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Re: Post-Apocalyptic Mafia - Night 2. Poor dog... :(

Postby MeDeFe on Sat Jan 08, 2011 6:11 pm

Streaker wrote:Is anyone else having trouble sleeping? I'm just so scared something is creeping up behind me...

This might help.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
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Re: Post-Apocalyptic Mafia - Night 2. Poor dog... :(

Postby Streaker on Sat Jan 08, 2011 6:20 pm

MeDeFe wrote:
Streaker wrote:Is anyone else having trouble sleeping? I'm just so scared something is creeping up behind me...

This might help.


Thanks, but I'd rather have this

http://www.bing.com/images/search?q=12+gauge&view=detail&id=C09D069F8B1EFB82B145F683D57EC55D3AF78E65&first=1&FORM=IDFRIR&qpvt=12+gauge
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Re: Post-Apocalyptic Mafia - Night 2. Poor dog... :(

Postby Iliad on Sat Jan 08, 2011 9:48 pm

I'm gone from the 11th to the 15th.
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Re: Post-Apocalyptic Mafia - Night 2. Poor dog... :(

Postby Commander9 on Mon Jan 10, 2011 7:37 pm

Still quite a few missing actions.
But... It was so artistically done.
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Re: Post-Apocalyptic Mafia - Night 2. Poor dog... :(

Postby Streaker on Tue Jan 11, 2011 9:51 am

I'm beginning to wake up. Haven't slept this long since the day.
It's been a long night...
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Re: Post-Apocalyptic Mafia - Night 2. Poor dog... :(

Postby Campin_Killer on Tue Jan 11, 2011 10:46 am

I'm beginning to tell you, shut up.

People are trying to sleep here
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Re: Post-Apocalyptic Mafia - Night 2. Poor dog... :(

Postby Commander9 on Tue Jan 11, 2011 8:25 pm

Sorry all, but had lots of stuff going on today and barely managed to take my turns now. If I'll manage to finish everything tonight, I'll write the story, but may end up doing it tomorrow.
But... It was so artistically done.
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Re: Post-Apocalyptic Mafia - Night 2. Poor dog... :(

Postby MeDeFe on Wed Jan 12, 2011 10:18 am

Should we light a bonfire and maybe sacrifice a goat? The sun might need some encouragement in order to come up again.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
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Re: Post-Apocalyptic Mafia - Night 2. Poor dog... :(

Postby edocsil on Wed Jan 12, 2011 11:08 am

MeDeFe wrote:Should we light a bonfire and maybe sacrifice a goat? The sun might need some encouragement in order to come up again.


Might have issues with a bonfire right now, but I have a Propane torch that should be more then hot enough to offer up a goat.
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Re: Post-Apocalyptic Mafia - Night 2. Poor dog... :(

Postby Commander9 on Wed Jan 12, 2011 4:28 pm

Okay, should have the story in perhaps 2 hours or so, but I've been a light-headed and not feeling all that well, so the quality might go down a bit. Sorry again folks, but I had to take care off all uni stuff before this.
But... It was so artistically done.
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Re: Post-Apocalyptic Mafia - Night 2. Poor dog... :(

Postby Commander9 on Wed Jan 12, 2011 6:56 pm

Nights were never quiet or peaceful anymore... Traps, monsters, death awaited on each corner... A sound of pipes trying to break something were also heard somewhere nearby...

Jessica Righteous had always been one with a strong sense of self-righteousness. She never made any mistakes - she was a saint. Jessica would never do anything wrong and if something did go wrong, it was the fault of everyone else but her. Post-Apocalypse had only done one thing to her - she now had the chance to show the truth to others. She proclaimed herself a new Pope and decided that from now she will lead humanity... somewhere. It didn't quite matter where, as long as it was her. She already had a nice little band of followers, but she needed more. She had to have more!


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She might have violated the rules... just a little bit.

