stick to normal connections. But I certainly wouldn't be the sole protester if other people like this concept.


Disagree in part on this. Or rather, I also like the Interstate because it's handy, especially if you're not bothering with representing geography (which DiM said he wasn't). Furthermore, the driving state-to-state "without papers" idea is not a problem with the Interstates I think- I mean we're talking about conquest, so troop movement would naturally want to follow major highways... and the Interstate system was built specifically for military purposes. I don't think that people are going to look at the Interstate connections and say, "Gee, America must be a nation of checkpoints"

I do think that right now the Interstate connections are hard visually to take in, but this is a first freakin' draft... I really think that the idea should be pursued further to see if the connections can be made more clear (and I know that they can).
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Re: simply USA

Postby RjBeals on Mon May 24, 2010 10:23 pm

you shouldn't whack the new england states off. It looks really bad. If you have to for size reasons, then you should try to make it look better - maybe split pennsylvania and nj across or something.
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Re: simply USA

Postby The Bison King on Tue May 25, 2010 1:05 am

I don't know why Wyoming got singled out. How does it negatively affect gameplay as one territory? Can someone explain please? Tennessee, S. Carolina, Indiana as well as half of the New England States are all one territory too.


It just doesn't make any sense considering that the states around it are 3 or 4 territories each. Not to mention the fact that it can attack 5 different territories and break 5 different bonuses. It's too powerful a territory and there is no real reason for it to be. Nobody lives in Wyoming. All it has is Yellowstone and that place is volcanic. The whole state could erupt at any moment!

Other thoughts:

I still feel like the entertainment bonus is too much. Besides nothing makes sense about you getting more armies for holding more disney lands? I'm not saying that the additional bonuses should be removed just that there shouldn't be as many of them. I like the idea of the scenic wonders but I also feel like "why is holding the St. Louis Arch going to win the war for me?" What if they were actually useful things like the Pentagon, NASA HQ, Pearl Harbor, Whatever Air Force base they have going on at Denver, Or random Missile Silo's in Neveda?

As for roads: I'd like to see this with no roads and complete territory interconnect ability.

Part of America's political geography is the fact that you can walk across these borders without having to drive through specific points. The interstate connection-only concept runs counter to that. So, for those reasons, I think we should stick to normal connections. But I certainly wouldn't be the sole protester if other people like this concept.


I agree with the Philosophy of this. Also Interstates are a theme that dominate the pre-existing USA map pack. There are all ready 4 to 5 maps of the USA on this site which use that device.
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Re: simply USA

Postby MarshalNey on Tue May 25, 2010 3:41 am

The Bison King wrote:It just doesn't make any sense considering that the states around it are 3 or 4 territories each. Not to mention the fact that it can attack 5 different territories and break 5 different bonuses. It's too powerful a territory and there is no real reason for it to be. Nobody lives in Wyoming. All it has is Yellowstone and that place is volcanic. The whole state could erupt at any moment!


Nobody lives there... so it should be subdived into more territories? That makes no sense to me. Furthermore, please note that the subdivisions on this entire map have abosolutely no correlation to population.

Secondly, I repeat, Tennessee, S.C., Indiana et. al. are also not subdivided. Tennessee, Massachusetts-West and Connecticut at a glance can attack 4 separate states. Do you propose subdividing them as well?

If you're worried about the territory being too powerful because you get a state bonus for 1 territory, that makes more sense, but that's a problem with at least half a dozen states. I think these single-territory states could be made neutral if necessary (exhibit A: 13 colonies)

The Bison King wrote:As for roads: I'd like to see this with no roads and complete territory interconnect ability.

Part of America's political geography is the fact that you can walk across these borders without having to drive through specific points. The interstate connection-only concept runs counter to that. So, for those reasons, I think we should stick to normal connections. But I certainly wouldn't be the sole protester if other people like this concept.

I agree with the Philosophy of this. Also Interstates are a theme that dominate the pre-existing USA map pack. There are all ready 4 to 5 maps of the USA on this site which use that device.


The second part of your argument holds merit. Interstates have been overused perhaps in other maps.

The first part is very dubious. An "open" map is both unrealistic (America has tons of natural barriers and, despite what some may think, political ones as well) and it is probably undesirable from a gameplay standpoint. I wouldn't want to play a USA Hive map. The map needs some form of impassibles.
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Re: simply USA

Postby natty dread on Tue May 25, 2010 5:50 am

The map needs some form of impassibles.


