Conquer Club

game implementation? no warning? just screw us?

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.

game implementation? no warning? just screw us?

Postby beersurfer on Mon Jun 07, 2010 5:45 pm

what the hell is wrong with this site .... you implement a new change over night and if your already playing a game on the map then you just get screwed? ...

i'm referring to das schloss ... i was actively in a game and i had 84 armies on AA when i finished my turn last night ... today when i start my turn .. those 84 just disappear? ... that is truly messed up ... you guys need to figure out a better way to handle your implementations ... ya you say its beta ... but you should still allow the active games to not be changed until they finish ... just one more reason besides the shittiest dice file in the universe to not want to play this website ever again .. what a bunch of crap ... most pathetic website for any reasonability ... nothing is consistent except for not actually having attackers advantage (like the board game)

68v19 advancing 19 ... thats the top losing attack of the week for me ... i actually tried 20 times with real dice and couldnt lose more than 30 .... no where near the 48 your site made me lose ... you should consider people's input since you are charging us to play on this site ... would it really hurt your income to replace the stale dice file every 3 months or so ... so the same order of dice and streaks of ridiculously bad rolls wont stay the same?
Click image to enlarge.
image


last 25 battles:
beersurfer luck Avg roll -- opponents luck Avg roll
Assault ....-26% ..... 2.86 ............+48% .....4.70

really???????????
User avatar
Major beersurfer
 
Posts: 70
Joined: Tue Apr 01, 2008 6:41 pm
Location: NW of palau on the Oceania Map (just in front of the moon)

Re: game implementation? no warning? just screw us?

Postby Joodoo on Mon Jun 07, 2010 5:58 pm

There is already a warning given to you if you choose to play Beta maps, because there could be gameplay changes occuring during the course of a game. If you don't want random surprises, don't play Beta maps.
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
User avatar
Lieutenant Joodoo
 
Posts: 1639
Joined: Fri Mar 21, 2008 12:19 am
Location: Greater Toronto, Canada

Re: game implementation? no warning? just screw us?

Postby natty dread on Mon Jun 07, 2010 7:39 pm

"Stale dice file?" :lol:

This is the best dice complaint ever.

And yeah,

Start a game page wrote:Warning: Maps designated as "Beta" might have unbalanced gameplay and undergo changes mid-game. Play at your own risk!
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: game implementation? no warning? just screw us?

Postby JoshyBoy on Mon Jun 07, 2010 7:50 pm

beersurfer wrote:68v19 advancing 19 ... thats the top losing attack of the week for me ... i actually tried 20 times with real dice and couldnt lose more than 30 .... no where near the 48 your site made me lose ... you should consider people's input since you are charging us to play on this site ... would it really hurt your income to replace the stale dice file every 3 months or so ... so the same order of dice and streaks of ridiculously bad rolls wont stay the same?


That is hilarious. :lol: You have too much spare time on your hands.

On a serious note, it's a map in Beta, so you are playing at your own risk. Sorry, but shanoozles happen.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.

Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
User avatar
Lieutenant JoshyBoy
 
Posts: 3750
Joined: Mon May 26, 2008 6:04 pm
Location: In the gym. Yeah, still there.

Re: game implementation? no warning? just screw us?

Postby danfrank on Mon Jun 07, 2010 8:45 pm

JoshyBoy wrote:
beersurfer wrote:68v19 advancing 19 ... thats the top losing attack of the week for me ... i actually tried 20 times with real dice and couldnt lose more than 30 .... no where near the 48 your site made me lose ... you should consider people's input since you are charging us to play on this site ... would it really hurt your income to replace the stale dice file every 3 months or so ... so the same order of dice and streaks of ridiculously bad rolls wont stay the same?


That is hilarious. :lol: You have too much spare time on your hands.

On a serious note, it's a map in Beta, so you are playing at your own risk. Sorry, but shanoozles happen.



Please clarify what a map in beta has to do with the dice. By your statement you are saying that dice are not random and are programmed by each indiviual map. :-s
Corporal 1st Class danfrank
 
Posts: 611
Joined: Mon Dec 24, 2007 1:19 am

Re: game implementation? no warning? just screw us?

Postby iamkoolerthanu on Mon Jun 07, 2010 10:34 pm

danfrank wrote: Please clarify what a map in beta has to do with the dice. By your statement you are saying that dice are not random and are programmed by each indiviual map. :-s

He was responding to what was said in the first post, here:

beersurfer wrote:...i was actively in a game and i had 84 armies on AA when i finished my turn last night ... today when i start my turn .. those 84 just disappear? ... that is truly messed up ... you guys need to figure out a better way to handle your implementations ... ya you say its beta ... but you should still allow the active games to not be changed until they finish...
User avatar
Corporal 1st Class iamkoolerthanu
 
Posts: 4119
Joined: Sun Dec 31, 2006 6:56 pm
Location: looking at my highest score: 2715, #170

Re: game implementation? no warning? just screw us?

