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Re: Brace Yourself...Mapmakers.

Postby grifftron on Fri Feb 18, 2011 10:10 am

Mr Changsha wrote:Am I supposed to get involved in one of those quoting/sniping marathons right about now?

Yeah, right...

It is time to prune CC at the edges, it is time to cut away the chaff. I think you could take away overnight about half of the maps and the only people who would notice would be grifftron ('cause he just has it in for me), quert ('cause he's just that kind of guy) and old lesbian Sally, the squinty-eyed milkmaid from Doncaster. Who had a thing for whips, chains and, easily sickest of all, 'Archipelago'.



Why cry about the vast amount of maps on CC and how you want them to remove half of them that you have never played on before? Why not just find a different risk site that has only 10 maps and be happy?

I don't have it in for you, i don't even know you, i just think your idea sucks my big lefty.
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Re: Brace Yourself...Mapmakers.

Postby Mr Changsha on Fri Feb 18, 2011 10:15 am

grifftron wrote:Agent 86Manwiththeplan and Spoongod


HMMMMMM, well i looked at all 3, and they are all from CHINA at this very moment, which either means you are sitting for them all today, or they are all really from CHINA like yourself... this thread is a joke, think of something else that makes more since then just setting up 3 of your best buddies to choose all the maps of CC... or you could just start your own "risk" site like some have already done (MajorCommand ring a bell?)

plus they are all freemium.. why should they have any say what people want?
manwiththeplan = 96 completed, 32 (33%) won
Spoongod = 114 completed, 36 (32%) won

-griff


Those are men of integrity and courage you are talking about right there. One of them almost fought in Grenada, you know. Another of them once coaxed a mad lesbian out a plum tree with just a taser and a smile. The other once actually bent over in Greece.

I can think of no men better qualified to take on this task. They are men of iron balls...one of them actually literally.

Who are you to disqualify them? The arrogance on show in this thread makes me absolutely sick.
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Re: Brace Yourself...Mapmakers.

Postby grifftron on Fri Feb 18, 2011 10:17 am

LOL... you just made me giggle
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Re: Brace Yourself...Mapmakers.

Postby Qwert on Fri Feb 18, 2011 10:18 am

If you dont like mine maps,its ok, but no need for insulting.
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Re: Brace Yourself...Mapmakers.

Postby Mr Changsha on Fri Feb 18, 2011 10:28 am

qwert wrote:If you dont like mine maps,its ok, but no need for insulting.


I would say you'd have a better than average chance of getting a couple through the cull.

Which of yours would you say are the best you've done?
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Re: Brace Yourself...Mapmakers.

Postby danryan on Fri Feb 18, 2011 10:33 am

Despite the hilarity of the posts, I'm completely in the opposite camps regarding map numbers. The so-called geographical maps are great exactly because their gameplay is similar, while allowing mapmakers to use their creativity in generating beautiful cartography.

Having played all maps on cc a number of times, here is a list of the most unique gameplay maps in my opinion:

Feudal War (conquest gameplay, bombardments)
New World (conquest gameplay, unbalanced starting positions, some bombardments, unbalanced bonus structure)
King's Court (conquest gameplay, multiple parallel attacking paths (archers / catapults / trebuchets; varied bonus structure)
Poker Club (unique bonus structure, conquest gameplay with variety of starting positions)
Middle Ages (elimination for loss of castle) this one is in its infancy but will generate a whole new style of play from what I can tell so far.
Stalingrad / Waterloo - kissing cousins in terms of gameplay and complexity, Stalingrad has a few more gameplay features including autodeploys, anti-aircraft guns, and subdivided regions.

Are there a lot of derivative maps? Yes, without a doubt, but if some of those hadn't been made mapmakers who went on to do other better things might never have gotten started.

If there are maps you'd pick to lose from cc, list them.

