Monsters! - Battle for the Powerstones

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Re: Monsters! [D,GP,GR,XML,BETA] = Database Entry Completed

Postby ender516 on Fri Jul 30, 2010 10:36 pm

dolomite13 is right. A killer neutral only resets when the player holding it starts a new turn. If a killer neutral is bombarded until the holding player's troops are annihilated, then it will remain with one neutral troop until someone attacks and captures it. It can then be captured by someone else any number of times but will reset when and only when the player holding it starts a new turn.
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Re: Monsters! [D,GP,GR,XML,BETA] = Database Entry Completed

Postby dolomite13 on Wed Aug 04, 2010 12:35 pm

I wold consider this map near the end of beta however I have noticed a few games taking very long to complete when "no spoils" "nuclear" or even "flat rate" are selected ... has anyone else noticed this and do you have any suggestions how to maybe fix that?

=D=
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Re: Monsters! [D,GP,GR,XML,BETA] = Database Entry Completed

Postby ender516 on Wed Aug 04, 2010 8:03 pm

Is that really something that needs to be fixed? I think people who play those settings must be accustomed to long games. Are these games on this map running a lot longer than games with similar settings on similar sized maps?
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Re: Monsters! [D,GP,GR,XML,BETA] = Database Entry Completed

Postby dolomite13 on Wed Aug 04, 2010 9:21 pm

ender516 wrote:Is that really something that needs to be fixed? I think people who play those settings must be accustomed to long games. Are these games on this map running a lot longer than games with similar settings on similar sized maps?
Nope it doesnt need to be fixed was just wondering how bad it seemed ... if its really really bad then maybe but i'm of the opinion its fine
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Re: Monsters! [D,GP,GR,XML,BETA] = Database Entry Completed

Postby Dako on Sat Aug 07, 2010 3:51 am

It is normal, such games are hard to win and people scarcely attack. So no wonder it takes so long to finish them.
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Re: Monsters! [D,GP,GR,XML,BETA] = Database Entry Completed

Postby Blitzaholic on Sun Aug 08, 2010 5:25 pm

dolomite13 wrote: I have noticed a few games taking very long to complete when "no spoils" "nuclear" or even "flat rate" are selected ... has anyone else noticed this and do you have any suggestions how to maybe fix that?

=D=



yes, the games do take much longer than usual. Perhaps make the bonus's slightly worth more.
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Re: Monsters! [D,GP,GR,XML,BETA] = Database Entry Completed

Postby dolomite13 on Wed Aug 11, 2010 8:38 am

I think the bonuses we have and the gameplay are where I like them right now
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Re: Monsters! [D,GP,GR,XML,BETA] = Database Entry Completed

Postby MrBenn on Wed Aug 18, 2010 4:27 pm

Well, it's been (almost) a week with no further complaints or criticisms...
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Re: Monsters! [D,GP,GR,XML,BETA] = Database Entry Completed

Postby MrBenn on Wed Aug 18, 2010 4:29 pm

              Quenching

---The Beta period has concluded for the Monsters Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations dolomite13, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
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--MrBenn
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Re: Monsters! [D,GP,GR,XML,BETA] = Database Entry Completed

Postby dolomite13 on Wed Aug 18, 2010 6:01 pm

MrBenn wrote:
              Quenching

---The Beta period has concluded for the Monsters Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations dolomite13, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
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--MrBenn


Woo Hoo ... Sep 25, 2008 - August 18th 2010 ... almost 1 year and 11 months from the first post the Monsters have been let loose on the unsuspecting Conquer Club community!!!!

Enjoy Everyone =)

=D=
Last edited by dolomite13 on Wed Aug 18, 2010 11:55 pm, edited 1 time in total.
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Re: Monsters! [D,GP,GR,XML,BETA] - QUENCHED!

Postby ender516 on Wed Aug 18, 2010 6:15 pm

I think they might be beginning to suspect by now ... ;)
Congratulations!
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Re: Monsters! [D,GP,GR,XML,BETA] - QUENCHED!

Postby natty dread on Wed Aug 18, 2010 6:41 pm

Congrats =D>
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Re: Monsters! [D,GP,GR,XML,BETA] - QUENCHED!

Postby Dako on Thu Aug 19, 2010 1:38 am

Very nice, congratz!
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Re: Monsters! [D,GP,GR,XML,BETA] - QUENCHED!

Postby greenoaks on Sun Sep 26, 2010 2:17 am

In Game 7322179 shouldn't the shield for the Wizard Brago reset to 8 ?

It has been 4 for a long time now.
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Re: Monsters! [D,GP,GR,XML,BETA] - QUENCHED!

Postby natty dread on Sun Sep 26, 2010 4:38 am

Killer neutrals only reset when a player holds them.
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