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TheSaxlad wrote:How Do You mean? So it makes it harder to control the door?
MarshalNey wrote:For me, the attraction of this map is twofold-
(1) I think a lot of people on CC are probably in school. As for the ones who aren't, they've doubtless been in school, and can sympathize with the premise.
(2) It's goofy, and there's potential here to put a smile on some faces as players kick some butt trying to escape school.
So, I voted 'yes' but I'd like to give a qualifier:
The map needs more work on number (2). I also am with Evil D here on the idea of running out during a test... if you want to go, why not just turn in the test- finished or otherwise- and go? Is the idea to sneak out, bribe somebody or use brute force? Something is just missing here, something that would make the idea click. I think some merry bit of mayhem in the dreary Exam Hall would help. Maybe a distraction (like a firework?) to aid in one's escape? The scenario has promise, but it's just a little weak to draw me in yet.
I don't think it's quite ready to leave the Melting Pot, but I definitely see possibilities.
TheSaxlad wrote:I have been in some exams recently and I wondered whether the concept of an exam hall map would be interesting idea.
Version 1.2
Version 1.1
Version 1
Gameplay: Each Person starts off with x number of tables ( yet to be decided.) They work there way through conquering the invigilators, ( different neutral numbers again unsure of the numbers) and through to the bags and the door. ( Bags and door will be higher numbers of neutrals than the invigilators.) The door is protected by a high numbered invigilator once youve conquered 2 invigilators a bag space and the door you win the game. There is another way to win however. For all the naughty kids out there, you can grab a firework (neutral), Set it off, grab your bag and jump out a window!(Neutral as well)!
Changes Enacted:
[Version 1] Pg.1 Industrial Helix: Legend For Map [ADDED 16/06/2010]
[Version 1.1] Pg.2 Industrial Helix & Evil DiMwit: Added Alternative Wording To Invigilators.[ADDED 18/06/2010]
[Version 1.1] Added Texturing To Tables and Doors [ADDED 18/06/2010]
[Version 1.2] Added Texturing To Doors and Legend [ADDED 20/06/2010]
[Version 1.2] Added Names to all Spaces [Tables A1- H5] and Invigilators/Proctors,Bags [1/2] and Door [ADDED 20/06/2010]
[Version 1.2] Changed Layout for front tables and other exam room objects. [ADDED 20/06/2010]
Action Plan:
Re-do Bags
Add Windows
Add Firework
Figure Out How To Do Invigilators/Proctors
Re-do Legend To Comply with new gameplay.
Any other things people might want to consider [ note: im trying to keep this map quite simple as it's my first but any suggestions welcome!]
Ok thats about it Please comment and give new ideas so I can take this out of the melting pot and into the foundry!
Thanks Muchly.
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