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TheForgivenOne wrote:The search is your friend
TheForgivenOne wrote:This has been suggested before, and shot down. The search is your friend
pmchugh wrote:TheForgivenOne wrote:The search is your friend
I hate that saying sooo much. *shakes fist*
@ OP stick at it and you'll probably find the longer you are here the less inclined you are to join the type of games that attract new recrits anyway.
pmchugh wrote:TheForgivenOne wrote:The search is your friend
I hate that saying sooo much. *shakes fist*
TheForgivenOne wrote:This has been suggested before, and shot down. The search is your friend
Queen_Herpes wrote:This seems like an abrupt "about-face" from some of your comments in other threads. If we coddle the new recruits, I think they are more likely to stay here. If we boot them from games for missing one turn, the likelihood that they will stay here will decrease. I know some current members who missed a lot of turns early-on, when they were "new recruits." For me, personally, I don't recall missing turns in my first games. Nonetheless, as someone pointed out earlier, NR's have lives just like the rest of us.
Bruceswar wrote:Queen_Herpes wrote:This seems like an abrupt "about-face" from some of your comments in other threads. If we coddle the new recruits, I think they are more likely to stay here. If we boot them from games for missing one turn, the likelihood that they will stay here will decrease. I know some current members who missed a lot of turns early-on, when they were "new recruits." For me, personally, I don't recall missing turns in my first games. Nonetheless, as someone pointed out earlier, NR's have lives just like the rest of us.
This is nothing of the sort. This is about trying to keep more people here and playing. The most common reason new recruits leave is not because they got farmed(they are clueless about farming), or not because they lost the first game they played. The most common reason they leave is the whole idea of waiting for a turn to come up. In this day and age of instant everything, waiting for 24 hours seems like forever to some. And sure they have real lives also, but I doubt you will find many new recruits complaining after being kicked from a game they missed a turn in. But what will happen is people will not be having games where everybody but 2 people are missing 3 turns in a row causing a huge lag in the game.
How many of the New Recruits check back after 2-3 days, compared to the number of new recruits who don't check back at all? And how does this compare to the number of new recruits we lose because they aren't prepared to wait for 50% of their opponents to deadbeat? Making this chance may cost us some players, but I'm estimating that in the long run, this change will cause more players to stay then it will cause players to leave.QH wrote:I wonder how many New Recruits check back into the game after 6-7 days, find that all their games ended, and simply give up on the site. Now, with this suggestion, you're looking to boot the player that may check back into the site after 2-3 days. Will the very casual player (who checks into the site once every 2-3 days) continue to come back if he finds that his games are all over after he misses one turn?
MrBenn wrote:Perhaps the better way to mitigate against new recruits who don;t like the idea of having to wait a while for a game to begin, would be to allow/recommend one or two speed games for new recruits? I'd be inclined to suggest this could apply to freemium members too, as it may encourage them to subscribe to a premium account?
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