Postby TheForgivenOne on Mon Jun 07, 2010 11:01 pm

And you do know how many dice are thrown on CC compared to rl... don't you?
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Major TheForgivenOne
 
Posts: 5997
Joined: Fri May 15, 2009 8:27 pm
Location: Lost somewhere in the snow. HELP ME

Re: game implementation? no warning? just screw us?

Postby iamkoolerthanu on Mon Jun 07, 2010 11:26 pm

TheForgivenOne wrote:And you do know how many dice are thrown on CC compared to rl... don't you?

I'd have to guess that the dice are rolled about 1,000 times per minutes on CC... And that is a fairly low estimate, considering at least one speed game is almost always in progress, and there are right now, at this moment, almost 21,000 active games... There are turns constantly being made, and where turns are made, dice is thrown...

I wonder if there is a way to find out how often the dice are rolled on CC.. Would be a very interesting stat :D
User avatar
Corporal 1st Class iamkoolerthanu
 
Posts: 4119
Joined: Sun Dec 31, 2006 6:56 pm
Location: looking at my highest score: 2715, #170

Re: game implementation? no warning? just screw us?

Postby parker4s on Tue Jun 08, 2010 2:03 am

They really need a like button on here :)! Beta maps are like a pregnant woman... Be prepared for anything! There's no way you can expect to prepare for anything and everything to happen. Sometimes it sucks hard... Sometimes it blows even harder, but what you have to do is as iceman would say so long ago "suck it up cupcake." Im not aiming these words to be mean im just saying. It happens to everyone and we just have to get over it somehow. I would LOVE to get better dice, or normal dice. But i dont
Image
User avatar
Lieutenant parker4s
 
Posts: 263
Joined: Wed Jun 13, 2007 9:18 pm

Re: game implementation? no warning? just screw us?

Postby natty dread on Tue Jun 08, 2010 7:28 am

If you play beta maps, you should be keeping an eye on the map development threads so these things would not come as a surprise. If you're too lazy to do so then you can only blame yourself when your stacks get blasted by killer neutrals etc.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: game implementation? no warning? just screw us?

Postby Lucarilover240 on Tue Jun 08, 2010 7:42 am

Exactly why those maps are marked as "Beta". Pretty much one of those non-verbal agreement deals - By playing a map marked as "Beta", you are pretty much agreeing that you understand that there is a possibility that the map may undergo changes mid-game. Sort of like the "User agreement" that everyone agrees to without reading when you install software.
Image [This signature saved as part of ancient history, dating back to 2010]
Image <- img courtesy of Zoebear1
User avatar
Sergeant 1st Class Lucarilover240
 
Posts: 128
Joined: Thu Mar 26, 2009 3:48 pm
Location: The deepest, darkest corners of the internet...

Re: game implementation? no warning? just screw us?

Postby natty dread on Tue Jun 08, 2010 8:43 am

Lucarilover240 wrote:Pretty much one of those non-verbal agreement deals


There's nothing non-verbal about it. Go check "start a game" page. It is very clearly spelled out there.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: game implementation? no warning? just screw us?

Postby stuart133 on Tue Jun 08, 2010 9:24 am

beersurfer wrote:68v19 advancing 19 ... thats the top losing attack of the week for me ... i actually tried 20 times with real dice and couldnt lose more than 30 .... no where near the 48 your site made me lose ... you should consider people's input since you are charging us to play on this site ... would it really hurt your income to replace the stale dice file every 3 months or so ... so the same order of dice and streaks of ridiculously bad rolls wont stay the same?


Looking at the wording of this, does it look like this guy thinks the "dice file" is a long list of different combinations that are just run through as each attack is made??
Am I being dense or is this the dumbest thought ever in the history of CC?!
natty_dread wrote:
Lucarilover240 wrote:Pretty much one of those non-verbal agreement deals


There's nothing non-verbal about it. Go check "start a game" page. It is very clearly spelled out there.


Also, Non-Verbal means written down right?? So really there is something non-verbal about it, the fact that it is spelled out there? :lol:
Or am I being dense again?
User avatar
Private stuart133
 
Posts: 40
Joined: Fri Jun 27, 2008 4:02 pm
Location: London

Re: game implementation? no warning? just screw us?

Postby natty dread on Tue Jun 08, 2010 9:41 am

stuart133 wrote:Or am I being dense again?


yes
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: game implementation? no warning? just screw us?

Postby stuart133 on Tue Jun 08, 2010 10:18 am

Shush you, just because I am not a cook ... yet :S
User avatar
Private stuart133
 
Posts: 40
Joined: Fri Jun 27, 2008 4:02 pm
Location: London

Re: game implementation? no warning? just screw us?

Postby AndyDufresne on Tue Jun 08, 2010 10:56 am

At least we have BETA now---years ago we didn't, and there were some serious gripes when things did change! :D


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: game implementation? no warning? just screw us?

