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rogower wrote:The sort of response that I just got from this Woodruff fellow is exactly the sort of response that I am referring to. It is condescending, flippant, unhelpful, rude
rogower wrote:and surely not what the folks who are running this site want to see from its moderators, or so I'd like to think.
rogower wrote:An important point here to consider: for every one person who complains about a product or service, there are generally around 100 who feel the exact same way yet are not putting forth the time and effort to voice their feelings.
rogower wrote:In addition, Woodruff, your reasoning is utterly flawed, but, as an old friend once said to me, "Don't bother trying to reason with an unreasonable person."
rogower wrote:The sorts of extremely, EXTREMELY low probability outcomes that some of us are referring to are happening way too frequently.
TalynStarburst wrote:not that it's a surprise from what i have seen on these forum with the cc brown nosers.
40kguy wrote:well im done with this fucking site. sick of the dice, sick of the panzy asses that wont play freestyle. sick of everything
Woodruff wrote:rogower wrote:The sort of response that I just got from this Woodruff fellow is exactly the sort of response that I am referring to. It is condescending, flippant, unhelpful, rude
What? It possibly could be construed as condescending if you try really hard (there...THAT was condescending for you), but it certainly was not flippant, unhelpful or rude. I would suggest that you're reading things into it that are not there. However, as an exercise in showing you how flawed your own statement is, could you please show me which parts of my response to you were flippant, unhelpful or rude? Thanks!rogower wrote:and surely not what the folks who are running this site want to see from its moderators, or so I'd like to think.
Great...since I'm not a moderator, there's no problem!rogower wrote:An important point here to consider: for every one person who complains about a product or service, there are generally around 100 who feel the exact same way yet are not putting forth the time and effort to voice their feelings.
Another important point here to consider: LEARN STATISTICS AND TRY TO UNDERSTAND THE NATURE OF "RANDOM"!
(There, that was condescending, flippant, unhelpful and rude...do you feel better now?)rogower wrote:In addition, Woodruff, your reasoning is utterly flawed, but, as an old friend once said to me, "Don't bother trying to reason with an unreasonable person."
I'll bet he was talking about you, wasn't he! As for my "utterly flawed" reasoning...it isn't. You quite simply either don't understand statistics and the nature of random.rogower wrote:The sorts of extremely, EXTREMELY low probability outcomes that some of us are referring to are happening way too frequently.
YOUR reasoning is flawed, as it does not take into account the vast numbers of dice rolls that happen on this site in a VERY short period of time.
But that's ok...continue to do what you accuse me of doing, and you'll never have to worry about admitting that you're wrong. I'm sure you'll feel much better about yourself that way.TalynStarburst wrote:not that it's a surprise from what i have seen on these forum with the cc brown nosers.
I'm a CC brown noser? Ha! Now THAT is some funny stuff.
I am pretty sure you couldn't find very many people who would consider me a CC brown noser (certainly not amongst the admin or moderation teams). I am, however, someone who understands statistics, the nature of "random", and the nature of human perception.40kguy wrote:well im done with this fucking site. sick of the dice, sick of the panzy asses that wont play freestyle. sick of everything
Is that a promise or a threat? Because I'm really hoping it's a promise. Do you keep promises?
(condescending, flippant, unhelpful and rude)
40kguy wrote:seance you want me gone i wont leave
rogower wrote:The sort of response that I just got from this Woodruff fellow is exactly the sort of response that I am referring to. It is condescending, flippant, unhelpful, rude, ...
40kguy wrote:seance you want me gone i wont leave
Tennisie wrote:The real problem that irks people is streakiness - the wild fluctuations in capricious luck that make it tough to know if your strategy is working. The effect on the psyche is this: a streak of wins is fun but a streak of losses when you're trying to follow a smart game strategy is just aggravating. To put it in concrete terms, a 10 troop army should reliably overcome a 1 troop army. I've investigated random.org and I'm confident the dice are random so what we really want to do is reduce the streakiness. The streakiness is mainly due to the dice compare method, ...
My recommendation is to add another selection to the Start A Game form: "Intensity Cubes" with the options "Classic" (current system of 3 attack dice and 2 defense dice) and "One Per Army" (Axis and Allies system). If you agree, help me petition lackattack to implement this option.
Tennisie wrote:The real problem that irks people is streakiness - the wild fluctuations in capricious luck that make it tough to know if your strategy is working. The effect on the psyche is this: a streak of wins is fun but a streak of losses when you're trying to follow a smart game strategy is just aggravating. To put it in concrete terms, a 10 troop army should reliably overcome a 1 troop army. I've investigated random.org and I'm confident the dice are random so what we really want to do is reduce the streakiness. The streakiness is mainly due to the dice compare method, where the attacker's and defender's highest dice are compared, then the second highest dice are compared, etc. This was lifted from the RISK board game and it was chosen for the board game because it requires only 5 dice no matter how many attacking and defending armies there are. However, there's no reason to limit CC's compare method to only 5 dice since the server could easily handle a larger number of dice for each attack.