I can tell you which ones I wouldn't miss:
Hive (big, ugly, and boring)
13 colonies (I can't explain why I hate this map so)
Europe (superseded by a lot of other classic gameplay maps)
Land and Sea (I find it boring and bland in appearance)
King of the Mountains (again boring and bland)
Italy (looks outdated now with all the other maps)
Lunar War (just so ugly, it doesn't seem to match the graphical standard set lately on cc)

And I know I've gored someone's ox with those opinions.
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Re: Brace Yourself...Mapmakers.

Postby AndyDufresne on Fri Feb 18, 2011 11:04 am

The topic of "more maps" vs "less maps" has been around since Conquer Club started. I remember once we started to get more than 20 maps, there were already calls to get rid of some.

There is this old topic where some users discussed how they would REVAMP the Map List.


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Re: Brace Yourself...Mapmakers.

Postby grifftron on Fri Feb 18, 2011 8:03 pm

danryan wrote:Despite the hilarity of the posts, I'm completely in the opposite camps regarding map numbers. The so-called geographical maps are great exactly because their gameplay is similar, while allowing mapmakers to use their creativity in generating beautiful cartography.

Having played all maps on cc a number of times, here is a list of the most unique gameplay maps in my opinion:

Feudal War (conquest gameplay, bombardments)
New World (conquest gameplay, unbalanced starting positions, some bombardments, unbalanced bonus structure)
King's Court (conquest gameplay, multiple parallel attacking paths (archers / catapults / trebuchets; varied bonus structure)
Poker Club (unique bonus structure, conquest gameplay with variety of starting positions)
Middle Ages (elimination for loss of castle) this one is in its infancy but will generate a whole new style of play from what I can tell so far.
Stalingrad / Waterloo - kissing cousins in terms of gameplay and complexity, Stalingrad has a few more gameplay features including autodeploys, anti-aircraft guns, and subdivided regions.

Are there a lot of derivative maps? Yes, without a doubt, but if some of those hadn't been made mapmakers who went on to do other better things might never have gotten started.

If there are maps you'd pick to lose from cc, list them.

I can tell you which ones I wouldn't miss:
Hive (big, ugly, and boring)
13 colonies (I can't explain why I hate this map so)
Europe (superseded by a lot of other classic gameplay maps)
Land and Sea (I find it boring and bland in appearance)
King of the Mountains (again boring and bland)
Italy (looks outdated now with all the other maps)
Lunar War (just so ugly, it doesn't seem to match the graphical standard set lately on cc)

And I know I've gored someone's ox with those opinions.


LUNAR WAR IS MY FAVORITE MAP! IF CC CUT THAT MAP I WOULD LEAVE (not like it matters)

Europe is Pirlos favorite, if you cut that map, he would leave (doesn't matter)

King of the mountains & Land and Sea i enjoy playing them both,

The hive you can cut.

-griff
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Re: Brace Yourself...Mapmakers.

Postby Commander62890 on Fri Feb 18, 2011 9:07 pm

danryan wrote:If there are maps you'd pick to lose from cc, list them.

I can tell you which ones I wouldn't miss:
Hive (big, ugly, and boring)
13 colonies (I can't explain why I hate this map so)
Europe (superseded by a lot of other classic gameplay maps)
Land and Sea (I find it boring and bland in appearance)
King of the Mountains (again boring and bland)
Italy (looks outdated now with all the other maps)
Lunar War (just so ugly, it doesn't seem to match the graphical standard set lately on cc)

There are so many I would put before KotM, Land and Sea, Lunar War, and even 13 Colonies, which I don't play.

Africa, Australia, Cyprus, Germany, Haiti, Iceland, Indochina, Italy, Macedonia, Madagascar, Portugal, San Francisco, and Wales are just a few of the rather small, boring, standard-gameplay maps on CC. There are plenty of others, but these are some of the worst offenders.

If you're looking for a map with pretty basic gameplay that is still fun to play, look to maps like Thyseneal.
Slightly larger than average, but with a lot of small bonuses. It's all about the small bonuses.
And no useless neutrals that are ignored in all competitive team games (Natty)! ;)
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Re: Brace Yourself...Mapmakers.

