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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby Commander9 on Sun Jan 30, 2011 10:40 pm

Lynching for Day 3:


Fuzzy/Dlanor (3) - Naxus, MeDeFe, Streaker
Thez (1) - TG
jeraado (1) - Saxlad,
Campin (2) - Dlanor, Safari

With 18 alive, 10 to lynch.

Looking for replacements. Deadline this coming Friday at night.

Indeed I did - thanks for pointing that out.
But... It was so artistically done.
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby edocsil on Sun Jan 30, 2011 11:02 pm

I have read through this again, nothing sticks out. Vote Campin
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby Streaker on Mon Jan 31, 2011 4:17 am

After a long read-through, I think I have a fresh look on things.

So far, the lynching of Justin and herk weren't stoppable. Justin caused his own demise, and herk was found non-human by invesitgator. There may be a pattern found in the votes, but I really can't see how they were ever 'not' gonna be dead.

There has been quite a bit of submarining, but one thing stood out to me.

So far, TheSaxlad really hasn't contributed much, if anything, to the game. He has his PR, but other then that he just jumps on wagons hiding behind other player's arguments (I'm reluctant saying this, because of what i wrote above). Not many posts, and none i believe that hold any contribution what so ever. FoS TheSaxlad

As the new deadline is coming up, i don't think there will be enough time to build a proper case on him. I think we should look into him a little closer the next day.

The best choice for today's lynch will obviously be Campin, as Dlanor has clearly pointed out. Also his submergin of the past pages isn't helping him.
There is still time for him to save himself, but if he doesn't provide any counter-information to the case against him, I will vote him before the deadline.

----------------

On a different note, I was thinking. What if the reason Justin was acting so strangely was simpely to get the attention from the catholics? Maybe his role pm stated he needed to be recruited by them.

Also, there are a few times players adress the seemingly lack of maffia. What IF there really isn't any maffia, but only SK/third party(s)? So far we have confirmation of 2 SK's already (both the werewolf and the abomination seem like SK's). The attemped murder by a group of gigglers hardly seems like a maffia hit to me. Please correct me if i'm wrong about any of this. I think there is a lot to be found in the story, and I'm digging.
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby Dlanor A. Knox on Mon Jan 31, 2011 10:50 am

Streaker: Define "Mafia". It is a common trait for a mafia mob to be replaced in games with Werewolves. Also, just because a faction isn't called "Mafia" doesn't mean they aren't "scum". They are only SK/Third Party if there is only one member of the faction.

We were given a cop who can investigate to see if people are human or werewolf. This speaks to me as there being MORE THAN 1 WOLF. Hence, Werewolves are one faction of Mafia. Whether the remaining factions are SK or simply an opposing faction are yet to be determined, and we cannot worry ourselves with that kind of speculation.

Also, this kind of speculation could derail town from a true path to finding scum. IGMEOY Streaker. I like SOME of your play, but this is another example of subtle anti-town maneuvers.
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby aage on Mon Jan 31, 2011 11:19 am

Dlanor A. Knox wrote:Streaker: Define "Mafia". It is a common trait for a mafia mob to be replaced in games with Werewolves. Also, just because a faction isn't called "Mafia" doesn't mean they aren't "scum". They are only SK/Third Party if there is only one member of the faction.

We were given a cop who can investigate to see if people are human or werewolf. This speaks to me as there being MORE THAN 1 WOLF. Hence, Werewolves are one faction of Mafia. Whether the remaining factions are SK or simply an opposing faction are yet to be determined, and we cannot worry ourselves with that kind of speculation.

Also, this kind of speculation could derail town from a true path to finding scum. IGMEOY Streaker. I like SOME of your play, but this is another example of subtle anti-town maneuvers.

You make an excellent point and yes it is true that Werewolves commonly replace the standard "mafia". However, this one was green. Tells me he's 3rd party.
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby aage on Mon Jan 31, 2011 11:22 am

aage wrote:
Dlanor A. Knox wrote:Streaker: Define "Mafia". It is a common trait for a mafia mob to be replaced in games with Werewolves. Also, just because a faction isn't called "Mafia" doesn't mean they aren't "scum". They are only SK/Third Party if there is only one member of the faction.

We were given a cop who can investigate to see if people are human or werewolf. This speaks to me as there being MORE THAN 1 WOLF. Hence, Werewolves are one faction of Mafia. Whether the remaining factions are SK or simply an opposing faction are yet to be determined, and we cannot worry ourselves with that kind of speculation.

Also, this kind of speculation could derail town from a true path to finding scum. IGMEOY Streaker. I like SOME of your play, but this is another example of subtle anti-town maneuvers.

