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Reconquista

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Re: Reconquista

Postby Evil DIMwit on Sun Jun 06, 2010 6:10 pm

theBastard wrote:to Evil,
I do not exactly understand what you wrote about no-mans land, so if my answer is off, sorry. I want to have no-mans land, (my first idea was to make them killerneutrals, but this is not good idea). I think with no-mans land will be castles/towns more important and as you wrote it could represent siege of castles/towns.


Decay is just a negative auto-deploy; it means that the territory loses a certain number of troops per turn until it goes down to 1.
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Re: Reconquista

Postby theBastard on Sun Jun 06, 2010 6:25 pm

Evil DIMwit wrote:
Decay is just a negative auto-deploy; it means that the territory loses a certain number of troops per turn until it goes down to 1.


thanks.
this add to castles/towns too much advantage, I´m afraid. because not only attackers outside, but also defenders in castles lost any men.
and when attacker will not conquer castle, castle in next turn recruit +3 units. manual-deploy bonuses will be not high so attacker will have not much reinforce - and to the time when he will hold any kingdom with manual-deploy bonus he must sent to no-mans land reinforce from another territory...
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Re: Reconquista

Postby porkenbeans on Sun Jun 06, 2010 8:13 pm

OK this latest version is done, and tossed on the pile with the rest. ;)
Bast, I would like to punch out my next version w/your new GP, but I do not actually know, just what it is. You last posted 2 versions. Would it be one of them ?

I will give you the small version on this one, so that you can see if everything works. 8-)

FYI,
I am doing the graphics on this map. ...This is certain.

It is also certain, that I will continue to speak my mind on any GP issues, that I care to. I have a brain just like everyone else, and just because I am the artist, does not mean that I am precluded from offering my suggestions about gameplay.

I will also continue to fight for my ideas, as a layer would for his client. I understand very well that Bast is in charge of making the final decisions. But that fact, is NOT going to stop me from voicing my opinion. So, in other words, I am not willing to set back and wait for this map to get to the Graphics Workshop. I will be in here mixing it up, if that is what it takes to get this map advanced.

It does not really matter that much to me, which GP is used for this project. My name will be on the graphics either way. So please, to whom it may concern, do not mistake a difference of opinion between myself and Bast, to mean that somehow we are not united in the desire to quench this map. We are allowed to use this thread, in this forum, to iron out our map. That requires miles and miles of text. Not all of that text will be total agreement. BUT THIS IS BAST'S MAP, and he will continue to make the final decisions. ;)
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Re: Reconquista

Postby Evil DIMwit on Sun Jun 06, 2010 8:31 pm

theBastard wrote:
Evil DIMwit wrote:
Decay is just a negative auto-deploy; it means that the territory loses a certain number of troops per turn until it goes down to 1.


thanks.
this add to castles/towns too much advantage, I´m afraid. because not only attackers outside, but also defenders in castles lost any men.
and when attacker will not conquer castle, castle in next turn recruit +3 units. manual-deploy bonuses will be not high so attacker will have not much reinforce - and to the time when he will hold any kingdom with manual-deploy bonus he must sent to no-mans land reinforce from another territory...


Ah, true enough.
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Re: Reconquista

Postby army of nobunaga on Sun Jun 06, 2010 8:34 pm

porkenbeans wrote:OK this latest version is done, and tossed on the pile with the rest. ;)
Bast, I would like to punch out my next version w/your new GP, but I do not actually know, just what it is. You last posted 2 versions. Would it be one of them ?

I will give you the small version on this one, so that you can see if everything works. 8-)

FYI,
I am doing the graphics on this map. ...This is certain.

It is also certain, that I will continue to speak my mind on any GP issues, that I care to. I have a brain just like everyone else, and just because I am the artist, does not mean that I am precluded from offering my suggestions about gameplay.

I will also continue to fight for my ideas, as a layer would for his client. I understand very well that Bast is in charge of making the final decisions. But that fact, is NOT going to stop me from voicing my opinion. So, in other words, I am not willing to set back and wait for this map to get to the Graphics Workshop. I will be in here mixing it up, if that is what it takes to get this map advanced.

It does not really matter that much to me, which GP is used for this project. My name will be on the graphics either way. So please, to whom it may concern, do not mistake a difference of opinion between myself and Bast, to mean that somehow we are not united in the desire to quench this map. We are allowed to use this thread, in this forum, to iron out our map. That requires miles and miles of text. Not all of that text will be total agreement. BUT THIS IS BAST'S MAP, and he will continue to make the final decisions. ;)


just in my opinion man... but you have a lot of damn talent at this stuff. I mean a lot.

If your map here isnt used (and I think it is better)- I really hope you start making more maps.

Just from my viewpoint... what Ive seen from you is nice, very.
Maps Maps Maps!


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Re: Reconquista

Postby Industrial Helix on Sun Jun 06, 2010 8:51 pm

For the record, I said at the very beginning to finish the Baltic Crusades first before pursuing another map. I think with having the gameplay already worked out and running on that map that this map would have been a ton easier. Instead you're tackling the same problems twice. I hope to see this map back in the frey though, perhaps when Baltic Crusades is done.
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Re: Reconquista

Postby porkenbeans on Sun Jun 06, 2010 9:36 pm

Industrial Helix wrote:For the record, I said at the very beginning to finish the Baltic Crusades first before pursuing another map. I think with having the gameplay already worked out and running on that map that this map would have been a ton easier. Instead you're tackling the same problems twice. I hope to see this map back in the frey though, perhaps when Baltic Crusades is done.
This map is much further along than Baltic, if you consider that the graphics have already been worked out, with a variety to choose from.

In other words, This one little hold up in GP is the only thing that is stopping this map from sailing through GFX, and facing "Final Forge". ;)

I will try my best to make this next version to Bast's specifications. I hope that it passes with the holder of the stamp. If it does not, (for the reasons that I fear), then we will still have the option, to pull my last version out of the bin.

So, give me something to do. You know that if I am in here causing a ruckus, then I need something to work on. Mucho handele. get the lead out, put up or shut up, and all of the other soliloquies that fit. :lol: 8-)

@army,
Muchos gracias Amigo.
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