True.
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Re: simply USA

Postby The Bison King on Tue May 25, 2010 7:03 am

Nobody lives there... so it should be subdived into more territories? That makes no sense to me. Furthermore, please note that the subdivisions on this entire map have abosolutely no correlation to population.


You just contradicted yourself? If the other states on this map's subdivisions have no correlation to population why should Wyoming???? Besides my biggest problem with Wyoming is that holding 1 single territory gives you access to 5 different bonuses. That's the real problem.

Secondly, I repeat, Tennessee, S.C., Indiana et. al. are also not subdivided. Tennessee, Massachusetts-West and Connecticut at a glance can attack 4 separate states. Do you propose subdividing them as well?


Tennessee at least.

(America has tons of natural barriers and, despite what some may think, political ones as well)


What are you talking about????? unless you are referring to driving through Canada to get to Alaska. I feel like you really need to explain that statement.
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Re: simply USA

Postby MarshalNey on Tue May 25, 2010 10:04 am

The Bison King wrote:You just contradicted yourself? If the other states on this map's subdivisions have no correlation to population why should Wyoming????...


My meaning wasn't to connect the two statements as one argument. No position is being stated, merely a rebuttal to a stated position. Thus, I was stating two separate arguments. Read it like this:
1) The argument of correlating population to subdivisions of states on this map is moot in its current form. And,
2) Even if it were not moot, low-population states should have less subdivisions, not more.

The Bison King wrote:Besides my biggest problem with Wyoming is that holding 1 single territory gives you access to 5 different bonuses. That's the real problem.


That's a reasonable position, but I think it applies to other territories as well.

And that's the rub. Subdividing the New England states could prove very messy, even though several of them fit the same critieria for subdivision.

As does Tennessee.

I think looking for alternative ways to address this gameplay imbalance might help what others are already saying is an overloaded map.

I suggest making them neutral, but there are perhaps other ideas...
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Re: simply USA

Postby Evil DIMwit on Tue May 25, 2010 2:15 pm

All right, lots of good responses, lots of ground to cover; here we go:

My Attitude (and Identity)
MarshalNey wrote:I will say that all of the tourism stuff leaves no room for geography, but DiM stated that was the angle he was taking and I'm fine with that.

First of all, I'm flattered to be possibly confused with the legend of yore, I feel the need to say that while our names happen to be similar, let there be no confusion between myself and the great mapmaker -- at the very least capitalize the ""I" when you refer to me.
Second, the angle I was taking is far from definitive. I consider this map to have started as a community brainchild and it will end that way. That said:

The Interstates
Peter Gibbons wrote:I like the ingenuity of the interstate crossing idea, but I don't like it in practice. First, it's very hard to decipher visually.

I think there are ways to make the visuals easier to understand, for example by opening up the state borders wherever the interstates cross.

The Bison King wrote:As for roads: I'd like to see this with no roads and complete territory interconnect ability

What Ney said here. If there were no impassable boundaries, this map would be just too open to be any fun; especially with the airports bringing everything close together. Except for a few states in the fringes, it'd be impossible to hold anything worth defending.

In my mind, that leaves three possible types of bounds: Geography -- that is, rivers, mountains, and so forth -- political divisions, and arbitrary lines. The last option, to me, seems like a last resort measure. Geography is possible, but I'm reluctant to go that way, in part because even with the major rivers and mountains in, much of the map would still be quite open; and in part because I don't want to represent mountain ranges as thin lines (because they aren't), nor as space-filling boundaries (because they cover a lot of land that would otherwise make fine territories, including half of Colorado, most of Pennsylvania, and all of West Virginia).

Second, it creates several dozen impassables that aren't really impassable at all. Third, I'm reminded of The Hunt for Red October, where they talk about driving state-to-state "without papers." Part of America's political geography is the fact that you can walk across these borders without having to drive through specific points. The interstate connection-only concept runs counter to that.

I don't think that the interstates necessarily give that impression. Nor do I think your walking-across-borders argument has much merit: Sure, you might get through one or two, but try walking from Texas to Missouri and tell us how easy that was.

...The more serious point being that the location of highways is certainly a major factor in how people move around the country; mountains and rivers are easy to cross if there's a road going through. Yes, the road system is very very simplified here; even among the major interstate roads there are some missing in the name of gameplay. But total openness, as I've said, would be a gameplay disaster.

The Bison King wrote:Also Interstates are a theme that dominate the pre-existing USA map pack. There are all ready 4 to 5 maps of the USA on this site which use that device.

