Moderator: Community Team
natty_dread wrote:Aargh, this again. Limitations for new recruits are fine, beyond that, people should be allowed to play whatever they want.
natty_dread wrote:Who decides who is qualified to what? You? QH? The Worried Mothers Association?
The thing is, we can't tell how experienced any new player is. Who are we to mother over them, saying "you have only played X games so you can't play Y settings, they're too difficult for you." Heck, can't we trust them to make their own decisions? Let them experiment, if they find a map/setting too difficult they don't have to play that map/setting again.
I understand the limitations for new recruits. Many of them only try the site and play a few turns and then lose interest and deadbeat. This would be easy to take advantage of, hence the farming rules and whatnot. However we don't consider playing against cooks & up farming, so we shouldn't restrict them either.
Go ask some cook with 10 games played how he would feel if 50% of the site features were blocked from him to "protect him". Gee, I wonder what he'll say.
stahrgazer wrote:I don't understand the supposed logic of "at game number six, you're magically qualified for everything, including a 1v1 freestyle at speed against a colonel or higher who lured you into Waterloo, Mogul, AoR, Feudal - or other games with map-specific tactics - with no prior advice "
army of nobunaga wrote:I think if you made it an "unlock" the next level thing it would create more of an addiction.
Even at 5000 games played atm.. If you locked some SUPER DOOOPER MAP and told me I had to play 100 more games to get to it.. buddy you better believe I wouldnt be mad, I would have 100 1vs1 games going this instant.
If you locked some SUPER DOOOPER MAP and told me I had to play 100 more games to get to it.. buddy you better believe I wouldnt be mad, I would have 100 1vs1 games going this instant.
natty_dread wrote:army of nobunaga wrote:I think if you made it an "unlock" the next level thing it would create more of an addiction.
Even at 5000 games played atm.. If you locked some SUPER DOOOPER MAP and told me I had to play 100 more games to get to it.. buddy you better believe I wouldnt be mad, I would have 100 1vs1 games going this instant.
AON, I respect & like you so I don't want to argue with you. However, I suggest you read the original thread, it was full of lengthy and well-thought out explanations on why this is a bad idea.
The gist of the matter is, CC is no video game where unlocking new features is part of the fun. This is a casual gaming site. Think how many new recruits deadbeat when they find out they have to wait 10-20 hours to make their next move. Think how short the attention span of the average new player is. Now you want them to play 80 games - 4 at a time - before they can get to enjoy the full variety of CC? Good for business?? I don't think so.
The best part of CC is the variety. Lots of maps, lots of options. You take those away from the new players, and I guarantee they are not going to feel they are being challenged, they feel they are being mothered over and will move to another site which lets them play what they want.
natty_dread wrote:If you locked some SUPER DOOOPER MAP and told me I had to play 100 more games to get to it.. buddy you better believe I wouldnt be mad, I would have 100 1vs1 games going this instant.
What if you were freemium and had to play those 100 games 4 at a time, no speed games, and on only certain settings that some Concerned Mother has deemed you qualified to play? Sorry but I can't believe you would be so thrilled.
natty_dread wrote:army of nobunaga wrote:I think if you made it an "unlock" the next level thing it would create more of an addiction.
Even at 5000 games played atm.. If you locked some SUPER DOOOPER MAP and told me I had to play 100 more games to get to it.. buddy you better believe I wouldnt be mad, I would have 100 1vs1 games going this instant.
AON, I respect & like you so I don't want to argue with you. However, I suggest you read the original thread, it was full of lengthy and well-thought out explanations on why this is a bad idea.
The gist of the matter is, CC is no video game where unlocking new features is part of the fun. This is a casual gaming site. Think how many new recruits deadbeat when they find out they have to wait 10-20 hours to make their next move. Think how short the attention span of the average new player is. Now you want them to play 80 games - 4 at a time - before they can get to enjoy the full variety of CC? Good for business?? I don't think so.
The best part of CC is the variety. Lots of maps, lots of options. You take those away from the new players, and I guarantee they are not going to feel they are being challenged, they feel they are being mothered over and will move to another site which lets them play what they want.
army of nobunaga wrote:Natty, I think we would have to disagree here though. there are 161 maps currently... I think even 20 maps to a new player that is use to one map (classic from the boardgame) is pretty overwhelming enough. I can still remember feeling overwhelmed and excited.
I think the main thing queen is suggesting is that we bring new people into some structure and coddle them so they stick and are not taken advantage of and leave.
natty_dread wrote:What if you were freemium and had to play those 100 games 4 at a time, no speed games, and on only certain settings that some Concerned Mother has deemed you qualified to play? Sorry but I can't believe you would be so thrilled.
SirSebstar wrote:I want to support the queens idea because i like the unlocking part. there are different type of players, but for me its the collecting that does the trick.
As too mother goose telling me what to play and what not to play, well lets face it, when did you last time go for for freestyle waterloo fog manual quad in your first 11+ games... and won?!?
My connection is 0.7 MB at best and i play my turns within 10 minutes a day. Trust me, on that basis alone i have no business being in freestyle, so i dont. But it took me a while to figure it out. If i had had a person telling me, you should try this first and try that later, i might even have had a better time.
So i modify the siggestion,
Suppose we do not want to be big mama, how than if we give players the OPTION of following the queens plan??? Basicly a self chosen restraint, dedicated to getting the most of the CC experience and fun and getting the best knowledge quickly. Some people never read the manual, but if you can not kill yourself with nukes in game 11 do your really miss out that much?????
