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XenHu wrote:spinwizard wrote:i think 1...read the 1st post carefully
Well, if there is only one, it'll be damn hard to find him/her unless the town has some investigative role(s)and/or the saboteur slips up .
-X
virus90 wrote: I think Anarkist is a valuable asset to any game.
Anarkistsdream wrote:And the investigation roles can usually only use their power at night, so we are locked until this first day is over... Either we vote no lynch and take a chance on one of our good power characters dying, or we lynch somebody and hope it was a good choice... heh
What I have read in here since my last post yesterday is a bunch of people accusing each other of a bunch of different BS, but none of it seems worthy to vote for anyone. And all of these retaliatory votes are just making certain people look like assholes.
I abstain from any sort of finger pointing at this time, as we realy do have a while to get where we are going and so far most things I have read just seem to be written out of spite.
viperbitex wrote: what the f*ck were the dinosaurs all about?? Did G-Dog wear his silly pants one day 10 million years ago and make them??
spinwizard wrote:the mafia can only kill 1 towney a night and the lone gunman can only kill 1 a night so that is 8 ppl, they can kill b4 we reach the planet...so if we go lynching towneys here, there and every where we put them at an advantage. i say, unless we have otherwelming evidence against a person we should vote no lynch, as no1 has been too suspitious so far i vote
NO LYNCH
spinwizard wrote:the mafia can only kill 1 towney a night and the lone gunman can only kill 1 a night so that is 8 ppl, they can kill b4 we reach the planet...so if we go lynching towneys here, there and every where we put them at an advantage. i say, unless we have otherwelming evidence against a person we should vote no lynch, as no1 has been too suspitious so far i vote
NO LYNCH
virus90 wrote: I think Anarkist is a valuable asset to any game.
XenHu wrote:spinwizard wrote:the mafia can only kill 1 towney a night and the lone gunman can only kill 1 a night so that is 8 ppl, they can kill b4 we reach the planet...so if we go lynching towneys here, there and every where we put them at an advantage. i say, unless we have otherwelming evidence against a person we should vote no lynch, as no1 has been too suspitious so far i vote
NO LYNCH
Well, for one, how do you know we have a vig?
-X
Anarkistsdream wrote:Hi all... I will be gone until very late tonight... I am going out of town to watch 300 at the IMAX in Tulsa and then we are having a night on the town. I will read back through all the posts from here on out once I get back...
XenHu wrote:spinwizard wrote:i think 1...read the 1st post carefully
Well, if there is only one, it'll be damn hard to find him/her unless the town has some investigative role(s)and/or the saboteur slips up .
-X
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Not reading the thread is a scum tell, another thing against Spin, and maybe Wisse.wicked wrote:OMFG how many times do we have to explain shit to you over and over? would you actually READ the posts we're making here? For the last time... we learn by lynching... who votes for whom, who votes when, etc.... by not going through that process, we have no leads.
The noob might have friends, and we'd miss the noob if it was the cop or doc.So we basically sacrifice an annoying noob townie who no one will miss the first day since we have nothing to go on. Then later, we can go back and look at the vote records, knowing that mafia behave certain ways.
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
wicked wrote:only noobs want a no lynch. mafia want as many kills as possible.
wicked wrote:So we basically sacrifice an annoying noob townie who no one will miss the first day since we have nothing to go on.
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