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PLAYER57832 wrote:Most of the others are no more complex than anything else. They may have a DIFFERENT game play, but are not complex. Were it not for Age of Merchants and Crossword, I likely would never have stayed 2 years.
Woodruff wrote:PLAYER57832 wrote:Most of the others are no more complex than anything else. They may have a DIFFERENT game play, but are not complex. Were it not for Age of Merchants and Crossword, I likely would never have stayed 2 years.
So you're the person that likes Crossword. I always wondered who it was.
PLAYER57832 wrote:You are pre-assuming based on YOUR likes and disklikes what everyone else wants, but
A. far more people posting here are opposed to your ideas than for them
Doc_Brown wrote:I joined the society of cooks as a new recruit and was invited to join (and joined) terminator games before my 5 games were complete. I didn't try to get invited to any of the blocked maps, but I'm pretty sure the blocked maps work the same way as blocked game settings.
PLAYER57832 wrote:Woodruff wrote:PLAYER57832 wrote:Most of the others are no more complex than anything else. They may have a DIFFERENT game play, but are not complex. Were it not for Age of Merchants and Crossword, I likely would never have stayed 2 years.
So you're the person that likes Crossword. I always wondered who it was.
I played it a lot at first because it was unpopular.. I figured since people did not play it as much, I was more on an equal footing.
Its not a bad map, just unusual.
Queen_Herpes wrote:Doc_Brown wrote:I joined the society of cooks as a new recruit and was invited to join (and joined) terminator games before my 5 games were complete. I didn't try to get invited to any of the blocked maps, but I'm pretty sure the blocked maps work the same way as blocked game settings.
Which settings are blocked?
b00060 wrote:PLEASE IMPLEMENT THIS!!!!!!!!!
Queen_Herpes wrote:b00060 wrote:PLEASE IMPLEMENT THIS!!!!!!!!!
Thank you for the support! I agree! New recruits could benefit from a system like this that operates as entertainment, education, and marketing.
TheForgivenOne wrote:Queen_Herpes wrote:b00060 wrote:PLEASE IMPLEMENT THIS!!!!!!!!!
Thank you for the support! I agree! New recruits could benefit from a system like this that operates as entertainment, education, and marketing.
If you read his suggestion + his 3 threads in C&A, you shall see why he wants this implemented.He just doesn't want to verse them.
rdsrds2120 wrote:I can see how it may give new recruits and players an incentive to continue to pursue their CC career with the curiosity of, "What do I get to unlock next?", or at least it would give them a goal to aim for.
rds wrote:Secondly, the exact arrangement of the maps seems to be a big concern, if implemented I would have to say that would probably be decided on by the mods.
rds wrote:This would encourage more new recruits to play with each other, which would be fine, but could end up being the blind leading the blind when it comes to strategy. Sometimes it takes a tough loss to see where you've gone wrong, we learn better from our mistakes than successes, do we not? So limiting them from certain games could inhibit the potential growth of some players that would learn quicker than others. interesting post. -rds
Queen_Herpes wrote:rdsrds2120 wrote:I can see how it may give new recruits and players an incentive to continue to pursue their CC career with the curiosity of, "What do I get to unlock next?", or at least it would give them a goal to aim for.
Thank you for the post, your concerns are very good ones! There is definitely an incentive for new recruits to move forward with this process. Currently, New Recruits are limited and, yet, the site doesn't award them with anything once they've passed their limitations!rds wrote:Secondly, the exact arrangement of the maps seems to be a big concern, if implemented I would have to say that would probably be decided on by the mods.
Precisely!rds wrote:This would encourage more new recruits to play with each other, which would be fine, but could end up being the blind leading the blind when it comes to strategy. Sometimes it takes a tough loss to see where you've gone wrong, we learn better from our mistakes than successes, do we not? So limiting them from certain games could inhibit the potential growth of some players that would learn quicker than others. interesting post. -rds
I agree that playing against a better opponent can be a better learning experience. However, a player can learn the map by playing against anyone in a sunny game. Also, New players who play against high ranked farmers oir high ranked unconcerned players will not learn the game from these players. They will simply get owned and may receive little to no positive help and may receive negative help instead! But, this suggestion is not about rank restrictions. This suggestion is about creating a positive learning environment for new players, one where they are given the opportunity to learn each skill in piecemeal form before attempting to tackle the challenge of tough maps mixed with tough settings.
rdsrds2120 wrote:A big problem with this whole idea though is that it is all perspective, as you said: it's split down the middle. Will this ever come to an end? The world may never know.
Queen_Herpes wrote:rdsrds2120 wrote:A big problem with this whole idea though is that it is all perspective, as you said: it's split down the middle. Will this ever come to an end? The world may never know.
Actually, there is a 2/3 majority of members in favor vs. members against!
