Samus wrote:The general order of work tends to go:
1. Getting the basic graphical outlay/feel
*At all times after this alterations to the graphics.
2. Major changes in regions/borders/gameplay
3. Minor tweaks in regions/borders/gameplay
4. Work out bonuses
5. Discuss with the community/Andy over graphical decisions
6. Final graphical touches
7. XML
You've got an extra step before 1 even, get permission to use the map. But even after that, you're a long way from fixing the bonuses, since the regions will probably go through drastic changes anyway.
For now the biggest things I can tell you are that the most recent update should be the very first image on the first post, going older until the oldest is at the bottom. You don't need every single update between the original and the newest, just so that you can see the progression. Also, you need to post the new image in a new post, so that people can see previous comments and how the map has developed based on them.
Also, I can only assume that the borders and pink dots for ports are only temporary. People will not take your map seriously if it looks like you just drew stuff in MS paint. Foundry standards are very high now, your map needs to look better than at least a third of the maps currently in play just to start with before most of the Foundry community will deem it good enough to grant further assistance.
First thing: Your suggested steps
I agree however sometimes changes to the borders will affect the bonuses and vice versa. Right now i feel we are on setp 2. However, I need more "positive" input from people like you to let me know what to change. As I said before, I playtested this map and it seemed well. I added some impassible objects and questioned the bonuses.
Second thing: Posts within Topic
Fixed. I moved the maps to their respective locations chronologically.
Third thing: Ports
I agree. It was a temporary and simple icon. I will add something else when the time comes. i was also thinking of just adding port to the country name.
Thanks for all the help.