Postby danryan on Fri Feb 18, 2011 9:16 pm

I wonder if it's because you prefer trips and quads, and none of those are particularly good trips or quads maps?

Germany is absolutely awesome, especially for escalating doubles. The revamp made a beautiful map out of it.

I'll give you cyprus (doodle with neutrals and more bonuses!), iceland (boring), and portugal (ugly).

But this quickly illustrates how different people's views are going to be on the maps. I suspect I'm in a minority of less than 1% of cc members who love Poison Rome, Rail Europe, and Forbidden City, for instance.
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Re: Brace Yourself...Mapmakers.

Postby safariguy5 on Fri Feb 18, 2011 9:52 pm

Commander62890 wrote:
danryan wrote:If there are maps you'd pick to lose from cc, list them.

I can tell you which ones I wouldn't miss:
Hive (big, ugly, and boring)
13 colonies (I can't explain why I hate this map so)
Europe (superseded by a lot of other classic gameplay maps)
Land and Sea (I find it boring and bland in appearance)
King of the Mountains (again boring and bland)
Italy (looks outdated now with all the other maps)
Lunar War (just so ugly, it doesn't seem to match the graphical standard set lately on cc)

There are so many I would put before KotM, Land and Sea, Lunar War, and even 13 Colonies, which I don't play.

Africa, Australia, Cyprus, Germany, Haiti, Iceland, Indochina, Italy, Macedonia, Madagascar, Portugal, San Francisco, and Wales are just a few of the rather small, boring, standard-gameplay maps on CC. There are plenty of others, but these are some of the worst offenders.

If you're looking for a map with pretty basic gameplay that is still fun to play, look to maps like Thyseneal.
Slightly larger than average, but with a lot of small bonuses. It's all about the small bonuses.
And no useless neutrals that are ignored in all competitive team games (Natty)! ;)

Hey! San Francisco is my favorite map! I enjoy a good dubs or 1v1 on it. But there is one thing that I think the geographical maps do bring, but it is strictly in a business sense. I think that people like to play a map of their own area. I'm from the Bay Area, so I was really excited when San Francisco came out. If they made a California map, I would probably play that a lot too. I'm sure the people from Chicago appreciate that map and so on and so forth. The map diversity helps bring new players in and that alone is enough to justify their existence to me. Far be it for me to deprive others of the joy of seeing their home country or city as a map.
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Re: Brace Yourself...Mapmakers.

Postby jefjef on Fri Feb 18, 2011 9:56 pm

Limit the reason people actually pay to be on this site = successful Changsa thread.

The following is excerpted from "The guide to successful trolling."

The experienced troller spends time carefully choosing the right subject and delivering it to the right group. With trolls, delivery is just as important as the subject.

Start the troll in a reasonable and erudite manner. You have to engage your readers' interest and draw them in.

Never give too much away at the start - although a brief abstract with hints of what's to come can work wonders.

Construct your troll in a manner to make it readable. Use short paragraphs and lots of white space. Keep line length below eighty characters. Use a liberal amount of emphasis and even the occasional illustration.

A good rule of thumb is that as your troll becomes more and more ludicrous put extra effort into the presentation - this keeps the mug punter confused. Let confusion and chaos be your goal


BTW. 13 Colonies rocks! Napoleon Europe rocks! Stalingrad rocks! Japan rocks! As well as many many more.
This post was made by jefjef who should be on your ignore list.
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Re: Brace Yourself...Mapmakers.

Postby Nola_Lifer on Fri Feb 18, 2011 9:59 pm

Mr Changsha wrote:Am I alone in thinking CC should remove any map that is any way derivative? That CC should reduce the number of maps to just those that are unique, and the best examples of a game if there are countless other attempts?

Take the basic geographical maps. Classic is the original and 2.1 expanded upon it. I fail to see the point of any of the others. What do they add?