Doc_Brown wrote:Queen_Herpes wrote:rdsrds2120 wrote:A big problem with this whole idea though is that it is all perspective, as you said: it's split down the middle. Will this ever come to an end? The world may never know.
Actually, there is a 2/3 majority of members in favor vs. members against!
But, as I noted before, the people that posted in this thread as NRs (I was one if you recall) - the people that this suggestion would directly affect - were nearly unanimous in their opposition. Also, ForgivenOne's approach has the significant drawback that it prevents NRs from joining the SoC for a minimum of 10 games, and realistically more like 20+ (since many of the SoC instructors are Cpts and Majors).
Queen_Herpes wrote:Doc_Brown wrote:Queen_Herpes wrote:rdsrds2120 wrote:A big problem with this whole idea though is that it is all perspective, as you said: it's split down the middle. Will this ever come to an end? The world may never know.
Actually, there is a 2/3 majority of members in favor vs. members against!
But, as I noted before, the people that posted in this thread as NRs (I was one if you recall) - the people that this suggestion would directly affect - were nearly unanimous in their opposition. Also, ForgivenOne's approach has the significant drawback that it prevents NRs from joining the SoC for a minimum of 10 games, and realistically more like 20+ (since many of the SoC instructors are Cpts and Majors).
There were/are three of you NR's that posted against. 3 NR's also posted in favor. Wash.
NR's certainly have a place to post their thoughts here, but without having played more than 5 games, I guess I am confused as to what they could speak about? They've hardly even had the chance to know what's up.
Incidentally, the one of the other NR's who posted against this has never returned to ConquerClub. The other, Gogatron, was premium the same day he posted here. You and Gogatron are representative of a group of players who come to the site who are "great from the start" and the learning curve doesn't really have a meaning to you. However, I firmly believe in the bell curve, and that a majority of people fall somewhere in the middle, which means average understanding of everything (at best.)
Doc_Brown wrote:Queen_Herpes wrote:Doc_Brown wrote:Queen_Herpes wrote:rdsrds2120 wrote:A big problem with this whole idea though is that it is all perspective, as you said: it's split down the middle. Will this ever come to an end? The world may never know.
Actually, there is a 2/3 majority of members in favor vs. members against!
But, as I noted before, the people that posted in this thread as NRs (I was one if you recall) - the people that this suggestion would directly affect - were nearly unanimous in their opposition. Also, ForgivenOne's approach has the significant drawback that it prevents NRs from joining the SoC for a minimum of 10 games, and realistically more like 20+ (since many of the SoC instructors are Cpts and Majors).
There were/are three of you NR's that posted against. 3 NR's also posted in favor. Wash.
NR's certainly have a place to post their thoughts here, but without having played more than 5 games, I guess I am confused as to what they could speak about? They've hardly even had the chance to know what's up.
Incidentally, the one of the other NR's who posted against this has never returned to ConquerClub. The other, Gogatron, was premium the same day he posted here. You and Gogatron are representative of a group of players who come to the site who are "great from the start" and the learning curve doesn't really have a meaning to you. However, I firmly believe in the bell curve, and that a majority of people fall somewhere in the middle, which means average understanding of everything (at best.)
So, of course the right approach is to penalize the top end of the bell curve and make the site less fun (than it could be) for them and cater primarily to the average and below-average people. I guess if you want to retain more of the below-average people than the above-average people...
Doc_Brown wrote:Queen_Herpes wrote:Doc_Brown wrote:Queen_Herpes wrote:rdsrds2120 wrote:A big problem with this whole idea though is that it is all perspective, as you said: it's split down the middle. Will this ever come to an end? The world may never know.
Actually, there is a 2/3 majority of members in favor vs. members against!
But, as I noted before, the people that posted in this thread as NRs (I was one if you recall) - the people that this suggestion would directly affect - were nearly unanimous in their opposition. Also, ForgivenOne's approach has the significant drawback that it prevents NRs from joining the SoC for a minimum of 10 games, and realistically more like 20+ (since many of the SoC instructors are Cpts and Majors).
There were/are three of you NR's that posted against. 3 NR's also posted in favor. Wash.
NR's certainly have a place to post their thoughts here, but without having played more than 5 games, I guess I am confused as to what they could speak about? They've hardly even had the chance to know what's up.
Incidentally, the one of the other NR's who posted against this has never returned to ConquerClub. The other, Gogatron, was premium the same day he posted here. You and Gogatron are representative of a group of players who come to the site who are "great from the start" and the learning curve doesn't really have a meaning to you. However, I firmly believe in the bell curve, and that a majority of people fall somewhere in the middle, which means average understanding of everything (at best.)
So, of course the right approach is to penalize the top end of the bell curve and make the site less fun (than it could be) for them and cater primarily to the average and below-average people. I guess if you want to retain more of the below-average people than the above-average people...
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