so...
Map looks rather cluttered now that I added the caves.
V4

2 way attack into buildings from holes in the building's walls.
The circles on the trail have 3 neutrals each and reset to 3 neutrals each turn.
Gold mines all start with 5 Neutrals each interior room has 1 neutral.
Gold mines give 2 troop bonus each.
Bank (biggest building) has 5 neutrals and gives a 2 troop bonus.
Sheriff, Jail, and courthouse gives 2 troops
Players start in the streets and buildings.
5 troop bonus for holding all of the streets or buildings.
One way attack from town to mines.
Wagon Depot and barn gives direct attack to Gold Panning
Each Gold Panning gives 1 troop
Entrance to mine gives ability to attack interior rooms.
Mortician and Boot Hill gives -1 troops (for obvious reasons)
Hotel and Saloon give 2 troops
Barber and Bath give 2 troops
Graphics need a lot of work, especially around the mountains and rivers, I will try to get that done in another draft. I need to somehow make the river look like water. Mountains I don't know about.
Main Questions
1. Should I draw little mountains or should I try to draw ridges of some kind.
2. Do I need more buildings?
3. Do I need a robber camp?
4. Too small or too big?
5. Any suggestions?
I think I may change this to give mines bigger bonuses, but I will see what you think first.
Using Paint.NET and updating this to V3.
Please give me input on what you think!
(Link to V1)
http://picasaweb.google.com/10989598596 ... 0666259090
(link to V2)
http://lh4.ggpht.com/_AmaWbYyor-k/S_w1q ... 20Mine.png
(V3)
http://lh6.ggpht.com/_AmaWbYyor-k/S_0Y3 ... LDDDDD.jpg