CC should, in my view, take about 10 core maps and make them as beautiful as possible. CC has had 5 years to experiment with a multitude of possible games and styles. I think now is the time to actually start considering the development of online Risk, by deciding which of these many maps (and game styles) actually have some fundamental strategic value and which either don't, or are but mere copies of another game.

I would say that Classic is the original, is the genesis of all that has since come. The classic map is fundamental.

2.1 expanded on Classic and made it a better game.

I would add that I consider Waterloo, Feudal, and New World to also have developed the game. There may be others I am missing but I think you take my point. At this stage of online Risk's development, I simply don't see the value of a hundred+ maps that, in my view at least, actually manage to dilute the game.

At the moment CC simply cannot say "This is Risk." It is a juvenile mess. If the game is to continue to develop then CC must take some hard decisions on where the game is going.


Seems like moving backwards. Taking all the maps that were made and condensing it into 10 or 20. Then the creativity of Tournaments would go down. You'll miss out on the opportunity of the novelty to learn a new map even though the game play is standard. Seems like more elitist bs. Add that to the unwritten 12 hr fog rule. Also, if you wanted to see that big of a change in maps and gameplay, why don't you make a map or at least contribute to the process of making one?
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Re: Brace Yourself...Mapmakers.

Postby Mr Changsha on Fri Feb 18, 2011 10:32 pm

AndyDufresne wrote:The topic of "more maps" vs "less maps" has been around since Conquer Club started. I remember once we started to get more than 20 maps, there were already calls to get rid of some.

There is this old topic where some users discussed how they would REVAMP the Map List.


--Andy


I feel Andy is with me on this...glad to know I've got an admin in my corner. Maybe there will be some movement on this.

One must remember that true depth of understanding comes from specialisation. It is all very well to take the populist stance of "Let them eat cake!" but, in the end, the game of online Risk is the loser. I accept that 95% of players are here 'for fun' (whatever that means) but there are a minority who take this game seriously. CC need to cater to those players better, not by introducing medals (which again promotes the exact opposite of specialisation), but by choosing about 10 key maps (and its interesting that no one seems to be able to come up with more than about six or seven unique styles), creating serious leaderboards for those maps, and encouraging players to dominate those leaderboards and really focus on achieving perfection in one or two games. That is how online Risk will move forward.

So...

We need about 3 or 4 maps that are the best examples of dubs, trips and quads play.
We need a similar amount suitable for large standard play.
We need a couple of the best complicated maps (Waterloo, Stalingrad have been mentioned).

These maps should be taken, refined and improved if possible, and then have seperate scoreboards set up for them. To be frank, I can accept CC having a thousand maps if an effort is made to reward perfection and promote depth of understanding on key styles. That is, and has always been, my aim on CC. To encourage that.

Medals...it was the right direction to make Lack more money. Fair enough. But it was the wrong direction to develop online Risk as a game. Top players must be encouraged to focus , not waste their brain power chasing quite meaningless medals.

So, yeah...I would take out the vast bulk of the CC maps. I really would. But I take the point about people enjoying them, enjoying variety if not true diversity. Fair enough. But I still believe my original point, in the first post, holds. That for online Risk to develop it needs to actually encourage specialisation. And the best way to do that is to select key maps, set them apart (though again the simplest way to do that is scrap the rest heh heh heh), and see just what level of skill is possible in this game.
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Re: Brace Yourself...Mapmakers.

Postby Mr Changsha on Fri Feb 18, 2011 10:40 pm

jefjef wrote:Limit the reason people actually pay to be on this site = successful Changsa thread.

The following is excerpted from "The guide to successful trolling."

The experienced troller spends time carefully choosing the right subject and delivering it to the right group. With trolls, delivery is just as important as the subject.

Start the troll in a reasonable and erudite manner. You have to engage your readers' interest and draw them in.

Never give too much away at the start - although a brief abstract with hints of what's to come can work wonders.

