porkenbeans wrote:2nd.The Bison King wrote:I still feel like you should either pick the cultural icons or the royal army thing, but having both to me seems like over kill.
agreed
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porkenbeans wrote:2nd.The Bison King wrote:I still feel like you should either pick the cultural icons or the royal army thing, but having both to me seems like over kill.
Industrial Helix wrote:We also need tentative bonus amounts.
And I agree about the cultural icons versus the armies.
Industrial Helix wrote:I'd rather have army regions... as for the bonuses, use the calculator. viewtopic.php?f=466&t=123978
porkenbeans wrote:http://www.conquerclub.com/forum/viewtopic.php?f=466&t=126955#p2782532
grifftron wrote:porkenbeans wrote:http://www.conquerclub.com/forum/viewtopic.php?f=466&t=126955#p2782532
I am guessing you are referring to the Kings Symbol in the top left corner... drop a shadow better?
-griff
Raskholnikov wrote:Why don't you use temple sites instead of territories? Thailand is famous for its many amazing temples, and you can choose pretty much the number you want. Right now you'd have in once case to conquer 21 territories to have one region.
historyhaggis wrote:Raskholnikov wrote:Why don't you use temple sites instead of territories? Thailand is famous for its many amazing temples, and you can choose pretty much the number you want. Right now you'd have in once case to conquer 21 territories to have one region.
Personally, I think that would make the map stand out. An entire map based on temple locations.
theBastard wrote:will be there also sweet thailand girls...?
Industrial Helix wrote:Ok, the big things holding this map from moving on are:
Tentative bonus values.
The four corner border in the pink region
More names need to fit onto the territories they represent, if only partially fit on there
I'd like to get an idea of how well the small map is going to look and whether things will likely fit or not
Industrial Helix wrote:Industrial Helix wrote:Ok, the big things holding this map from moving on are:
Tentative bonus values.
The four corner border in the pink region
More names need to fit onto the territories they represent, if only partially fit on there
I'd like to get an idea of how well the small map is going to look and whether things will likely fit or not
Check
Check
Check
Check... time to move on.
army of nobunaga wrote:I lived rather worked for a bit in north Thailand area... this is pretty accurate map from my memory. There are of course a shitload more temples and such but I think you did a nice job.
The "royal thai army" well they basically give the US a fence and run the mess and such for the us/allies intel and soldiers. But this looks really cool.
btw this was posted "
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Re: Thailand Map
Postby grifftron on Wed Nov 04, 2009 7:10 pm
That would be interesting, a map of all 5 countries, Thailand, Cambodia, Laos, Vietnam and Burma"
he is right... a lot of those inland borders dont really exist so much... its more just a general area.
anyway, looks like a ton of work, and thank you.. cant wait to play it.
natty_dread wrote:A good way to proceed IMO:
1) wait for comments
2) if you do not get comments, make some change - people either like or dislike it, but will comment either way
3) make changes based on feedback
4) go back to 1
Evil DIMwit wrote:Central Plains and Bangkok Metro are overvalued -- they're too small for bonusese that large. They should be worth at most 4 each, I think, unless someone can offer an argument for more.
Likewise, I don't think Upper Mekong deserve more than 3, or Khorat Basin or Lower North more than 6.
Moreover I think you could use an airport in the South since even with the Chakri Naruebet that's a formidable bottleneck there.
grifftron wrote:but what if CM airport connected to BKK and BKK connected to Nakhon Airport? instead of having all 3 connect, because there is no flight that goes from CM to Nakhon directly, you always have to fly into BKK first.
army of nobunaga wrote:as far as location.. these cats are dead on imo... ill look at gameplay but at my first 5 mins looking at the map it looked solid.
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