She ventured into one of the oldest buildings where you could find some people with a rather quick way of changing their moods... They could fly away and could be extremely useful. Jessica knew it was a great plan. After some talking and contemplating, she managed to convince one dude. Jessica Righteous was sure she had successfully helped some dude see the light and was extremely satisfied herself while leaving that she didn't even see the shadow looming over. Jessica had no chance... The abomination quickly chewed what he could and finished his lunch. Happy with a successful lunch, the fiend got back to the shadows.

Jessica Righteous, Head of leftovers of Christian Church has been killed. Day 3 begin.
But... It was so artistically done.
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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby Haggis_McMutton on Wed Jan 12, 2011 7:11 pm

So the Christians are a cult? Seems like the abomination is indeed some form of SK.

Also, we had relatively little action tonight compared to yesterday.
Wonder what happened to the machine guy dude and the sniper(?) who tried to shot the SWAT dude.

Damn, this game is confusing :-s
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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby safariguy5 on Wed Jan 12, 2011 8:09 pm

Looks like she managed to recruit someone before dying. Which to me means that the cult can no longer grow in size, but still exists. I wonder what their win condition is.
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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby / on Wed Jan 12, 2011 8:25 pm

Perhaps they are not a cult, yellow is usually used for cults, like the werewolf, green indicates survivor type 3rd party in most games. But yeah, we should still keep it in mind. I would say the absolute best show of good faith at this point would be if someone from naxus' faction could tell us who this murderous fiend is who was to be recruited last night.
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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby Mr. Squirrel on Wed Jan 12, 2011 9:14 pm

A third party recruiter kinda sucks. Definitely not a bad loss there.
/ wrote:I would say the absolute best show of good faith at this point would be if someone from naxus' faction could tell us who this murderous fiend is who was to be recruited last night.

THis sounds sort of like fishing to me. There is no clear evidence in the scene that the recruited person is actually the one who killed her. In fact, it seems to me that whoever killed her caught her after she left. I think what you are suggesting will just lead to a dead end.
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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby safariguy5 on Wed Jan 12, 2011 10:09 pm

I'm not 100% convinced that Iliad is the cop either. As the Night 1 scene says, the fiend and the werewolf had a fight. Now I'd like to believe that Iliad is the cop, but if that was true, why wouldn't the fiend take out the investigative role? Seems to be either a bit of a lying claim or bad scum play.
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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby edocsil on Thu Jan 13, 2011 12:16 am

safariguy5 wrote:I'm not 100% convinced that Iliad is the cop either. As the Night 1 scene says, the fiend and the werewolf had a fight. Now I'd like to believe that Iliad is the cop, but if that was true, why wouldn't the fiend take out the investigative role? Seems to be either a bit of a lying claim or bad scum play.


If you are a SK you don't go for the obvious target if you want a successful kill, you look for the doc first. Then you visit the cop.
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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby MeDeFe on Thu Jan 13, 2011 12:54 am

It very much looks like a serial killer.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby safariguy5 on Thu Jan 13, 2011 1:44 am

edocsil wrote:
safariguy5 wrote:I'm not 100% convinced that Iliad is the cop either. As the Night 1 scene says, the fiend and the werewolf had a fight. Now I'd like to believe that Iliad is the cop, but if that was true, why wouldn't the fiend take out the investigative role? Seems to be either a bit of a lying claim or bad scum play.


If you are a SK you don't go for the obvious target if you want a successful kill, you look for the doc first. Then you visit the cop.

So we're basically saying that there is no mafia? One kill again from last night makes me think it's a mafia action as there's no other information from the scene that would lead me to believe that there was another attempted kill that was blocked as in Night 1. Did mafia just forgo their night kill? Something doesn't add up if it is a SK.
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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby TA1LGUNN3R on Thu Jan 13, 2011 1:54 am

MeDeFe wrote:It very much looks like a serial killer.