Construct your troll in a manner to make it readable. Use short paragraphs and lots of white space. Keep line length below eighty characters. Use a liberal amount of emphasis and even the occasional illustration.

A good rule of thumb is that as your troll becomes more and more ludicrous put extra effort into the presentation - this keeps the mug punter confused. Let confusion and chaos be your goal


BTW. 13 Colonies rocks! Napoleon Europe rocks! Stalingrad rocks! Japan rocks! As well as many many more.


I think most people know that I take my subject seriously. That most disagree with it is fine, but I am free to continue my argument without being accused of trolling. I am writing about the future direction of online Risk. That is a serious question and this is a serious thread.
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Re: Brace Yourself...Mapmakers.

Postby Army of GOD on Fri Feb 18, 2011 10:50 pm

This site wouldn't be nearly as popular if it only had a few maps. Chang, you should make a poll. I suggest making the options "keep 10 maps", "keep 20", "keep 50" or "keep all"
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Re: Brace Yourself...Mapmakers.

Postby Commander62890 on Fri Feb 18, 2011 11:27 pm

Mr Changsha wrote:I accept that 95% of players are here 'for fun' (whatever that means) but there are a minority who take this game seriously. CC need to cater to those players better...

I don't think Mr.C cares what 99.9% of the players want (100% of the players that are here for fun, and 98% of of those who take the game seriously).

I actually agree with a lot of what Mr.C said in his last post, but I am unwilling to take the leap and start eliminating maps.

And I'm not into the whole, "leaderboards for the best maps" idea. No map on CC is difficult enough for that to be worth it.
Many of us can play almost every map either perfectly or near-perfect.
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Re: Brace Yourself...Mapmakers.

Postby elfish_lad on Fri Feb 18, 2011 11:40 pm

Ah. Mr. C. Nice post mate.

You are a purist bro. You are a strategist and Napoleon among us. No tongue and cheek there mate. I would guess you love the purity of the game and the challenge (in a classic "RISK" sense) of out manoeuvring your foe(s). I'll play a game with or against you any time. Always an interesting and challenging experience. I feel the same way about CoF. Must be you Hong Kong boys!

Nonetheless, for what CC is (and isn't) I couldn't disagree with you more. The more maps the merrier. I won't play most of them (unless they are in a clan deal, tourney, or random settings). But CC, in general, is about the populous (read hoi pollio) and about "let the good times roll" in the specific. Nothing is going to change that.

I guess that's why there are tournaments where a player can play map(s)/settings that they desire.

And for the record I'm really looking forward to Tisha's new North and South Americas joint map. It's huge and just looks awesome. Sometimes beauty has it's own redeeming worth.

Cheers.

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Re: Brace Yourself...Mapmakers.

Postby tkr4lf on Fri Feb 18, 2011 11:46 pm

Yeah, in all honesty, this whole thread is bull crap. One of the coolest things about this site is how many maps there are. I have yet to play on all of them, and likely never will because I refuse to play Poison Rome, Hive, or Conquer Man, maps like that. The difference is, just because I don't like those maps and find them to be rediculous, doesn't mean I'm going to go on a crusade to get them taken off the site. Everybody has their own tastes. If you don't like a map, don't play it. But don't try to take it away because you don't like it, because it's damn near gauranteed that someone, somewhere likes that map very much, and to take that away from them because some elitist, snobby, "specialist" thinks they should be, is completely wrong.

Maybe you think it's lots of fun to specialize in a few maps and only play those few maps for 4 years straight. That sounds boring as hell to me. I pay the same money that you do to play on this site, so it should cater to both of us. I enjoy playing on a variety of maps. The current system caters to us both, allowing you to play your specialized maps, and allowing me to play all the different maps I want to. The system envisioned by you caters only to the top players on the site that may want to only play on a few maps, and completely ignores the rest of us who want to play on a variety of maps.