This suggests some alternatives, one of which is to use the Axis and Allies game's method where one die is rolled for each attacking army and one for each defending army. This would require more dice rolls during each attack and have the effect of counterbalancing losing streaks with winning ones.
My recommendation is to add another selection to the Start A Game form: "Intensity Cubes" with the options "Classic" (current system of 3 attack dice and 2 defense dice) and "One Per Army" (Axis and Allies system). If you agree, help me petition lackattack to implement this option.
TalynStarburst wrote:Obviously those who will argue with such determination about the dice being "random" here on this site has not suffered a sufficient amount of "bad luck" for a long period of time that would seem very impossible.. I myself can handle bad random dice in games. Lose a few here.. and lose a few there. For months, it's been what I consider fair. These last two week though is a different story. In about 90% of my games, I have seen the impossible in everyday play in games. I can go on about how I lost 13 men only taking out 1 out of 2.. and then going to the next game and losing 11 men taking 2 out of 9... and moving onto a few turns later on another game (within a few minutes) having a 42 drop and losing it all taking out a total of 16 men. And this is my typical day for the last 2 weeks. But really.. what is the point when we get those who are so SURE that they are just random and will sit here and belittle those who are having a tough time, huh? Why not just let players vent their frustration and leave them alone? Or maybe you are all the type who would exploit those players to feel better about your own life?...
40kguy wrote:just lost 10 to 1
Army of GOD wrote:40kguy wrote:later this week i lost 12v1.
My God...you're a prophet! Tell us your future-telling ways!
Who's gonna win the next Super Bowl?!
40kguy wrote:just lost 10 to 1
musicalmaven wrote:i've read this entire post - all 5 pages (ok, maybe not every word - there is only so much any one person can take).
tennisie wrote that if you want to post an argument - bring hard data, anything else is just anecdotal.
true enough - question is how long is a good sample?
someone said write down your results over 10 games. that doesn't seem long enough - it could be a good day, or a bad day.
someone said that the dice are random -it is the streakiness that we see and complain about.
again - how long is a streak? a day, a week, a month?? how many games does it take to iron out the streak and have reasonably good data?
Metsfanmax wrote:musicalmaven wrote:... - question is how long is a good sample?
...
A reasonable sample of data would be in the tens of thousands of rolls.
jpreno wrote:Metsfanmax wrote:musicalmaven wrote:... - question is how long is a good sample?
...
A reasonable sample of data would be in the tens of thousands of rolls.
Oh, I doubt you need that much. I'd be willing to put money on any test with reasonable odds that someone comes up with that covers 10 games. And I would also bet that 99% of the people who complain about the dice not being random would not even follow through on tallying data from a 10 game test.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
rogower wrote:I don't care for the flippant, condescending responses (e.g., "You don't understand probability," "Boo hoo, stop your whining," "Maybe the problem is with your strategy"). They are not helpful and are akin to the sorts of irritating responses that you often receive from customer service representatives who are refusing to acknowledge that the company they work for screwed up and refusing to fix the problem. The folks behind this game should encourage their moderators to tone it down. Don't forget that you have paying customers!
I am a relative newcomer to CC and a former math geek in high school. There is very clearly something wrong with the dice generator that CC is using. Surely the techies understand this. I'd like to think that this is a problem that will soon be fixed.
200,000-to-1 odds are fairly astronomical. Hell, 500-to-1 odds are fairly astronomical. Yet we are seeing these sorts of outcomes way more frequently than we should be. And, yes, this makes the game less enjoyable. The sort of person who is drawn to the game of Risk is exactly the sort of person who is going to get frustrated by the flawed dice generator that CC is using.
I am going to experiment with not using the auto assault feature. Maybe that will help.
TalynStarburst wrote:natty_dread.. it is obvious that you are looking for an argument, which is why you are on here posting the way you do. it's the same tactic i use. how much time do you spend on here writing all of this out? my thoughts.. who cares?? i don't even care enough to read through what you put because there isn't anything you can write that can be convincing to me, nor is there much you can say that would be worth my time to put into. but copy and reply all you want.. you just may be disappointed that you won't get the reply you may expect and that your time would be wasted as i pointed out in my first post to anyone who thinks they can argue with me. i don't even care enough to really write down all the other reasons why i think the dice are fishy because i'm simply not here to try to convince anyone else.. just putting my 2 cents in if that.
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