Industrial Helix wrote:It's a shame we can't do conditional autodeploys. I think that would be quite nice for this map.
I agree 10 gazillion percent!! I actually wrote down a "Pros and Cons" list between the auto-deploy and the standard bonus, and it was pretty equal, but the thing that tipped me over was the involvement of the land territories.
Industrial Helix wrote:Overall, i think the gameplay is a big improvement. It opens up the cities and increases their importance yet doesn't neglect the land territories but creating an incentive to hold them (and thus tie the rivers to the cities).
Thanks, that's good to hear

Industrial Helix wrote:The Tigris and Euphates bonus seems far too high (unless they include the cities as well).
Yeah, in fact I had changed that, but the application "unexpectedly quit" and I was trying to remember what I changed. Thanks for reminding me, I'll fix that. Oh, and no, the cities aren't included in the bonus.
Industrial Helix wrote:I'd like for the rules to explain the idea you have of the geographical reasons for the gameplay. For example, instead of saying cities need the territory for the bonus you could say "Cities give an increased bonus of +2 by holding the land which ties them to the river."
Anyway, I'd recommend a brief for this.
Alright, I'll see what I can whip up for ya

Oh, and another thing I forgot to re-put-in is I'm gonna change the +2 for 2 cities to +1 for 1. Makes it a little easier on the player, I'd think.
Cool, thanks Helix. Still open to comments, so please, express your thoughts! I'll try to get another draft up including these things soon.
-Sully