In short....horrible idea man. If you only want a few maps, as others have said, go to majorcommand. I liked that site at first, but the few maps quickly got old. I never go there anymore. I don't want to be forced to play one of ten maps, especially with a memory of being able to play one of one hundred eighty something, or however many we have. You talk about the evolution of RISK online gaming. Is that really what lack started this website for? Is that why he keeps it going? Now, I'm not lack, and cannot speak for him, but it seems like his primary motivation here is money. If he wants to keep money coming in, he would be wise to completely ignore this idea. Because as others have said, if this happened, I would quit playing here in a heartbeat.
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Re: Brace Yourself...Mapmakers.

Postby squishyg on Sat Feb 19, 2011 12:26 am

I agree that there are probably some maps that are "grandfathered in", i.e. if they were being presented today, they would not make the cut. But one player's Waterloo is another player's Crossword, I guess.

p.s. Someone please teach me Waterloo!! It makes my head hurt.
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Re: Brace Yourself...Mapmakers.

Postby grifftron on Sat Feb 19, 2011 12:48 am

Nola_Lifer wrote:
Mr Changsha wrote:Am I alone in thinking CC should remove any map that is any way derivative? That CC should reduce the number of maps to just those that are unique, and the best examples of a game if there are countless other attempts?

Take the basic geographical maps. Classic is the original and 2.1 expanded upon it. I fail to see the point of any of the others. What do they add?

CC should, in my view, take about 10 core maps and make them as beautiful as possible. CC has had 5 years to experiment with a multitude of possible games and styles. I think now is the time to actually start considering the development of online Risk, by deciding which of these many maps (and game styles) actually have some fundamental strategic value and which either don't, or are but mere copies of another game.

I would say that Classic is the original, is the genesis of all that has since come. The classic map is fundamental.

2.1 expanded on Classic and made it a better game.

I would add that I consider Waterloo, Feudal, and New World to also have developed the game. There may be others I am missing but I think you take my point. At this stage of online Risk's development, I simply don't see the value of a hundred+ maps that, in my view at least, actually manage to dilute the game.

At the moment CC simply cannot say "This is Risk." It is a juvenile mess. If the game is to continue to develop then CC must take some hard decisions on where the game is going.


Seems like moving backwards. Taking all the maps that were made and condensing it into 10 or 20. Then the creativity of Tournaments would go down. You'll miss out on the opportunity of the novelty to learn a new map even though the game play is standard. Seems like more elitist bs. Add that to the unwritten 12 hr fog rule. Also, if you wanted to see that big of a change in maps and gameplay, why don't you make a map or at least contribute to the process of making one?



Dont forget about how the clan wars would suffer... the variety of maps make wars even better, not knowing what the opponent would choose and sometimes not being prepared to go to battle because of the variety of maps, that is what makes clan wars so exciting and fun, imagine a clan war of 100 games with 10 maps, how exciting!
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Re: Brace Yourself...Mapmakers.

Postby Mr Changsha on Sat Feb 19, 2011 2:30 am

So to sum up my views:

1. Maps should innovate gameplay. Most of the current maps don't and I'd scrap most of them on that basis. This concept a lot of you have that 'nothing should ever be cut ever' is frankly ridiculous. Even so, surely new maps, from this point on, should be required to be innovative? Do we really need the 101st basic geographical map?

2. Encouraging players to play as many maps (and styles) as possible creates good all-round ability, and I suppose that is fair enough, but at the top-end of CC I want to see specialisation, I want to see the pursuit of brilliance, I want to see focus.

3. Why? For if the game is to develop fully then some players need to master some styles. Some have done so and that is the way forward to developing a serious, strategic understanding of this game. But many still see 'an ability to play a bit of everything' as their eventual goal. This is flawed. One can never be great at everything, to be great at one thing is frankly unusual.

4. Therefore the game at the top-end should be structured to encourage players to master one or two styles and the scoring (I would suggest a combination of win percentage, eq. of opponents and number of players for standard) should reflect that.