You make an excellent point and yes it is true that Werewolves commonly replace the standard "mafia". However, this one was green. Tells me he's 3rd party.

naturally I meant yellow.
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby Dlanor A. Knox on Mon Jan 31, 2011 11:51 am

I've played games where the scum factions were PURPLE ORANGE and GREY. The colors have little reflection of alignment, other than being a popular color choice. It doesn't restrict yellow from being a scum faction, especially if there is more than 1 faction.
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby edocsil on Mon Jan 31, 2011 2:03 pm

Dlanor A. Knox wrote:I've played games where the scum factions were PURPLE ORANGE and GREY. The colors have little reflection of alignment, other than being a popular color choice. It doesn't restrict yellow from being a scum faction, especially if there is more than 1 faction.


FOS to aaage In my Crusades mafia which I believe you were a player showed that factions can be any color the mod chooses.
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby safariguy5 on Mon Jan 31, 2011 4:13 pm

Color schemes aren't helpful with such a small sample size the the probability of cult to add to the messiness. Let's focus on a lynch before night.
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby MeDeFe on Mon Jan 31, 2011 5:10 pm

This might be meta-something-ing, but yellow suggests there're several colours involved. Yellow (especially bright yellow) is hard to read, irritating, and generally the colour you choose only after other options have been exhausted. I guess there's at least a red faction around, and maybe a purple one as well.

That said: unvote
vote Campin_Killer
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby Dlanor A. Knox on Mon Jan 31, 2011 6:27 pm

MeDeFe wrote:This might be meta-something-ing, but yellow suggests there're several colours involved. Yellow (especially bright yellow) is hard to read, irritating, and generally the colour you choose only after other options have been exhausted. I guess there's at least a red faction around, and maybe a purple one as well.

That said: unvote
vote Campin_Killer


Stop. Just don't. It is better that the town doesn't make assumptions on assumptions. Flavor speculation is not needed.
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby naxus on Tue Feb 01, 2011 11:46 am

Dlanor while you have some good points usually, don't hate on people for doing flavor speculation. Its something we do in every game. We will always do it, no matter what.

Unvote vote campin
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby Dlanor A. Knox on Tue Feb 01, 2011 1:19 pm

And we will have to agree to disagree on the use of flavor spec.

See, I personally think it's better to base our opinions on FACTS.

Flavor Speculations has too many "Ifs" for it to be reliable. Especially since the mod doesn't have to be true to the flavor you expect. It's like trying to outguess the mod.

In any case, it's usually a distraction to town. I actually have used Flavor Spec. as an SK before, to win a game. I lied about something related to a flavor, and the town bought it, because I was very well informed about the flavor.

Besides, there are lots of facts that can be observed and interpreted beyond this discussion of colors.
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby edocsil on Tue Feb 01, 2011 1:27 pm

Dlanor A. Knox wrote:And we will have to agree to disagree on the use of flavor spec.

See, I personally think it's better to base our opinions on FACTS.

Flavor Speculations has too many "Ifs" for it to be reliable. Especially since the mod doesn't have to be true to the flavor you expect. It's like trying to outguess the mod.

In any case, it's usually a distraction to town. I actually have used Flavor Spec. as an SK before, to win a game. I lied about something related to a flavor, and the town bought it, because I was very well informed about the flavor.

Besides, there are lots of facts that can be observed and interpreted beyond this discussion of colors.


The difference between us and mafiascum is we know each other rather well. It isn't hard to guess what the mod is doing when you know them.
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby Dlanor A. Knox on Tue Feb 01, 2011 1:29 pm

edocsil wrote:
Dlanor A. Knox wrote:And we will have to agree to disagree on the use of flavor spec.

See, I personally think it's better to base our opinions on FACTS.

Flavor Speculations has too many "Ifs" for it to be reliable. Especially since the mod doesn't have to be true to the flavor you expect. It's like trying to outguess the mod.

In any case, it's usually a distraction to town. I actually have used Flavor Spec. as an SK before, to win a game. I lied about something related to a flavor, and the town bought it, because I was very well informed about the flavor.

Besides, there are lots of facts that can be observed and interpreted beyond this discussion of colors.


The difference between us and mafiascum is we know each other rather well. It isn't hard to guess what the mod is doing when you know them.


And I know none of you...

So I would rather stick to facts. Considering that I cannot verify validity of any of this...
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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby Commander9 on Tue Feb 01, 2011 1:38 pm

Lynching for Day 3:


Fuzzy/Dlanor (3) - Streaker
Thez (1) - TG
jeraado (1) - Saxlad,
Campin (5) - Dlanor, Safari, Edoc, MeDeFe, Naxus L-5

With 18 alive, 10 to lynch.

