tdans wrote:Darwins_Bane wrote:Welcome to the world of Mod dice, my friend.
yea, well, mods suck, lack told me so himself...
OMG. IS THAT A RUMOR FOR THE MILL?
-rd
Moderator: Community Team
tdans wrote:Darwins_Bane wrote:Welcome to the world of Mod dice, my friend.
yea, well, mods suck, lack told me so himself...
Leehar wrote:trinicardinal wrote:just because it is extremely unlikely for something to happen doesn't mean that it cannot happen.
Agreed, however, I think what everyone is saying is that those occurrences seem to be occurring more often.
Obviously we can say that the dice even out over time, but you also tend to notice an 8v2 loss or a 4v12 win in the earlier stages of the game when those rolls have a large say in the progress on the game, and the significance decreases at the end of the game where you're just clearing up.
Obviously a lot of this is just opinion, but I feel that sometimes even the defensive dice are better than should be expected when you have 20/30 stacks only taking 3 or 4 territories of 1/2/3 troops both for yourself and the opponent, and it seems even with 20v15 odds it's rare to be able to guarantee victory. I think this just comes back to what everyone says that they can no longer be comfortable with 8v2's 14v1's etc. They should occur very rarely, but they seem to be occurring often enough as to be noticeable by most, which is a concern, whether it is based on factual evidence or not.
rdsrds2120 wrote:tdans wrote:Darwins_Bane wrote:Welcome to the world of Mod dice, my friend.
yea, well, mods suck, lack told me so himself...
OMG. IS THAT A RUMOR FOR THE MILL?
-rd
hondacbr wrote:So anyways, who else is planning on leaving this site once their premium is over?
tdans wrote:hondacbr wrote:So anyways, who else is planning on leaving this site once their premium is over?
*slowly raises hand* **gets shot at by multiple people** ***slowly lowers hand sheepishly***
hondacbr wrote:tdans wrote:hondacbr wrote:So anyways, who else is planning on leaving this site once their premium is over?
*slowly raises hand* **gets shot at by multiple people** ***slowly lowers hand sheepishly***
And what are you gonna do about it? You an e-thug? Gangsta? oooo .. so scary!! sit down little girl. Sit down and suck on your meat pacifier
Commander9 wrote:ljex wrote:wait so to increase score you have to play games that have more skill (opponents have lower skill)? Who would have ever guessed that...
Huh?
hondacbr wrote:So anyways, who else is planning on leaving this site once their premium is over?
MNDuke wrote:hondacbr wrote:So anyways, who else is planning on leaving this site once their premium is over?
Me for one. I think someone should create a thread for this and have a petition or list on the front page naming names.
sensfan wrote:Geez i dont understand what's up you folks. THE DICE ARE RANDOM!!!!!!!!!!!! Random doesn't mean perfect same roles in a pattern or same probabilty for each roll, it means its 1 or 6, 2 or 5, 3 or 4? I get bad dice slumps and good dice streaks all the time. Why? Because the dice are random.
What more needs explaining?
thegreekdog wrote:I have a question: If the dice have cheated you, do they cheat everyone?
As a follow up: If the dice cheat everyone, doesn't that mean that everyone is on a level playing field, at least with respect to the dice?
My point here is that if I have a good dice streak I will most assuredly play someone who also has a good dice streak and if I have a bad dice streak I will most assuredly play someone who has a bad dice streak. So, because CC is a multiple player game, we're all playing under the same system and therefore how could you possibly be cheated?
MNDuke wrote:thegreekdog wrote:I have a question: If the dice have cheated you, do they cheat everyone?
As a follow up: If the dice cheat everyone, doesn't that mean that everyone is on a level playing field, at least with respect to the dice?
My point here is that if I have a good dice streak I will most assuredly play someone who also has a good dice streak and if I have a bad dice streak I will most assuredly play someone who has a bad dice streak. So, because CC is a multiple player game, we're all playing under the same system and therefore how could you possibly be cheated?
My question to you, or anyone for that matter, is what was wrong with the old dice?
thegreekdog wrote:MNDuke wrote:thegreekdog wrote:I have a question: If the dice have cheated you, do they cheat everyone?
As a follow up: If the dice cheat everyone, doesn't that mean that everyone is on a level playing field, at least with respect to the dice?
My point here is that if I have a good dice streak I will most assuredly play someone who also has a good dice streak and if I have a bad dice streak I will most assuredly play someone who has a bad dice streak. So, because CC is a multiple player game, we're all playing under the same system and therefore how could you possibly be cheated?
My question to you, or anyone for that matter, is what was wrong with the old dice?
Unfortunately, I don't know the answer to that question. I was unaware there were old dice.
drunkmonkey wrote:There was an old system of grabbing random numbers. Now there's a new system of grabbing random numbers. Some people believe the new system is not random, but results in better rolls for their opponents.
Leehar wrote:thegreekdog wrote:MNDuke wrote:thegreekdog wrote:I have a question: If the dice have cheated you, do they cheat everyone?
As a follow up: If the dice cheat everyone, doesn't that mean that everyone is on a level playing field, at least with respect to the dice?
My point here is that if I have a good dice streak I will most assuredly play someone who also has a good dice streak and if I have a bad dice streak I will most assuredly play someone who has a bad dice streak. So, because CC is a multiple player game, we're all playing under the same system and therefore how could you possibly be cheated?
My question to you, or anyone for that matter, is what was wrong with the old dice?
Unfortunately, I don't know the answer to that question. I was unaware there were old dice.
Just as a reply to you tgd, if what you say is true, then does that mean we should all start depending on defensive dice more? Just reduce the luck factor in gameplay by not relying on those dice? Would that not perhaps be somewhat counter-productive? It may perhaps just be the safer option
thegreekdog wrote:Leehar wrote:thegreekdog wrote:MNDuke wrote:thegreekdog wrote:I have a question: If the dice have cheated you, do they cheat everyone?
As a follow up: If the dice cheat everyone, doesn't that mean that everyone is on a level playing field, at least with respect to the dice?
My point here is that if I have a good dice streak I will most assuredly play someone who also has a good dice streak and if I have a bad dice streak I will most assuredly play someone who has a bad dice streak. So, because CC is a multiple player game, we're all playing under the same system and therefore how could you possibly be cheated?
My question to you, or anyone for that matter, is what was wrong with the old dice?
Unfortunately, I don't know the answer to that question. I was unaware there were old dice.
Just as a reply to you tgd, if what you say is true, then does that mean we should all start depending on defensive dice more? Just reduce the luck factor in gameplay by not relying on those dice? Would that not perhaps be somewhat counter-productive? It may perhaps just be the safer option
I don't think so. Maybe I wasn't clear in my original post. The only way I foresee dice would be unfair is if certain players got better dice than other players. That's really the only way, in a multiplayer game, that dice would be unfair. And even if the dice were unfair in that game towards one player, in other games the dice would be unfair in favor of that player. I guess I'm just not sure how dice could be unfair at all in a multiplayer game such as Conquer Club. And no, I'm not taking a moderator stance here. I've been screwed by the dice on multiple occasions, but I've also been helped by dice. So, given that I've been hurt and helped by dice, I'm not sure I could say the dice were unfair.
MNDuke wrote:Not unfair. Unbalanced.
Evil Semp wrote:jackal31 wrote:i think it was in the right place.....give me a good reason this shouldnt be in the "cheating and abuse" reports......should CC not look into this?
Because it was a test of the emergency thread movement system. It was only a test. If it had been a real emergency the thread would have been locked. I repeat this was only a test.
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