5. Finally, a lot of you seem to think my purpose is to take your fun away. Not so. Frankly, if the majority of players feel variety is the spice of life then I will just have to bow before you. Keep your variety. My purpose is to see how CC/Risk can move beyond being what it currently is or is seen to be (a juvenile wargame as mentioned above) and reach the depth of understanding that other strategy games enjoy. For that to happen then the top end of CC needs to see competitive specialisation, and that's why the maps have to be limited....at least at the top end of the game. Most players know that there are one or two maps and styles they consistantly win at. That's because they have some natural aptitude for that particular game. Players should be encouraged to see just how good they could be if they put their full mind to one thing rather than be encouraged to be mediocre at a great many things.

I am absolutely rubbish at most that CC has to offer. I mean truly crap. I have no idea what's going on in most forms of CC to be honest with you. But I have spent 3 years here (and years before that) pondering (and occasionally playing) standard European Risk. That's why elfish_lad refers to me as a Napolean. I have a very high level of ability at that one thing (in this case psychologically evaluating people you've never met before and judging their likely moves on that basis). I could name other players who have reached the heights of understanding on one style. That kind of effort is the future for this game. The game has to be mastered to move forward and no one, not even dear Blitz, is capable of truly mastering numerous styles. I see that for the majority of players this isn't important at all. I get that. But I'm not writing about your personal satisfaction, as also mentioned above I couldn't give a flying f*ck about your personal satisfaction. I'm writing about the development of the game as a whole and the right way to take it to the next level.
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Re: Brace Yourself...Mapmakers.

Postby grifftron on Sat Feb 19, 2011 3:24 am

Well MR. CHANG

The only way i could ever see this happening is if CC branched off and had a different "league" (or a whole different side of CC) where their would only be certain maps, certain game styles & also their own scoreboard... if anyone has ever played the online game Diablo 2 back in the day, they had 2 different ladders, softcore & hardcore... this could be a branch of that, that way both sides would win, you could be on the "Hardcore" ladder with your 4 friends while the rest play on the "Softcore" ladder enjoying all of our maps... I could see something like this happening.
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Re: Brace Yourself...Mapmakers.

Postby natty dread on Sat Feb 19, 2011 3:56 am

Mr Changsha, I think you have some serious misconceptions about the purpose of this site.

Look at the front page:

Welcome to Conquer Club, an online multiplayer world domination game.

Designed for the casual gamer....


This to me suggests that CC as a site is not about "advancing online risk" or honing the skills of players or making "online risk" into some kind of art form. Rather, it's a site where we, the players, pay money so we can have fun playing on various maps that we like. I for one couldn't give a rat's ass about "the future of online risk" or if we manage to breed some super-human automatons who excel at one map better than any other people - until the next, better automaton comes along. Like, seriously, YAWN. Where's the fun in that?

Lastly, Changsha... do other strategy-game players pick on you? Do they point at you and laugh, saying, "look, there's that guy who plays that juvenile strategy game"? Are you ashamed to admit to your friends that you have a CC account?
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Re: Brace Yourself...Mapmakers.

Postby grifftron on Sat Feb 19, 2011 4:21 am

natty_dread wrote:Mr Changsha, I think you have some serious misconceptions about the purpose of this site.

Look at the front page:

Welcome to Conquer Club, an online multiplayer world domination game.

Designed for the casual gamer....


This to me suggests that CC as a site is not about "advancing online risk" or honing the skills of players or making "online risk" into some kind of art form. Rather, it's a site where we, the players, pay money so we can have fun playing on various maps that we like. I for one couldn't give a rat's ass about "the future of online risk" or if we manage to breed some super-human automatons who excel at one map better than any other people - until the next, better automaton comes along. Like, seriously, YAWN. Where's the fun in that?

Lastly, Changsha... do other strategy-game players pick on you? Do they point at you and laugh, saying, "look, there's that guy who plays that juvenile strategy game"? Are you ashamed to admit to your friends that you have a CC account?


=D> :lol:
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