Looking for replacements. Deadline this coming Friday at night.
But... It was so artistically done.
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby aage on Tue Feb 01, 2011 2:34 pm

right, we need more Campin votes.

vote campin.
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby Skoffin on Tue Feb 01, 2011 3:01 pm

I actually feel that the S boys make a more interesting case, but we can take a further look into them tomorrow. As for camp, I don't think we're going to get any claim from him.

I really need to make myself more useful and go back over the game for further analysis. Unfortunately I cannot make myself useful in regards to this lynch though.
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby TheSaxlad on Tue Feb 01, 2011 3:08 pm

in that case then vote campin
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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby aage on Tue Feb 01, 2011 3:33 pm

Hey, wait a minute.

Commander9 wrote:Lynching for Day 3:



Thez (1) - TG
jeraado (1) - Saxlad,
Campin (5) - Dlanor, Safari, Edoc, MeDeFe, Naxus L-5

With 18 alive, 10 to lynch.

Looking for replacements. Deadline this coming Friday at night.


Commander9 wrote:Fuzzy/Dlanor (3) - Streaker

Triple vote? What the hell?
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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby Commander9 on Tue Feb 01, 2011 3:48 pm

Commander9 wrote:Lynching for Day 3:


Fuzzy/Dlanor (1) - Streaker
Thez (1) - TG
jeraado (1) - Saxlad,
Campin (7) - Dlanor, Safari, Edoc, MeDeFe, Naxus, aage, Sax L-3

With 18 alive, 10 to lynch.

Looking for replacements. Deadline this coming Friday at night.


@ I thought I had changed that 3 to a 1 but I apparently I did not. My bad.
But... It was so artistically done.
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Re: Post-Apocalyptic Mafia - Day 3. Jesus could have helped

Postby Streaker on Tue Feb 01, 2011 4:57 pm

aage wrote:Hey, wait a minute.

Commander9 wrote:Lynching for Day 3:



Thez (1) - TG
jeraado (1) - Saxlad,
Campin (5) - Dlanor, Safari, Edoc, MeDeFe, Naxus L-5

With 18 alive, 10 to lynch.

Looking for replacements. Deadline this coming Friday at night.


Commander9 wrote:Fuzzy/Dlanor (3) - Streaker

Triple vote? What the hell?



If only I could have posted before Commander... Would be cool to claim a triple vote power :mrgreen: Might be a little overpowering though...

If Campin doesn't show up before the deadline, I will vote him also, as stated previously. We simply cannot afford a no-lynch in this game, we need the info...
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby Haggis_McMutton on Tue Feb 01, 2011 5:43 pm

Dlanor A. Knox wrote:
We were given a cop who can investigate to see if people are human or werewolf. This speaks to me as there being MORE THAN 1 WOLF. Hence, Werewolves are one faction of Mafia. Whether the remaining factions are SK or simply an opposing faction are yet to be determined, and we cannot worry ourselves with that kind of speculation.


Actually I think the cop can tell if a player is human or non-human. Remember we have a cute little abomination running around as well.
Either way, I guess you're right that this discussion is pretty much pointless.

Anyway, @ the case on Campin: I really don't like it, let me give you my opinion on the 4 points:

Dlanor A. Knox wrote:
Point #1:
Campin_Killer wrote:Wow Justinasss bugging out when pressured? I think we should lynch him


Justinassss flipped town doctor when lynched. Mafia would know that Justinasss isn't scum fake claiming Jester. So either way, it would benefit scum to has the hammer fall on Justin (assuming that Jesters in this game are neutral and do not cause a loss-con in all other factions). Only scum would know that Justin wasn't scum, and would be the most likely to push his wagon.

Actually, wouldn't it be better for scum to keep the Jester around past day 1? On day 1, it's unlikely scum would be lynched anyway, so keeping the wildcard around so that they can basically get a free lynch later, when it matters more, seems like a decent idea to me.
Also, the logic that "scum would know he isn't one of them and push for his wagon" applies to any non-scum lynch, so by that logic, we should simply pick the guy who was on the most waggons.

Point #2: Active Lurking: Fair enough, the dude posted fluff.

Point #3: twisting MDF's words and skimming : t's been explained that you actually misunderstood this point.

Point #4: The disappearance of Campin. Looks like the man just went inactive actually.

Basically the case is: he posted fluff.
I'd really like to see Campin replaced actually, but since I've got nothing better, if the deadline gets close I'll vote him. definitely better than a no lynch.
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby Mr. Squirrel on Tue Feb 01, 2011 9:35 pm

vote campin

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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby Streaker on Wed Feb 02, 2011 1:54 am

That puts him at L-2, with the latest vote from Squirell... There was a mystery voter last time (the ???), so maybe someone can unvote for now? He still has 2 days left, this could easily turn into a lynch fast now...
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