Postby Falkomagno on Tue Jun 08, 2010 11:15 am

Well, but a simple message from admin, saying that tomorrow da scloss will be changed. That would be polite.
User avatar
Corporal 1st Class Falkomagno
 
Posts: 731
Joined: Mon Jun 04, 2007 12:49 pm
Location: Even in a rock or in a piece of wood. In sunsets often

Re: game implementation? no warning? just screw us?

Postby stuart133 on Tue Jun 08, 2010 11:19 am

You say that, but think about how many games may be going on on a single beta map. That could be a lot of messaging for a tiny change. I agree it is unfair, but that is what you get for playing on Beta. If you want the map to stay as it is, stick to the other maps.
User avatar
Private stuart133
 
Posts: 40
Joined: Fri Jun 27, 2008 4:02 pm
Location: London

Re: game implementation? no warning? just screw us?

Postby AndyDufresne on Tue Jun 08, 2010 11:23 am

stuart133 wrote:You say that, but think about how many games may be going on on a single beta map. That could be a lot of messaging for a tiny change. I agree it is unfair, but that is what you get for playing on Beta. If you want the map to stay as it is, stick to the other maps.

Right, we guarantee that all non-BETA maps 99% of the time won't change (always good to leave open a 1% just in case ;)). I rarely play BETA maps just to avoid any unnecessary quirks.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: game implementation? no warning? just screw us?

Postby ManBungalow on Tue Jun 08, 2010 11:54 am

Falkomagno wrote:Well, but a simple message from admin, saying that tomorrow da scloss will be changed. That would be polite.

That would be nice, but I suggest something slightly different - which will only apply to those actually playing the map:

A few days before the update, re-upload the map image file with a graphical note on the map itself - "Warning, AA will reset to neutral beginning on the 12th etc" or words to that effect.

Sure, you can keep an eye on the development thread and play these maps at your own risk, but I'd be pretty pissed if I just lost 84 troops without warning.
Image
Colonel ManBungalow
 
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: game implementation? no warning? just screw us?

Postby trapyoung on Tue Jun 08, 2010 11:54 am

AndyDufresne wrote:
stuart133 wrote:You say that, but think about how many games may be going on on a single beta map. That could be a lot of messaging for a tiny change. I agree it is unfair, but that is what you get for playing on Beta. If you want the map to stay as it is, stick to the other maps.

Right, we guarantee that all non-BETA maps 99% of the time won't change (always good to leave open a 1% just in case ;)). I rarely play BETA maps just to avoid any unnecessary quirks.


--Andy


But isn't the point of releasing BETAs is to get feedback and improve the gameplay? Why not do staggered BETAs where a game will be released on BETA for 2 weeks, give notice that game comes down from "Start A Game" choice at the end of the two weeks and maybe a disclaimer to finish all active games on the map by the next week or so. Then, any changes or suggestions could be digested and no risk of someone getting screwed over. If the point is to get feedback and encourage BETA testing, that seems the more logical way to run things.
User avatar
Colonel trapyoung
 
Posts: 1116
Joined: Thu Oct 18, 2007 1:25 pm

Re: game implementation? no warning? just screw us?

Postby stuart133 on Tue Jun 08, 2010 12:16 pm

Well, the point is that the BETA is up for everyone to play until it gets either taken down for a serious reworking OR until it makes it up to a main map. If they kept taking the maps down then this would not help, especially as a lot of games go on longer than 2 weeks. If you have feedback you then put it in the Dev thread, which, to be fair, is where this probably should have gone in the first place.
User avatar
Private stuart133
 
Posts: 40
Joined: Fri Jun 27, 2008 4:02 pm
Location: London

Re: game implementation? no warning? just screw us?

Postby drunkmonkey on Tue Jun 08, 2010 12:27 pm

beersurfer wrote:68v19 advancing 19 ... thats the top losing attack of the week for me ... i actually tried 20 times with real dice and couldnt lose more than 30 .... no where near the 48 your site made me lose ... you should consider people's input since you are charging us to play on this site ... would it really hurt your income to replace the stale dice file every 3 months or so ... so the same order of dice and streaks of ridiculously bad rolls wont stay the same?


This is awesome...I still can't get over it. So, we've concluded that the odds of losing 48 troops in a 68v19 roll is probably less than 1 in 20. Any other revelations? :lol:
Image
User avatar
Major drunkmonkey
 
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm

Re: game implementation? no warning? just screw us?

Postby stuart133 on Tue Jun 08, 2010 12:33 pm

beersurfer wrote:. you should consider people's input since you are charging us to play on this site


More revelations. CC are in fact secretly charging all us freemiums without telling us :o
User avatar
Private stuart133
 
Posts: 40
Joined: Fri Jun 27, 2008 4:02 pm
Location: London

Re: game implementation? no warning? just screw us?

Postby natty dread on Tue Jun 08, 2010 12:36 pm

Yeah, you really should read the fine print in the user agreement. Everyone who signs up owes lackattack either their eternal soul or firstborn son...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Next

Return to Conquer Club Discussion

Who is online

Users browsing this forum: No registered users