The only ones I see that are so explicit about it are the Map Pack and Route 66. It's still a valid point, though. All I can offer in response is that highways are a natural way to represent American travel, and I hope you think of another way to keep the gameplay from being to open that hasn't been used in a map already.

The Inset
Industrial Helix wrote:The inset is a bit wonky as well, I'd say cut ohio out and somehow emphasize DC/Maryland/Delaware more.

Ohio in the inset so that it could have three territories -- it is the 7th most populous state (I'd've liked to give Illinois 3, as well, but there'd be no room for Chicago's icons). I guess it wouldn't be a disaster to reduce Ohio to two.
Maybe we can have two insets: One from PA-NJ to Maine and one for MD-DE-DC. I'm not sure if that can be done without looking awkward, though. I'll also note that under the inset, the western half of Maine juts out of the image bound.
RjBeals wrote:you shouldn't whack the new england states off. It looks really bad. If you have to for size reasons, then you should try to make it look better - maybe split pennsylvania and nj across or something.

Do you mean with a straight line? Sure, that'll work.

Icons
Industrial Helix wrote:I like the Historical landmarks and the parks are nice too. But there's got to be a better way of translating that into an image without using simple icons.

Did you have any alternatives in mind?
My initial thought was to represent national parks by a green patch where the park is. The problem is that a few of the parks (e.g. Cuyahoga Valley in Ohio, and especially Hot Springs in Arkansas) are quite small and would either not show up or only cover a few pixels. I'd rather not have to drop the small parks, either, just because the two that I listed above are near the top of the most-visited parks list.

History, Entertainment, Etc.
I admit, these aren't necessary. But the Colonies-style this-much-bonus-for-this-many-states system could take a while to build at this scale, and I think it's useful to have smaller collectible bonuses to break up the monotony.
The History and Entertainment bonuses are also a way to bring some American culture into this American map, to keep it from being all travel. The Mint facilities, I admit, are a little more obscure; they just happen to be a discrete collection of five related places that are spread out throughout the country.

The Bison King wrote:Besides nothing makes sense about you getting more armies for holding more disney lands? I'm not saying that the additional bonuses should be removed just that there shouldn't be as many of them. I like the idea of the scenic wonders but I also feel like "why is holding the St. Louis Arch going to win the war for me?" What if they were actually useful things like the Pentagon, NASA HQ, Pearl Harbor, Whatever Air Force base they have going on at Denver, Or random Missile Silo's in Neveda?


I don't usually think of CC maps in purely military terms; the little numbers could just as well represent political or cultural conquest. You do raise a good point though: The U.S. military is a pretty important factor in what makes the country special (well, more so abroad than at home nowadays...). So military facilities are another possible bonus set, but I think they'd be there in conjunction with parks and recreation or whatever else we have on the map.

I don't know, maybe this map could still be fun with just the basic state bonuses. Really, what do you guys think?

Puerto Rico
I put Puerto Rico in because it's a significantly populated American territory -- the U.S. isn't just the 50 States -- but I left the other territories out because I didn't want a profusion of one-territory state equivalents littering the bonus system and taking up space on the map. It's quite possible to put in the other territories with some kind of special bonus structure, and it's also quite possible to cut out Puerto Rico, if there's consensus towards it.

And finally...
Wyoming
I gave Wyoming only one territory because there were simply no one-terr. states west of the Mississippi, and the least populous state seemed like a good candidate. I could see Wyoming being split up into two, but I fear that leaving the West utterly without singletons would imbalance the map. Maybe North Dakota or Iowa would be a good candidate?

The Bison King wrote:Besides my biggest problem with Wyoming is that holding 1 single territory gives you access to 5 different bonuses. That's the real problem.

It's not, strictly speaking, five bonuses; more like five quarter-bonuses. Anyway, is someone really going to stack on Wyoming for the express purpose of breaking other players' holds on the surrounding states? I think it's more likely that Wyoming be held as a defensive point. There are plenty of more extremely connected territories: Chicago, for example, connects to nine states between its highways and airlines.

Most of the other singleton states are that way because there was no room for two territories -- or in Tennessee's case, two territories and a guitar -- but some of those are malleable, I think. I could litter the Atlantic with even more pointer lines to split up Vermont, Connecticut, or South Carolina further. If entertainment centers don't make the cut, I can certainly split Tennessee again, though it's a tight fit. But at any rate a bit of variety isn't bad at all; it seems, in this regard, to work for Thirteen Colonies. And if we need to start them neutral, then so be it; there's plenty of room for that on this map, too.
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Re: simply USA

Postby Industrial Helix on Tue May 25, 2010 5:30 pm

Given your reasons for putting Puerto Rico in there... I totally agree, it makes sense. Maybe CC will add a little oomph to getting our 51st state :P
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Re: simply USA

Postby The Bison King on Thu May 27, 2010 8:33 pm

Ok, I'm going to quote myself below here. This is an excerpt from a personal conversation between me and someone else, that happened before the last few posts. So it isn't exactly where we are in the conversation but I think it holds some relavence.

