carlpgoodrich wrote:Also, with such a big killer neutral, every game will end up with two players owning a side of the island and then stockpiling until both players have enough troops that the advantage of attacking vs defending outweigh having to go through 20 neutral (i.e. a couple hundred troops at least). I suggest having an auto-deploy on faulkland sound instead of a killer neutral.
I think a small killer neutrall is appropriate -- perhaps 2-3 -- but you should also make it so that more than one territory of each island borders Falkland Sound.
In general, the map is too chokepointy. The eastern half is essentially one line from Point San Carlos to George Isle, and the western half is little better. This leaves players with very little choice as far as where to go.
I like the idea, though. It's neat, it's pretty, and it has potential.