Victor Sullivan wrote:The way I see it, we want to promote the use of TSFs, the whole research line in general, while still making conquering the geographical map a viable option, of course. To address some of your points:
Perhaps the difference of opinions stems from a difference in believe of the use TSFs have in the game.
Victor Sullivan wrote:-=- Tanarri -=- wrote:TSFs can assault any tech, which I see as being a minor advantage. The only benefit that I could see here is if someone was trying to take two techs in a turn and one of them was an advanced tech. You'd then be able to assault one tech and use the remainder to take the other. Given the neutral values on most of the techs, I'm not sure that I can see this happening very often.
Even so, it's an advantage and certainly anyone who has the TSF early on would use it instead of labs to assault basic techs and it instead of basic techs to assault advanced techs.
TSFs being able to assault basic techs instead of the labs is not an advantage beyond the bonus that you get for owning it. If I'm missing some sort of potential strategy, please let me know. The TSFs being able to assault advanced techs directly instead of using the basic techs is an advantage, but considering it only makes sense to work on one advanced tech at a time, except for maybe when you're about to take it and need to split troops between the advanced tech you're about to take and the next tech you want to work on. I think that this advantage isn't as big as the autodeploy disadvantage.
Victor Sullivan wrote:-=- Tanarri -=- wrote:TSFs being able to attack Doomsday is definitely an incentive to take them, but I would consider this a reason to increase the 'turn cost' or to add an extra 5-10 to the neutral value of the TSFs in comparison to Standing Army. I see the auto deploy bonus as being separate from this. If anything, I would think that a higher neutral value than 15 should be on TSFs if for this point alone.
See, but simply adjusting the Doomsday Device neutral count would be a much better solution, rather than raising the TSFs' neutral count. I'm afraid I don't see your point with the Standing Army tech.
I can agree with you here. Any factors involving TSFs being able to attack Doomsday should not affect it directly, since as you mentioned it would be a lot more effective to just add the extras to Doomsday itself.
Victor Sullivan wrote:-=- Tanarri -=- wrote:The fact that TSFs autodeploy into the tech tree itself is a disadvantage, when you compare it to either Standing Army or Activated Reserves (the other two that give a flat bonus). If a player decides to take TSF and weakens themselves in doing so, that bonus isn't going to be of any use to them if someone is coming to take their capital.
Right... So how is this reason to up the neutral value, if it's weaker?
As above, as far as the turn cost ratio goes, I do agree that it should be lower and more inline with the Standing Army turn cost ratio. Earlier you had asked what I was talking about in regards to Standing Army. I was using SA as a reference point, since it and Activated Reserves are flat bonuses dependent only on owning the tech, much like TSFs are.
As previously mentioned in the quote below, the other point of the neutral value being higher is to force a player to commit a noticable amount of resources towards a research heavy strategy. I think our differing views are based on a fundamental difference in what we believe TSFs should be. My understanding from previous discussions and feedback (which I believe included Oliver) about TSFs is that they were to be a method by which a player could make a concious decision to play a research heavy strategy.
What it comes down to is that the lower the neutral value is, the more everybody will use it regardless of how much or little they care to focus on a research strategy. The higher the neutral value is, the less people will use TSFs all the time and the more it will become an option for research heavy strategies only. To me, the question of balancing TSFs lies in a balance of not making the autodeploy too high, making the neutral value high enough to discourage it from being used by everybody all the time, and making the neutral value low enough that it remains a viable choice in the early/mid part of a game.
Victor Sullivan wrote:-=- Tanarri -=- wrote:I do agree with the 5 turn cost ratio that you had with the +3 to 15 cost. I think it's appropriate given the benefits, even if it does have the disadvantage of autodeploying. The thing that I'm hung up on is that from my understanding (and TaCktiX or Oliver can confirm/deny this) is that the main point of TSFs is to provide the player with an option for pursuing a tech heavy strategy. This is accomplished by forcing the player to make an investment (the neutral value) in exchange for a notable boost in research. The other part of this is that in order for it to be a distinct bonus for itself, it needs to be an early-mid game bonus, so it can't cost a huge amount.
Right, which is why I suggested 15... Still not seeing your point...
The point that I had above, that I think I addressed above in this post as well, is that I believe 15 is too low of a neutral value to be a concious investment that only research heavy strategies would make. At 15, it becomes the next obvious choice to take next to Standing Army, regardless of your strategy, since everybody will need to devote at least a few troops towards research if they want to have any chance. In order for it to be used only by players who are looking for a research heavy strategy, the value needs to be higher. After reviewing the other techs again, I had picked 25 neutral because it's around the average of the basic techs, which makes it high enough for someone to have to give a second thought about it compared to some of the other techs and low enough that it could still be used early/mid game.
-=- Tanarri -=- wrote:After taking a look over the neutral values for the other techs again, I think it maybe 30 neutral is a bit too high to have it come in early enough, and think that 25 may be more appropriate. Perhaps +5 with a 25 neutral would work? My concern is that if the bonus is too low, then it will diminish how significant of a tech boost it will give and affect its purpose of being there in the first place. I really think that +5 is even getting too low for it to have a substantial effect, but I also realize that if the neutral value is too high, then it will cease to be a distinct bonus of its own. Heck, if there was support for it, I'd almost be inclined to suggest +6 with a 25 neutral value. That would give it a 4.16 turn cost, which may be too low.
Hm. I see your points here, but remember it's a requirement for the Doomsday Device - that's important in it of itself.
Doomsday Device I see as the end tech for players with a research heavy strategy, hence TSFs will always be a natural choice to already be owned by players pursuing that strategy. Players pursuing other strategies that don't already own TSFs will be wanting to go after other techs anyway, such as Open Conscription. I'd have to double check the stats, but I believe a player who owns 1/3 of the board and the OC tech will get the same bonus ratio as Doomsday offers and all of those troops will be deployable. Hence, for someone following more of a conquer strategy, OC is a much better tech to aim for and is obtainable sooner than Doomsday.
Aside from that point, as you mentioned above, any hinderance of TSFs being the prerequisite for Doomsday can be mitigated by adjusting Doomsday's neutral. Even at 25 neutral, I'm not sure that those extra 10 troops compared to your 15 suggestion would make a big difference compared to the 200 that's sitting on Doomsday. With a neutral that high, worst case it will slow someone down by a turn maybe to have to go through the extra 10.
Victor Sullivan wrote:-=- Tanarri -=- wrote:Is there a particular reason you want to see it so low in bonus and neutral value?
The TSFs can't have too high of an auto-deploy, as it diminishes the cost of the Doomsday Device (and everything else, really, though more so the Doomsday Device), and in order to support its use in other ways, I feel it needs to have a low neutral count.
-Sully
Effectively diminishing the costs of the techs is the entire point behind TSFs, as it aids a player with a research heavy strategy in getting more techs to compensate for the small amount of land they'll be owning. Sure, other players wouldn't have the autodeploy from TSF, but they would have the extra troops they would be getting from whatever other tech they decided to research or from the extra land they own if they're focusing on a conquer strategy with the Conscription techs.