Yeah seems like a random kill to me. Oh well cult leader is gone, no big loss.

safariguy5 wrote:
edocsil wrote:
safariguy5 wrote:I'm not 100% convinced that Iliad is the cop either. As the Night 1 scene says, the fiend and the werewolf had a fight. Now I'd like to believe that Iliad is the cop, but if that was true, why wouldn't the fiend take out the investigative role? Seems to be either a bit of a lying claim or bad scum play.


If you are a SK you don't go for the obvious target if you want a successful kill, you look for the doc first. Then you visit the cop.

So we're basically saying that there is no mafia? One kill again from last night makes me think it's a mafia action as there's no other information from the scene that would lead me to believe that there was another attempted kill that was blocked as in Night 1. Did mafia just forgo their night kill? Something doesn't add up if it is a SK.



Maybe mafia was blocked or they targeted a protected player? Although I'm not sure there are two docs. Anyways at this point anything is possible it seems, what with yesterdays day-break and such. It appears like this game is supposed to be puzzling at least.

-Tails
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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby TheSaxlad on Thu Jan 13, 2011 3:00 am

TA1LGUNN3R wrote:
MeDeFe wrote:It very much looks like a serial killer.


Yeah seems like a random kill to me. Oh well cult leader is gone, no big loss.

safariguy5 wrote:
edocsil wrote:
safariguy5 wrote:I'm not 100% convinced that Iliad is the cop either. As the Night 1 scene says, the fiend and the werewolf had a fight. Now I'd like to believe that Iliad is the cop, but if that was true, why wouldn't the fiend take out the investigative role? Seems to be either a bit of a lying claim or bad scum play.


If you are a SK you don't go for the obvious target if you want a successful kill, you look for the doc first. Then you visit the cop.

So we're basically saying that there is no mafia? One kill again from last night makes me think it's a mafia action as there's no other information from the scene that would lead me to believe that there was another attempted kill that was blocked as in Night 1. Did mafia just forgo their night kill? Something doesn't add up if it is a SK.



Maybe mafia was blocked or they targeted a protected player? Although I'm not sure there are two docs. Anyways at this point anything is possible it seems, what with yesterdays day-break and such. It appears like this game is supposed to be puzzling at least.

-Tails


Hmm I think there are bigger connotations to this...

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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby jeraado on Thu Jan 13, 2011 3:38 am

could you elaborate? I assumed this was a pun on the fact that she was christian and we've lost the jesus character
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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby aage on Thu Jan 13, 2011 6:59 am

The fact that Naxus was killed also tells me that there was a serial killer. Still, poor stupid christian fools, we're probably better off without religion anyway.

I agree that the serial killer would be fishing for the doc at the moment. Naxus is no obvious target (or at least I don't recollect momumental posts from him) but still the poor fool was killed. No mafia in their right mind would do that. Which must mean that the real mafia must have been blocked.

saf wrote:I'm not 100% convinced that Iliad is the cop either. As the Night 1 scene says, the fiend and the werewolf had a fight. Now I'd like to believe that Iliad is the cop, but if that was true, why wouldn't the fiend take out the investigative role? Seems to be either a bit of a lying claim or bad scum play.

Why would the fiend do that? If his target was Herkman, why would he go after some cop who happens to be near as well? You're not making any sense and that deserved my vote. vote saf.
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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby Streaker on Thu Jan 13, 2011 7:28 am

I'm gonna have to reread quite a bit here before diggin deeper, but on a sidenote:

Isn't it a little suspicious that all kills so far have been 'religious', or better 'christian'?
First up, Jebus seems to sacrifice himself (where did I hear this before?), next night the self-claimed leader of left-over christians gets eaten?

It could all be coincidence, but then again it might not be.

As far as Illiad is concerned, he was spot on with his accusation of herk being a wolf.
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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby Campin_Killer on Thu Jan 13, 2011 8:54 am

aage wrote:Still, poor stupid christian fools, we're probably better off without religion anyway.


Back off now. Just back the F off NOW.
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