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The "conditional loss" and "spoils of war" are only ideas that, if popular, can be lobbied for. I think that this idea works very well, but It is only a pie in the sky attempt at uniqueness. I know that, that goal was on the top of Bast's list when he started this map.natty_dread wrote:Well, it looks real nice, but I wonder what do you mean by the "lose (not loose, btw) the king, lose the game, conquerer keeps your armies"... because if you mean it to work so that if someone conquers your king you automatically get defeated and whoever does it gets all your armies, this is not possible with the current XML. "Losing conditions" or troop ownership changes are not yet possible. Then again, with the new web developer we might get faster XML updates so who knows... although I wouldn't build a gameplay on the chance of an update...
porkenbeans wrote:The "conditional loss" and "spoils of war" are only ideas that, if popular, can be lobbied for. I think that this idea works very well, but It is only a pie in the sky attempt at uniqueness. I know that, that goal was on the top of Bast's list when he started this map.
No I do not, but you are seeing a problem where there is none. The game is solid with or without the two proposed options.natty_dread wrote:porkenbeans wrote:The "conditional loss" and "spoils of war" are only ideas that, if popular, can be lobbied for. I think that this idea works very well, but It is only a pie in the sky attempt at uniqueness. I know that, that goal was on the top of Bast's list when he started this map.
Well, up to you & bastard, but if you take a look at the bin you can see a few maps that have been sitting there with gameplay approved but waiting for an XML update for years... I don't think you want that fate for this map.
Honestly? Are you kidding me ?natty_dread wrote:Well, then, moving on... I'm not sold on the "territory name colour defines territory type" thing you have going here. Honestly, the bastard's latest version was actually easier for me to follow
OK, nat, You are full of chit.natty_dread wrote:Now now pork, you know I'm not saying this to be mean. I call it like I see it, that's all. I do like the simplicity of your version. But I just don't agree that the territory name colour is the best way of differentiation here...
The problem is, all the territory colours are similar. They don't stand out as different territories. If you had like a small symbol next to each army number - nothing big, about the same size as an 88 number - it would be better.
(Also to elaborate on the colours: red & green are probably the worst combination - think of the colour blind... the colours will look exactly the same for them. Also they will look exactly the same as the brown names. But the colours aren't the main issue here... )
A small castle next to the army number of each castle territory. An even smaller symbol for cities. Or make the castle symbol white and the city symbol black. And leave the towns without symbols.
Alternatively you could use different colours for the land. Or give cities & castles coloured borders.
My point is, there are loads of better solutions than coloured territory labels. Differentiating territories by font colour alone just isn't a good solution... especially when the different territories are "scattered" in no particular pattern. It would be useful if you also had some other means of differentiating them, then the text colour could be used to complement the primary system and make it easy to see which label belongs to which territory, but alone it just isn't enough.
I hope this clears the issue for you.
You did NOT answer my question.natty_dread wrote:I don't want to get into a huge debate with you. I stated my opinion, take it or leave it. How about we wait and see what the mapmaker thinks of all this before we get all carried away, eh?
Bast, I am so confused. You said that it tells nothing about Reconquista. It has every item that you wanted. And if you use the colored names instead of the overwhelming mass of icons, it will fix the thing that mr B, andy and others have said NEEDS FIXING.theBastard wrote:pork, your map tells nothing about Reconquista. it tells nothing about history. map has only shape of Iberia but has nothing with Iberia - it looks as any fiction map and my idea was to do map based on history.
I saw that you spent much time on it, so sorry me for not kind words, but this is realy far away of my idea.
I will use yours icons and do new version with less no-mans territories...
MarshalNey wrote:Pork, I'm worried that you and The Bastard are working in parallel rather than tandem.
natty_dread wrote:porkenbeans wrote:or this reason, a few vets advocate starting with the small map. I do not subscribe to this however. My reason is simple. You will always loose detail when you scale down.
Not when you use vector graphics... For example Cairns uses a vector based software so it's no wonder he starts from small and then scales it up to large.
MrBenn wrote:MarshalNey wrote:Pork, I'm worried that you and The Bastard are working in parallel rather than tandem.
You mentioned this several pages back, but have hit the nail on the head
theBastard wrote:I work on Baltic Crusades now, I can finish it to the point when it could be moved to next Foundry. so therefore Reconquista is frozen.
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