Moderator: Cartographers
Night Strike wrote:Perhaps the 4 "Railroads" should be the first 4 maps on the site: Classic, Asia, Middle East, Africa (I believe).
I'll also probably work on some new groupings for the properties. My idea is to do a little bit better groupings of stuff like competitions and community-generated content. It should all flow together once I get them mapped out.
I believe USA was second, then Middle East, then Asia (and of course Classic first). Not a terrible idea.Night Strike wrote:Perhaps the 4 "Railroads" should be the first 4 maps on the site: Classic, Asia, Middle East, Africa (I believe).
I'll also probably work on some new groupings for the properties. My idea is to do a little bit better groupings of stuff like competitions and community-generated content. It should all flow together once I get them mapped out.
Victor Sullivan wrote:I believe USA was second, then Middle East, then Asia (and of course Classic first). Not a terrible idea.Night Strike wrote:Perhaps the 4 "Railroads" should be the first 4 maps on the site: Classic, Asia, Middle East, Africa (I believe).
I'll also probably work on some new groupings for the properties. My idea is to do a little bit better groupings of stuff like competitions and community-generated content. It should all flow together once I get them mapped out.
Night Strike wrote:Victor Sullivan wrote:I believe USA was second, then Middle East, then Asia (and of course Classic first). Not a terrible idea.Night Strike wrote:Perhaps the 4 "Railroads" should be the first 4 maps on the site: Classic, Asia, Middle East, Africa (I believe).
I'll also probably work on some new groupings for the properties. My idea is to do a little bit better groupings of stuff like competitions and community-generated content. It should all flow together once I get them mapped out.
Forgot about USA. Canada may have also been one of the first ones (obviously pre-revamp, just like Middle East was revamped). You'd have to ask someone with more foundry knowledge, but my post was more to put the idea out there.
AndyDufresne wrote:Night Strike wrote:Victor Sullivan wrote:I believe USA was second, then Middle East, then Asia (and of course Classic first). Not a terrible idea.Night Strike wrote:Perhaps the 4 "Railroads" should be the first 4 maps on the site: Classic, Asia, Middle East, Africa (I believe).
I'll also probably work on some new groupings for the properties. My idea is to do a little bit better groupings of stuff like competitions and community-generated content. It should all flow together once I get them mapped out.
Forgot about USA. Canada may have also been one of the first ones (obviously pre-revamp, just like Middle East was revamped). You'd have to ask someone with more foundry knowledge, but my post was more to put the idea out there.
Check out the excellent post maintained by the C.A.'s in the Gallery:
viewtopic.php?f=358&t=79067
--Andy
TheSaxlad wrote:Super Nova wrote:Cool! You're right about the possible confusion with the legend though. I think you need to change it, because currently it shows that you have to take that color in order to get the bonus. This would lead to a lot of confusion, since the territs that are actually on the properties are not the ones that grant bonuses.
Gilligan, you probably already know this,but I'll point it out anyway; If the map is going to be done with house territs on one side of the property, and ownership territs on the other side, (or actually no matter how you guys do this) you will have to be careful with the XML so that you can't get bonuses from the houses without having a monopoly.
Super so your saying that the houses have to be taken with the transports to give a bonus?
or do the houses get bonuses on their own?
Gilligan wrote:TheSaxlad wrote:Super Nova wrote:Cool! You're right about the possible confusion with the legend though. I think you need to change it, because currently it shows that you have to take that color in order to get the bonus. This would lead to a lot of confusion, since the territs that are actually on the properties are not the ones that grant bonuses.
Gilligan, you probably already know this,but I'll point it out anyway; If the map is going to be done with house territs on one side of the property, and ownership territs on the other side, (or actually no matter how you guys do this) you will have to be careful with the XML so that you can't get bonuses from the houses without having a monopoly.
Super so your saying that the houses have to be taken with the transports to give a bonus?
or do the houses get bonuses on their own?
I believe he is saying that you shouldn't be able to get the house bonus if you do not already have the color bonus.
TheSaxlad wrote:Gilligan wrote:TheSaxlad wrote:Super Nova wrote:Cool! You're right about the possible confusion with the legend though. I think you need to change it, because currently it shows that you have to take that color in order to get the bonus. This would lead to a lot of confusion, since the territs that are actually on the properties are not the ones that grant bonuses.
Gilligan, you probably already know this,but I'll point it out anyway; If the map is going to be done with house territs on one side of the property, and ownership territs on the other side, (or actually no matter how you guys do this) you will have to be careful with the XML so that you can't get bonuses from the houses without having a monopoly.
Super so your saying that the houses have to be taken with the transports to give a bonus?
or do the houses get bonuses on their own?
I believe he is saying that you shouldn't be able to get the house bonus if you do not already have the color bonus.
ok, but if we were to include that it rules 1 way out of the question doesn't it?
rjhankey wrote:Hey there --
One other thought - bonus drops could be avoided if each player is given one terit - the starting terit in a given property block. When thinking about this, I realized that a player could have an advantage if their property is green or dark blue. But, another twist could be increasing neutral starting armies - purple could have 2, light blue 3, so on, and dark blue would have 9 on the property not being used as a player starting point? Does that make sense?
rjhankey wrote:I'm also onboard with the idea of allowing terits to attack up to 12 spaces forward in a clockwise direction. Yes, that would be a somewhat chaotic battlefield, but it also means you'd need to look behind you as many as 12 terits when planning clockwise growth. I don't see deadlocks happening that easily, especially with having to leave that much of a guarded trail behind you as you move forward. What would be interesting is how much would the attacker be willing to dive into the middle of someone else's set of 12 territories for fear of leaving an attacking army behind them.
I'm guessing that houses are a one-way attack from the corresponding terit, or is it a two-way? I may have missed that ... but I don't think it jumped out at me. I'd also vote for the house bonus to not count unless you also own the corresponding property bonus.
ender516 wrote:I also voted "other". I would suggest a cannon, or perhaps a tank, as rjhankey suggested.
AndyDufresne wrote:ender516 wrote:I also voted "other". I would suggest a cannon, or perhaps a tank, as rjhankey suggested.
If only world domination had a 4th unit type---along with unit, cavalary, and cannon...
--Andy
TheSaxlad wrote:AndyDufresne wrote:ender516 wrote:I also voted "other". I would suggest a cannon, or perhaps a tank, as rjhankey suggested.
If only world domination had a 4th unit type---along with unit, cavalary, and cannon...
--Andy
Shall we just add tank to it then andy?
Unit, Cavalry, cannon, tank?
TheSaxlad wrote:rjhankey wrote:Hey there --
I'm also onboard with the idea of allowing terits to attack up to 12 spaces forward in a clockwise direction. Yes, that would be a somewhat chaotic battlefield, but it also means you'd need to look behind you as many as 12 terits when planning clockwise growth. I don't see deadlocks happening that easily, especially with having to leave that much of a guarded trail behind you as you move forward. What would be interesting is how much would the attacker be willing to dive into the middle of someone else's set of 12 territories for fear of leaving an attacking army behind them.
I'm guessing that houses are a one-way attack from the corresponding terit, or is it a two-way? I may have missed that ... but I don't think it jumped out at me. I'd also vote for the house bonus to not count unless you also own the corresponding property bonus.
hmmm, I'm still not on board with that, in my mind I think it encourages players to just sit and stockpile. Then it'll be a luck fest...
It could work, But I think it needs to be discussed more...
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