It's more that this is an important map to get right, and a lot of people are sure to have strong opinions about it (as do I). I think that this map could be something really awesome. I just don't want to see it become too specialized so that in a years time some one else asks "when are we going to have a map that's just the USA?" I think this map has a very specific job to do, and that it can and should do it. I definitely feel like there's room for the airports, ports, and extra bonuses, but I think that there's just a little too much on there right now, and that some of it should be streamlined.

Airports for example, I think universal airports would be acceptable. We don't need a East, West, and Central airport system. Isn't an airplanes ability to travel from one end of a country to the other with out stopping kind of the point of having airplanes?

I still feel the roads should be kicked on the grounds that the last set of USA maps already did the roads thing, and I'll reiterate the point that I think the extra bonuses should be important locations in the terms of actually conquering America. I think what we have here at the moment looks more like a tourist map than a war for USA.


The main point is that this needs to be the USA map to end all USA maps (at least non-specialized USA maps that is). I think at this point it might not be a bad idea to strip this down to it's basics and to then build it back up again with a lot of good debate about what should be added and why.
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Re: simply USA

Postby Evil DIMwit on Thu May 27, 2010 9:15 pm

I mean, we don't *have* to have roads. At the core they're just an excuse to have specific openings in the borders between state borders without seeming horribly arbitrary.

The different airlines are there to keep the map from having a dozen major territories that all border each other. Air travel is already a dominant means of transportation and I think the gameplay would be ridiculous if all these cities were connected freely.
You also might note that there *is* a connection clear across the country on this map; North New Jersey connects with the Western airline.

What do you mean by stripping down the map, though? Remove everything except the territories and brainstorm a shopping list of potential features?
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Re: simply USA

Postby army of nobunaga on Fri May 28, 2010 1:52 am

a ridiculous egocentric map... sorry... just my opinion... there are so many things/wars/conflicts/country s/epic sagas that have never been done by CC.... so far all these maps make me want to vomit.


just my opinion and if I offended you, join the club. The idea of loading up maine and taking vermont makes me want to wretch.

Ill stand by this.. "If anyone goes through all the trials and trouble of making a map, Ill at least play it and get one win off it." I tell you on this, ill play it 3 times and get my one win and scorn it.


And im one of the FEW people that play every map.


sorry man. guys. this sucks.


like more than Ive seen in a while. I know I jsut made like 3 more enemys with my honesty.. but the difference in us, is I value honest ppl, you ppl get offended and make enemys from honesty.


This suks.
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Re: simply USA

Postby Evil DIMwit on Fri May 28, 2010 2:52 am

army of nobunaga wrote:like more than Ive seen in a while. I know I jsut made like 3 more enemys with my honesty.. but the difference in us, is I value honest ppl, you ppl get offended and make enemys from honesty.


You may be unduly quick to judge. I, for one, value honesty above most things, and I do not regard you as an enemy of any sort for it. It does irk me whenever someone bashes a map without offering a single bit of constructive criticism, though, so if you have any ideas to add to the map, I'd be glad.

army of nobunaga wrote:a ridiculous egocentric map... sorry... just my opinion... there are so many things/wars/conflicts/country s/epic sagas that have never been done by CC.... so far all these maps make me want to vomit.


At any rate, I really don't think this map interferes with the making of maps for any other countries, wars, sagas, or even things, so on that level you haven't got much to complain about.
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Re: simply USA

Postby Industrial Helix on Fri May 28, 2010 8:38 am

Well, I've been thinking about this map and I think I've come to a conclusion. The title says "simply USA" and this map is far from simple. I'm wondering if it fits the criteria that people have been asking for.

I support nixing everything but the historical landmarks and national parks (and even the national parks I'm iffy about).

For sea connections, make the traditional lines.

For air connections... be careful. I think too many air connections seriously hurt the Chicago map.
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Re: simply USA

Postby The Bison King on Fri May 28, 2010 7:54 pm

What do you mean by stripping down the map, though? Remove everything except the territories and brainstorm a shopping list of potential features?


I swear I'll have a response soon. I've been really busy the last few days and I want to respond properly.
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