SirSebstar wrote:I want to support the queens idea because i like the unlocking part. there are different type of players, but for me its the collecting that does the trick.
As too mother goose telling me what to play and what not to play, well lets face it, when did you last time go for for freestyle waterloo fog manual quad in your first 11+ games... and won?!?
My connection is 0.7 MB at best and i play my turns within 10 minutes a day. Trust me, on that basis alone i have no business being in freestyle, so i dont. But it took me a while to figure it out. If i had had a person telling me, you should try this first and try that later, i might even have had a better time.
So i modify the siggestion,
Suppose we do not want to be big mama, how than if we give players the OPTION of following the queens plan??? Basicly a self chosen restraint, dedicated to getting the most of the CC experience and fun and getting the best knowledge quickly. Some people never read the manual, but if you can not kill yourself with nukes in game 11 do your really miss out that much?????
stahrgazer wrote:SirSebstar wrote:I want to support the queens idea because i like the unlocking part. there are different type of players, but for me its the collecting that does the trick.
As too mother goose telling me what to play and what not to play, well lets face it, when did you last time go for for freestyle waterloo fog manual quad in your first 11+ games... and won?!?
My connection is 0.7 MB at best and i play my turns within 10 minutes a day. Trust me, on that basis alone i have no business being in freestyle, so i dont. But it took me a while to figure it out. If i had had a person telling me, you should try this first and try that later, i might even have had a better time.
So i modify the siggestion,
Suppose we do not want to be big mama, how than if we give players the OPTION of following the queens plan??? Basicly a self chosen restraint, dedicated to getting the most of the CC experience and fun and getting the best knowledge quickly. Some people never read the manual, but if you can not kill yourself with nukes in game 11 do your really miss out that much?????
hehehe
I know of very few boys who exercise 'self restraint' (boys more than girls, will tend to push barriers when told don't. too bad if that's a sexist remark, it's accurate based on stats but I'm not going to bother going to find the stats, either).
TheForgivenOne wrote:I like Sir's idea. This would kind of thread out who truly are New Recruits, and who is Duality
All-in-all, i think this is a good idea. Some things i'd like to point out.
I agree with Natty in some parts. Yes, it is annoying when you don't have all the parts in a Free Trial. BUT, in your free trials, you have to buy it to get the whole package. In QH's Suggestion, they are slowly unlocking new things throughout the process. lack isn't forcing them to pay to play on all the maps, on all the settings (minus speed and Private). He gives them the option to try all these new settings.
This reminds me of some video games. At the very beginning, you get basic training, on how to do This, and That, and all these new things. It gets you used to the new controls. I know for a fact, if i was thrown into the middle of a game, where i had no clue what the A and B button do, i'd be lost or killed within minutes. But if i would have been given tutorials on all the mechanics, for example, what happens if i hold down L and hit the A, i may have lasted a few minutes, or kept going.
ALSO, in most-all games, you slowly unlock cool and new things as your progress. In such games as, The Legend of Zelda, you didn't start out with ALL the weapons, if you did, then the game would have been so freaking easy at the beginning. Instead you had to deal with the basic tools, The Sword, your shield, the Deku Stick, etc etc. This made the game SO much funner, as you had to keep playing, to keep unlocking cool and new weapons.
Now if you were to parallel CC to a game like The Legend of Zelda, i think it would increase the number of users. As always, a few would go "You mean i have to learn? screw this". But i think more would go "So i get these basic settings, that i am used to, and if i keep playing, i will get to play with all these cool new maps and settings? COOL!"
On a side note. I do think that instead of "No Cards", Players should start out with Escalating. Because i know that when i originally played Risk!, that is how we played it, With Escalating cards. Now i do agree Manual shouldn't, because it is fogged over.
That's my 2 cents
TheForgivenOne wrote:Do not tell me how to do my job. This had a huge discussion going on throughout it. We, as Suggestion Moderators, are supposed to sticky threads, that seem to have either A) A lot of support or B) Has had a lot of discussion.
TheForgivenOne wrote:Also, way way WAY back when CC had just started, someone made a suggestion for "AI Maps" or "Bots" And lack made it quite clear, that he wants to keep this site clean of "bots", yet i still have people saying "Well, there is new technology/xml" and "Well maybe he changed his mind".
Doc_Brown wrote:TheForgivenOne wrote:Do not tell me how to do my job. This had a huge discussion going on throughout it. We, as Suggestion Moderators, are supposed to sticky threads, that seem to have either A) A lot of support or B) Has had a lot of discussion.
Well don't tell me how to play the game! I'm protesting because there is not a lot of support for this. If you read through the threads, the comments were about 3 to 1 in opposition to the whole unlocking approach (and more like 10 to 1 if you go be the word count!). Additional information and optional training never really received much discussion because discussion about the problems with unlocking pretty well overwhelmed everything else.TheForgivenOne wrote:Also, way way WAY back when CC had just started, someone made a suggestion for "AI Maps" or "Bots" And lack made it quite clear, that he wants to keep this site clean of "bots", yet i still have people saying "Well, there is new technology/xml" and "Well maybe he changed his mind".
I'm quite aware. Like I said, I don't object to the AI training, but I'm fully aware that it's unlikely to happen (or is at the very least is very low on the priority list).
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