Queen_Herpes wrote:Doc_Brown wrote:So, of course the right approach is to penalize the top end of the bell curve and make the site less fun (than it could be) for them and cater primarily to the average and below-average people. I guess if you want to retain more of the below-average people than the above-average people...
Hi, Doc, I'm trying to find out from you how this suggestion penalizes the top of the bell-curve. I respect your well-reasoned thoughts and responses to this thread and I am asking you with all honesty and good intentions. Thank yoU!
The above average players join this site with a decent back ground in strategy games (many of them are quite familiar with a related board game that will remain nameless). Many of them also have no trouble finding their way into the forums, the strategy guides, and the add-ons (I had BOB installed before I completed a single game). Those players are not only capable of handling the more complicated maps, they're eager to play them. In fact, that's one of the major draws for this site. As it stands right now, they can start games on any maps with any settings from the day they join this site. They can't join games already in progress, so they won't accidentally stumble into a game they're not ready for in their first couple games, but if they decide to take the initiative and create a game on one of the harder maps, it's assumed that they have some idea what they're doing.
Your proposal will set those players back by about two months. For many players, your proposal won't really affect them. It will funnel them towards maps they'd be more inclined to chose anyway if they had taken any initiative to find out about them. For those players, you're just protecting them for a few extra games so that they have a slightly higher rank when the finally enter the shark pit, and they end up losing slightly more points than they otherwise would have. But the higher end players will be the ones that really chafe under this suggestion. You're preventing them from doing exactly what they want to do. Those are they players that will happily play a much higher ranked player and won't mind (too much) losing because of not knowing various quirks on some of the maps. They'll learn from the losses and come back and be better players because of them. Or they would so long as your proposal isn't implemented. Those also happen to be the players most likely to leave if your suggestion is implemented (yet they're the ones I would personally most prefer to play against).