Sometimes stuff happens. You miss turns. If you eliminate deferred troops, you are basically shooting someone in the foot if they should happen to miss. They are out. That is such a major deficit to come back from - missing a turn, not being able to respond to attacks by opponents for a whole round, AND losing all of your extra troops? Deferred troops allow people who miss, and are put at a major disadvantage because of it, the chance to get back into the battle.
Con - We are punishing people for unexpected interruptions in life, by taking away the ability to A) Earn a card, which can be HUGE in escalating B) They don't get a chance at taking any territories during the miss turn, that means they can't break a bonus, or take a bonus. C) They can't put up defenses for their bonuses. The fact that you allow them to keep their bonus, while they miss, is your fault. They are in no way getting more troops then you.
So whoopdydoo, you had to wait an extra 24 hours before you get to take your turn, actually it's less than that. And what happens if this player takes his turn with 10 minutes left in a turn. So instead of waiting 24 hours, you had to wait 23 hours and 50 minutes. There's no major difference between those 2 times.
Removing deferred troops will give New Recruits less reason to come back. If they read the instructions, and noticed that if they miss a turn, they lose those troops, they will think, jeez, i'm basically screwed in all those games.
Another thing, i was reading an older thread about this, and i quote
People in public games don't recognize that missing a turn is a disadvantage. In high level and clan games, missing a turn is like painting a target on your back. With the lower troop count, people will break your bonuses and target your territories. It's simply a matter of people recognizing that weakness and punishing the turn misser for it.
As i said, people are punished enough for missing a turn. In cards, you miss chances to grab a card. You have a chance at losing a bonus, or troops due. You don't have the possibility of grabbing more territories/breaking a bonus/earning a bonus.
jefjef wrote:What is confusing is why people think that if you miss a turn and delay the game you should be "rewarded" with the ability to drop a stack that can and has changed outcomes of games. Yes this crap is used as a strategy. Cheap tactics and delays the damn game.
Well, what's the difference between someone missing a turn (Taking 24 hours), and someone taking a turn with 5-10 minutes left (Taking 23 hours and 50-55 minutes). Not a huge difference.
And how is it a "Reward" if you are actually playing smart opponents, and take this missed turn to their advantage? By targeting you and you alone. You had a bonus of +2 and, +4 for a total of +6. Suddenly, you no longer have this bonus, and you are down to about 8 territories. So you only have +3 to attack with, and a 6 you get to drop AFTER you turn, which you can't use at all for the rest of that turn.
If missing turns was such a great strategy, why don't high rankers do it? It's because experienced players are going to target the player who does that. So you get a deferred drop. Those troops are just dead weight. 3v2 attackers dice work in your favor. I've taken out many stacks larger than mine simply by using attackers dice advantage. Also, if the player is controlling a bonus, breaking it will reduce the deferred troops too. Honestly, if you understand the game mechanics, missing a turn is never advantageous.