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Kabanellas wrote:I would totally disagree with that.
Though it covers the Roman Empire era - despite being in an obviously diferent period from Qwert's Imperium Romanum - the gameplay is absolutely different here. Actually any similarity would be cheer coincidence.
Gillipig wrote:Kabanellas wrote:I would totally disagree with that.
Though it covers the Roman Empire era - despite being in an obviously diferent period from Qwert's Imperium Romanum - the gameplay is absolutely different here. Actually any similarity would be cheer coincidence.
Maybe it's just me! I've played too many games on that map to be objective! I still see Imp. Rom. everywhere and that's probably because the area covered is as good as identical to that map! I'm not saying it's a bad map I'll probably play a lot on it but to me..... Ok I'll tell you what I see; I see the old Imperium Romanum map laying behind this map and this new map with different colours being pasted over it but not enough to still see the old map! I'm not saying you've done that but simply describing how it looks through my eyes !
Rodion wrote:Gillipig wrote:Kabanellas wrote:I would totally disagree with that.
Though it covers the Roman Empire era - despite being in an obviously diferent period from Qwert's Imperium Romanum - the gameplay is absolutely different here. Actually any similarity would be cheer coincidence.
Maybe it's just me! I've played too many games on that map to be objective! I still see Imp. Rom. everywhere and that's probably because the area covered is as good as identical to that map! I'm not saying it's a bad map I'll probably play a lot on it but to me..... Ok I'll tell you what I see; I see the old Imperium Romanum map laying behind this map and this new map with different colours being pasted over it but not enough to still see the old map! I'm not saying you've done that but simply describing how it looks through my eyes !
Do you feel the same when comparing maps such as First Nations North America and North America?
Gillipig wrote:When it comes to number of territs I'm not sure that I think it should be 80-90 as it is now! Bigger is not always better and a lot of these territs could be molded with an adjacent territ without destroying gameplay or mess up with borders! I think around 60 territs would be better! There's a general trend to make really large maps nowadays that fits 8 players well but gets too big for 3-5 players!
Edit: I now see that there are more than 100 territs ! My 3-5 player type of map suggestion isn't gonna be reality then I guess!
What are your plans with the barbarian tribes? Are you gonna keep the white bubbles?
A lot of those regions will start neutral:
Regions with Legions on them, Barbarian Outposts and ALL administrative seats in the Roman government.
Further edit: I think the legions should be placed differently! They're bundled up together and not spread out evenly! GVI borders 3 legions while spain and Greece have no legions!
They were carefully placed, at the moment.. ... Legions have a very good feature which is to reach all regions on the dioceses their in. I probably didn't' want to give that extra feature to the Iberian regions. But that could change.....
Even more edition : I also think there are too many win condition and it's too easy to fulfill them! I would suggest limit it too 1 win condition and make it harder! Although freestyler's would love to have it this way !
You have to fulfil ALL those conditions: one Imperial Capital + Both Imperial Seats + any 4 Barbarian Tribes
AndyDufresne wrote:I've wanted a Roman Empire map, but the extra additions to the gameplay probably would make this a map that I'd avoid as it stands, even though it is a pretty-sight and theme.
--Andy
Victor Sullivan wrote:MarshalNey tells me the main issue here is clarity - and I can see why! I think Andy spoke with a good deal of wisdom when he said:AndyDufresne wrote:I've wanted a Roman Empire map, but the extra additions to the gameplay probably would make this a map that I'd avoid as it stands, even though it is a pretty-sight and theme.
--Andy
Firstly, despite all of the text, you failed to explain what a Diocesis and Praefectura are. While I admit one could infer by reading the text in the "Roman Government" inset or by referencing the image you have in your first post, it is not abundantly clear. That being said, everything else makes sense, and unfortunately, is as concise as I see feasible. Graphically, if you didn't use all caps it may look less daunting, but at the same time, I doubt it will do too much.
Ultimately, my thoughts boil down to two philosophies: Those that prefer more complex maps like this one probably have the endurance to read through everything, and/or you need to trim down some gameplay elements to make the map more friendly to the larger fraction of the community.
-Sully
theBastard wrote:here is also question - will be all regions divided between players or each player will start in one Barbarian tribe. because I still see problems with Sassanids, they will have advantage against other Barbarians if Empire´s regions will start as neutral.
Kabanellas wrote:theBastard wrote:here is also question - will be all regions divided between players or each player will start in one Barbarian tribe. because I still see problems with Sassanids, they will have advantage against other Barbarians if Empire´s regions will start as neutral.
those will be starting points but all other regions will be divided by players. Except: Regions with Legions on them, Barbarian Outposts and ALL administrative seats in the Roman government
..as for taking out the barbarians, well I can't see a conquer Rome (or fall of Rome) map without the barbarians....
This might help, I believe it will be all much clearer now. I even painted the seats according to the regions colours:
theBastard wrote:now is goverment clear also for me
- are legions divided by historic accuracy? is possible to change positions of some of them? some of them could assault Barbarian outposts, some of them not. some of them could assault only 3 regions some of them more...
They're placement is not historically accurate, and that's for reason of gameplay. As for their attributes, Legions are able to assault distant regions on the Dioceses they're in. They can also bombard barbarian outposts that directly threaten their Dioceses.
- are Barbarian outpost necessary?
yes, for gameplay reasons. With the outposts you won't be able to conquer a barbarian settlement from the imperial seat without sending troops there to later capture the outpost. Making the objectives harder to accomplish. On the other hand, on fog games, you won't be able to see all the barbarian settlement forces (base tribe+outpost) without owning the Imperial Seat and the Legion that bombards that outpost.
- I agree with Nola, you have two different ideas in one map. Conquer Rome is good for now, but Fall of Rome needs new map or a little change something in this map. (make there possibility of establish Barbarian kingdoms as I mentioned before...)
That would be another map. A map based on the 5th century and the collapse of the western empire.
Not this one. We're dealing with the 3rd and 4th centuries. And those are the last 2 hundred years of the Roman Empire. We're focusing on the political context (administrative organization and the West/Eastern Empire division), and also the barbarian threat, in the late Roman Empire
Kabanellas wrote:thanks for the feedback!
Kabanellas wrote:They're placement is not historically accurate, and that's for reason of gameplay. As for their attributes, Legions are able to assault distant regions on the Dioceses they're in. They can also bombard barbarian outposts that directly threaten their Dioceses.
Kabanellas wrote:
yes, for gameplay reasons. With the outposts you won't be able to conquer a barbarian settlement from the imperial seat without sending troops there to later capture the outpost. Making the objectives harder to accomplish. On the other hand, on fog games, you won't be able to see all the barbarian settlement forces (base tribe+outpost) without owning the Imperial Seat and the Legion that bombards that outpost.
Kabanellas wrote:That would be another map. A map based on the 5th century and the collapse of the western empire.
Not this one. We're dealing with the 3rd and 4th centuries. And those are the last 2 hundred years of the Roman Empire. We're focusing on the political context (administrative organization and the West/Eastern Empire division), and also the barbarian threat, in the late Roman Empire
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